]> git.rm.cloudns.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2011-03-02 MirceaKitsuneFix an issue that appeared as of recent. Odd this didn...
2011-03-02 MirceaKitsuneMove code in an already existing function, as that...
2011-03-02 MirceaKitsuneDocument defaults
2011-03-02 MirceaKitsuneDisable the blur and sharpen effects by default. They...
2011-03-02 MirceaKitsuneBetter defaults for vore autotaunts
2011-03-02 MirceaKitsuneAdd a comment
2011-03-02 MirceaKitsuneOnly update grabber accuracy stats when we hit a player...
2011-03-02 MirceaKitsunePlay hit sound when the grabber links to a player.
2011-03-01 MirceaKitsuneFix an outdated reload system comment, for the sake...
2011-03-01 MirceaKitsuneRemove firing the grabber with the jetpack button when...
2011-03-01 MirceaKitsuneEnable having to reload your weapon after dropping...
2011-03-01 MirceaKitsuneFix uservec*_enable cvars getting set dynamically,...
2011-03-01 MirceaKitsuneSeveral menu tweaks
2011-03-01 MirceaKitsuneSeveral other fixes to the blur / sharpen effects
2011-03-01 MirceaKitsuneUpdate config presets
2011-03-01 MirceaKitsuneFix a few other checks and things regarding the blur...
2011-03-01 MirceaKitsuneReduce cvar_set spam as much as possible for the blur...
2011-03-01 MirceaKitsunecl_shownames 2 by default
2011-03-01 MirceaKitsuneAdd the new dim feature to the weapons menu, and also...
2011-03-01 MirceaKitsuneDim crosshair color and / or alpha when unarmed
2011-02-28 MirceaKitsuneThe unavailable.wav sound is only located in misc/...
2011-02-28 MirceaKitsuneSince we don't have an infinite ammo weapon in vore...
2011-02-28 MirceaKitsuneDefault a different crosshair
2011-02-28 MirceaKitsuneAdd velocity zoom to menu and enable it by default
2011-02-28 MirceaKitsuneColorize by health in the menu, and enabled by default
2011-02-28 MirceaKitsuneUpdate the last change in description
2011-02-28 MirceaKitsuneOnly colorize the swallow indicator if one of its color...
2011-02-28 MirceaKitsuneCrosshair coloring by health, moar Xonotic code
2011-02-28 MirceaKitsuneAlso the images
2011-02-28 MirceaKitsunePort aiming reticles from Xonotic.
2011-02-28 MirceaKitsuneSome menu tweaks
2011-02-28 MirceaKitsuneEnable rollangle effect by default
2011-02-28 MirceaKitsunecvar descriptions
2011-02-28 MirceaKitsuneAdd swallow indicator to crosshair settings menu
2011-02-28 MirceaKitsuneTilted view when receiving stomach kicks
2011-02-28 MirceaKitsuneRecoil for the grabber
2011-02-28 MirceaKitsuneBetter crosshair default settings
2011-02-28 MirceaKitsuneFix size cvar for the indicator
2011-02-28 MirceaKitsuneAdd color for swallow indicator
2011-02-28 MirceaKitsuneCanswallow crosshair images
2011-02-28 MirceaKitsuneCanswallow indicator for crosshair. When enabled, the...
2011-02-28 MirceaKitsuneHealthier way of making the volume sliders work with...
2011-02-28 MirceaKitsuneFix a mistake I made by reordering some lines of code
2011-02-28 MirceaKitsuneAdd crosshair ring setting to menu
2011-02-28 MirceaKitsuneCode comments
2011-02-28 MirceaKitsuneShow two lines on HUD while the weapon is being reloade...
2011-02-28 MirceaKitsuneWhen holding a reloadable weapon, also show its count...
2011-02-28 MirceaKitsuneNo shooting while reloading
2011-02-28 MirceaKitsuneDon't allow one grabber firing button to block the...
2011-02-28 MirceaKitsuneFix an issue with forced reloading. It shouldn't force...
2011-02-28 MirceaKitsuneDon't set ammo to 0 when out of ammo
2011-02-28 MirceaKitsunePrecache unavailable sound
2011-02-28 MirceaKitsuneThe sound is called unavailable, not dryfire
2011-02-28 MirceaKitsuneDon't endlessly attempt to force reload the grabber...
2011-02-28 MirceaKitsuneReload key bind
2011-02-28 MirceaKitsuneCrosshair ring texture
2011-02-28 MirceaKitsuneAnd lastly, implement the client side part.
2011-02-28 MirceaKitsuneMore server side code I forgot
2011-02-28 MirceaKitsuneReload impulse / button
2011-02-28 MirceaKitsuneUnhook while reloading
2011-02-28 MirceaKitsuneFix remaining parts of server side code. Reloading...
2011-02-28 MirceaKitsuneReload sound
2011-02-28 MirceaKitsuneReload cvars
2011-02-28 MirceaKitsunePort weapon reload code server side from Xonotic (code...
2011-02-28 MirceaKitsuneFix a code typo
2011-02-28 MirceaKitsuneCredits for the new sounds
2011-02-28 MirceaKitsuneBetter balancing with the new taunts.
2011-02-28 MirceaKitsuneFix the timer
2011-02-28 MirceaKitsuneMake a minimum and maximum time probability for each...
2011-02-28 MirceaKitsuneomg cvar description typo!
2011-02-28 MirceaKitsuneRevert another part of the code
2011-02-28 MirceaKitsuneMake the vore taunt play-rate server side. There's...
2011-02-28 MirceaKitsuneUse a (likely bad) way of making each player's taunt...
2011-02-28 MirceaKitsune50/50 probability for either a predator or prey to...
2011-02-28 MirceaKitsuneTaunts for prey. Still need fixing
2011-02-28 MirceaKitsuneDon't taunt if we have team mates in our stomach. Also...
2011-02-28 MirceaKitsuneImplement ambient taunts for predators, and rework...
2011-02-27 MirceaKitsuneUpdate the vixen sound file too
2011-02-27 MirceaKitsuneSet the proper voice types in code
2011-02-27 MirceaKitsunePut code in place to allow different types of taunts
2011-02-27 MirceaKitsuneAdd voice files for vore voices. Prey will yell for...
2011-02-27 MirceaKitsuneUpdate another cvar description
2011-02-27 MirceaKitsuneBetter cvar description
2011-02-27 MirceaKitsuneAdd autodigest to the menu. Input menu, since it's...
2011-02-27 MirceaKitsuneDon't start digestion if we already ate someone, as...
2011-02-27 MirceaKitsuneFix a foolish mistake
2011-02-27 MirceaKitsuneAutodigest is not a feature for bots
2011-02-27 MirceaKitsuneAutodigest client-side feature. When enabled, a player...
2011-02-27 MirceaKitsuneRename cvar from fulldigest to keepdeadprey
2011-02-27 MirceaKitsuneJust a little less
2011-02-27 MirceaKitsuneIntensify an effect by default
2011-02-27 MirceaKitsuneFix something I wrote badly in the code
2011-02-27 MirceaKitsuneAlso detach dead prey if their predator gets swallowed...
2011-02-27 MirceaKitsuneFulldigest - detach the dead player if he's still in...
2011-02-27 MirceaKitsuneThat was not properly fixing it. This is.
2011-02-27 MirceaKitsuneFix one more bug that broke the old digestion method
2011-02-27 MirceaKitsuneFinally, remove the last known bugs, and nail the last...
2011-02-27 MirceaKitsuneWrite copybody code in a better way
2011-02-27 MirceaKitsuneDon't run copybody for dead players in the stomach
2011-02-27 MirceaKitsuneUse fakepredator in more important cases
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