]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2011-03-13 divverenthuge glsl change: avoid #defining reserved keywords
2011-03-13 divverentfix some warnings in the shader
2011-03-13 divverentproperly detect glsl 1.3 support
2011-03-13 divverentbetter support non-GLSL130 in offsetmapping
2011-03-13 havocreduced number of varying variables required in a certa...
2011-03-13 havocr_shadow_bouncegrid now uses floats for accumulating...
2011-03-13 havocfix an HLSL warning
2011-03-13 havocfix a typo (Fogcolor should be FogColor)
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-12 havocslight speedup to collision_cache by using individual...
2011-03-12 havocredesigned most of collision_cache code, cleaner and...
2011-03-12 havocsignificant speed gain on collision_cache 1 by tweaking...
2011-03-12 havocreduce number of varying variables required in shaders...
2011-03-11 havocfix two C++ errors
2011-03-11 havoccache collision trace results from frame to frame
2011-03-09 havocactually the culling in
2011-03-09 havocfixed a flaw in the culling in
2011-03-07 havocfixed bug with toggling r_shadow_bouncegrid where the...
2011-03-06 havocfix a warning about an unsigned array on ios
2011-03-06 divverentimprove the evaluation script
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-06 divverentfix fog/colormodability evaluation
2011-03-06 divverentfix fog for GL_SRC_ALPHA GL_ONE
2011-03-06 havocfix drawclipsetarea in D3D9, this fixes the minimap...
2011-03-06 havocadded shader_glsl.h and shader_hlsl.h to the project...
2011-03-06 divverentalso turn off fog on blendfuncs that cannot handle it
2011-03-05 havocmove glsl/default.glsl embedded file out to its own...
2011-03-05 divverentinstead, define the FILE_OFFSET_BITS part in the build...
2011-03-05 divverentfix compile problem on win32
2011-03-04 divverentmove the "quakedef.h" include, which gives us _FILE_OFF...
2011-03-04 divverentput back the changes that make >2GB work (fix signedness)
2011-03-04 divverentRevert "properly use lseek64 on Linux for files larger...
2011-03-04 havocfix zfighting on decals in D3D9 (where negative polygon...
2011-03-03 havocupdate HLSL shader to no longer swap R/B color componen...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-03 havocfix rounding error that caused a memory block overflow...
2011-03-03 havocbouncegrid now uses interpolated photon accumulation...
2011-03-03 havocskip backfaces in surface traceline
2011-03-03 havocreplaced r_shadow_bouncegrid_particlespacing with
2011-03-02 havocfixed surface traceline code, bouncegrid looks a lot...
2011-03-02 havocmake r_shadow_shadowmapping 1 by default, this loses...
2011-03-02 havocwe don't like typos in cvar descriptions
2011-03-01 havocfix two compile errors in D3D9 build
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-03-01 havocremove more r_shadow_particletrace code I missed in...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-03-01 havocfix two typos (one a compile error, one a code error)
2011-03-01 havocbouncegrid particles now scale by 0.5 if texture is...
2011-03-01 havocbouncegrid now uses high precision 48bpp accumulation...
2011-02-28 havoconly update r_shadow_bouncegridmatrix when a texture...
2011-02-28 havocchanged offsetmapping to use forward step math, greatly...
2011-02-28 havocproperly use lseek64 on Linux for files larger than 2GB
2011-02-28 havocfix compilation on SDL 1.2 again
2011-02-27 havocexperimental touchscreen support, intended for mobile...
2011-02-26 havocadded support for SDL_Window API but it is disabled...
2011-02-26 havocfix a crash with non-power-of-two particle textures
2011-02-26 havoca fix for the gamemode table if someone edits it to...
2011-02-25 havocreworked the entire config loading system for the gamed...
2011-02-25 eihrultypo fix
2011-02-25 eihrulattempted fix for macosx compilation issues
2011-02-24 havocfix two compile errors on D3D9
2011-02-24 havocfix compile error on D3D9
2011-02-24 havocuse dynamic eye position-centered bouncegrid when rende...
2011-02-23 havocoops, forgot to include the shader code for the r_shado...
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-20 divverentCSQC entity database: keep size, but reduce entity...
2011-02-20 divverentCSQC entity networking: if a frame BEFORE the last...
2011-02-19 divverentadd missing args to Cmd_QuoteString in other files
2011-02-19 divverentFix bad ipv6 support in status 1 and 2 commands:
2011-02-19 divverentCmd_QuoteString: make it also able to put the enclosing...
2011-02-16 divverentfix an unused variable
2011-02-16 divverentfix compile error, sorry
2011-02-15 divverentbecause Quake is insane, do NOT save vars matching...
2011-02-15 divverentfix some instances detecting vector component names...
2011-02-15 divverentdocument autocvar _x, _y, _z issue
2011-02-14 divverentUse the proper frametime calculation for model animatio...
2011-02-13 havocfix a compile error where an int was being assigned...
2011-02-11 eihrulalways force a flush on copy to texture
2011-02-11 havocgit-svn-id: svn://svn.icculus.org/twilight/trunk/darkpl...
2011-02-11 havocadded iris adaptation experiment
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-09 havocvariables referring to cg in a way that is used by...
2011-02-09 havocfix an error in the HLSL shader (unintentional use...
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-09 havocrevised SDL iOS instructions again now that SDL has...
2011-02-09 havocfixed iOS rendering (set the vertex attribute bindings...
2011-02-09 havocchanged the fs_userdir on iOS
2011-02-08 havocadded GLES2 GLSL shader, work in progress (no warnings...
2011-02-08 havocDPiOS almost works now...
2011-02-08 divverentOoops, forgot to update the description so the cvar...
2011-02-08 divverentFix a typo with declaration of the cvar and default...
2011-02-08 divverentAdd smoothing to the viewheight so that things such...
2011-02-07 eihruladd missing thread files to vcprojs
2011-02-07 eihrulfactor out thread interface from dpsoftrast
2011-02-07 eihruladd dpsoftrast to some missing targets
2011-02-07 eihrulensure dynamic textures get updated even if they are...
2011-02-07 eihrulfix for span endpoint interpolation
2011-02-07 eihrulclamping for FlatColor shader (to fix gl_flashblend)
2011-02-07 havocmade GLES2 gl call wrappers compile again
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