2011-03-02 |
MirceaKitsune | Fix an issue that appeared as of recent. Odd this didn... |
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2011-03-02 |
MirceaKitsune | Move code in an already existing function, as that... |
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2011-03-02 |
MirceaKitsune | Document defaults |
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2011-03-02 |
MirceaKitsune | Disable the blur and sharpen effects by default. They... |
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2011-03-02 |
MirceaKitsune | Better defaults for vore autotaunts |
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2011-03-02 |
MirceaKitsune | Add a comment |
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2011-03-02 |
MirceaKitsune | Only update grabber accuracy stats when we hit a player... |
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2011-03-02 |
MirceaKitsune | Play hit sound when the grabber links to a player. |
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2011-03-01 |
MirceaKitsune | Fix an outdated reload system comment, for the sake... |
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2011-03-01 |
MirceaKitsune | Remove firing the grabber with the jetpack button when... |
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2011-03-01 |
MirceaKitsune | Enable having to reload your weapon after dropping... |
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2011-03-01 |
MirceaKitsune | Fix uservec*_enable cvars getting set dynamically,... |
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2011-03-01 |
MirceaKitsune | Several menu tweaks |
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2011-03-01 |
MirceaKitsune | Several other fixes to the blur / sharpen effects |
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2011-03-01 |
MirceaKitsune | Update config presets |
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2011-03-01 |
MirceaKitsune | Fix a few other checks and things regarding the blur... |
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2011-03-01 |
MirceaKitsune | Reduce cvar_set spam as much as possible for the blur... |
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2011-03-01 |
MirceaKitsune | cl_shownames 2 by default |
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2011-03-01 |
MirceaKitsune | Add the new dim feature to the weapons menu, and also... |
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2011-03-01 |
MirceaKitsune | Dim crosshair color and / or alpha when unarmed |
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2011-02-28 |
MirceaKitsune | The unavailable.wav sound is only located in misc/... |
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2011-02-28 |
MirceaKitsune | Since we don't have an infinite ammo weapon in vore... |
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2011-02-28 |
MirceaKitsune | Default a different crosshair |
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2011-02-28 |
MirceaKitsune | Add velocity zoom to menu and enable it by default |
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2011-02-28 |
MirceaKitsune | Colorize by health in the menu, and enabled by default |
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2011-02-28 |
MirceaKitsune | Update the last change in description |
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2011-02-28 |
MirceaKitsune | Only colorize the swallow indicator if one of its color... |
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2011-02-28 |
MirceaKitsune | Crosshair coloring by health, moar Xonotic code |
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2011-02-28 |
MirceaKitsune | Also the images |
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2011-02-28 |
MirceaKitsune | Port aiming reticles from Xonotic. |
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2011-02-28 |
MirceaKitsune | Some menu tweaks |
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2011-02-28 |
MirceaKitsune | Enable rollangle effect by default |
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2011-02-28 |
MirceaKitsune | cvar descriptions |
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2011-02-28 |
MirceaKitsune | Add swallow indicator to crosshair settings menu |
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2011-02-28 |
MirceaKitsune | Tilted view when receiving stomach kicks |
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2011-02-28 |
MirceaKitsune | Recoil for the grabber |
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2011-02-28 |
MirceaKitsune | Better crosshair default settings |
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2011-02-28 |
MirceaKitsune | Fix size cvar for the indicator |
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2011-02-28 |
MirceaKitsune | Add color for swallow indicator |
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2011-02-28 |
MirceaKitsune | Canswallow crosshair images |
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2011-02-28 |
MirceaKitsune | Canswallow indicator for crosshair. When enabled, the... |
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2011-02-28 |
MirceaKitsune | Healthier way of making the volume sliders work with... |
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2011-02-28 |
MirceaKitsune | Fix a mistake I made by reordering some lines of code |
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2011-02-28 |
MirceaKitsune | Add crosshair ring setting to menu |
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2011-02-28 |
MirceaKitsune | Code comments |
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2011-02-28 |
MirceaKitsune | Show two lines on HUD while the weapon is being reloade... |
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2011-02-28 |
MirceaKitsune | When holding a reloadable weapon, also show its count... |
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2011-02-28 |
MirceaKitsune | No shooting while reloading |
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2011-02-28 |
MirceaKitsune | Don't allow one grabber firing button to block the... |
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2011-02-28 |
MirceaKitsune | Fix an issue with forced reloading. It shouldn't force... |
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2011-02-28 |
MirceaKitsune | Don't set ammo to 0 when out of ammo |
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2011-02-28 |
MirceaKitsune | Precache unavailable sound |
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2011-02-28 |
MirceaKitsune | The sound is called unavailable, not dryfire |
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2011-02-28 |
MirceaKitsune | Don't endlessly attempt to force reload the grabber... |
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2011-02-28 |
MirceaKitsune | Reload key bind |
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2011-02-28 |
MirceaKitsune | Crosshair ring texture |
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2011-02-28 |
MirceaKitsune | And lastly, implement the client side part. |
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2011-02-28 |
MirceaKitsune | More server side code I forgot |
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2011-02-28 |
MirceaKitsune | Reload impulse / button |
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2011-02-28 |
MirceaKitsune | Unhook while reloading |
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2011-02-28 |
MirceaKitsune | Fix remaining parts of server side code. Reloading... |
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2011-02-28 |
MirceaKitsune | Reload sound |
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2011-02-28 |
MirceaKitsune | Reload cvars |
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2011-02-28 |
MirceaKitsune | Port weapon reload code server side from Xonotic (code... |
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2011-02-28 |
MirceaKitsune | Fix a code typo |
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2011-02-28 |
MirceaKitsune | Credits for the new sounds |
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2011-02-28 |
MirceaKitsune | Better balancing with the new taunts. |
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2011-02-28 |
MirceaKitsune | Fix the timer |
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2011-02-28 |
MirceaKitsune | Make a minimum and maximum time probability for each... |
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2011-02-28 |
MirceaKitsune | omg cvar description typo! |
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2011-02-28 |
MirceaKitsune | Revert another part of the code |
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2011-02-28 |
MirceaKitsune | Make the vore taunt play-rate server side. There's... |
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2011-02-28 |
MirceaKitsune | Use a (likely bad) way of making each player's taunt... |
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2011-02-28 |
MirceaKitsune | 50/50 probability for either a predator or prey to... |
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2011-02-28 |
MirceaKitsune | Taunts for prey. Still need fixing |
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2011-02-28 |
MirceaKitsune | Don't taunt if we have team mates in our stomach. Also... |
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2011-02-28 |
MirceaKitsune | Implement ambient taunts for predators, and rework... |
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2011-02-27 |
MirceaKitsune | Update the vixen sound file too |
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2011-02-27 |
MirceaKitsune | Set the proper voice types in code |
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2011-02-27 |
MirceaKitsune | Put code in place to allow different types of taunts |
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2011-02-27 |
MirceaKitsune | Add voice files for vore voices. Prey will yell for... |
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2011-02-27 |
MirceaKitsune | Update another cvar description |
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2011-02-27 |
MirceaKitsune | Better cvar description |
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2011-02-27 |
MirceaKitsune | Add autodigest to the menu. Input menu, since it's... |
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2011-02-27 |
MirceaKitsune | Don't start digestion if we already ate someone, as... |
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2011-02-27 |
MirceaKitsune | Fix a foolish mistake |
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2011-02-27 |
MirceaKitsune | Autodigest is not a feature for bots |
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2011-02-27 |
MirceaKitsune | Autodigest client-side feature. When enabled, a player... |
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2011-02-27 |
MirceaKitsune | Rename cvar from fulldigest to keepdeadprey |
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2011-02-27 |
MirceaKitsune | Just a little less |
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2011-02-27 |
MirceaKitsune | Intensify an effect by default |
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2011-02-27 |
MirceaKitsune | Fix something I wrote badly in the code |
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2011-02-27 |
MirceaKitsune | Also detach dead prey if their predator gets swallowed... |
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2011-02-27 |
MirceaKitsune | Fulldigest - detach the dead player if he's still in... |
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2011-02-27 |
MirceaKitsune | That was not properly fixing it. This is. |
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2011-02-27 |
MirceaKitsune | Fix one more bug that broke the old digestion method |
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2011-02-27 |
MirceaKitsune | Finally, remove the last known bugs, and nail the last... |
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2011-02-27 |
MirceaKitsune | Write copybody code in a better way |
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2011-02-27 |
MirceaKitsune | Don't run copybody for dead players in the stomach |
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2011-02-27 |
MirceaKitsune | Use fakepredator in more important cases |
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next |