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xonotic/xonotic-data.pk3dir.git
2016-06-23
Mario
Merge branch 'master' into Mario/killother
327/head
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2016-06-23
Mario
Fix a warning on map load
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2016-06-22
TimePath
Increase script portability
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2016-06-21
Mario
Don't show console message twice if buff timed out
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2016-06-21
Mario
Don't allow entering enemy team's gunner slots
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2016-06-19
Mario
Speed up some more loops
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2016-06-19
Mario
Optimize overlapping waypoint check
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2016-06-19
Mario
Purge other from blocked
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2016-06-19
Mario
More thoroughly clean out other from touch
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2016-06-19
Mario
Purge other from customizeentityforclient
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2016-06-19
Mario
Cleanse the touch functions of the other evil
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2016-06-19
TimePath
ECS framework
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2016-06-19
Mario
Fix double multiplier on damage to vehicles from weapon...
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2016-06-19
TimePath
Add serialization primitives
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2016-06-19
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Define XONOTIC=1
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2016-06-19
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Wrap engine events
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2016-06-19
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Mutators: extra pass for macro expansion
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2016-06-19
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Vector: add a reflect function with bounce factor
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2016-06-19
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Unsafe: allow field casting
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2016-06-19
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Move EMPTY and DEFER macros
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2016-06-19
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_mod.qh files are exempt from header checks
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2016-06-19
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Document trace functions
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2016-06-19
Mario
Optimize some more find loops
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2016-06-19
Mario
Optimize a spiderbot rocket loop
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2016-06-19
Mario
Don't run think on idle vehicles every server frame
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2016-06-18
Mario
Move a shared raptor function into the main vehicle...
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2016-06-18
Mario
Clean up some for() loops, also replace a few remaining...
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2016-06-18
Mario
Some more minor vehicle code cleanup
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2016-06-18
Mario
Optimize it further by making the engine do the distanc...
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2016-06-18
Mario
Clean up g_vehicles_enter nearby vehicle checking
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2016-06-18
Mario
Remove a random semicolon
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2016-06-18
Mario
Remove a useless tracebox causing some overhead when...
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2016-06-18
Mario
Reset player's buff time to 0 (possible fix for droppin...
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2016-06-18
Mario
Only hide the flag from the player if the player can...
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2016-06-18
Mario
Fix MOVETYPE_FOLLOW
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2016-06-17
Mario
Fix GetRecords mutator hook
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2016-06-17
Mario
Don't run client-side player physics while inside a...
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2016-06-17
Mario
Don't use client TICRATE for noclip prediction (fixes...
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2016-06-17
Mario
Hide a spammy message
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2016-06-16
Mario
Disable scoreboard_dynamichud by default
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2016-06-16
Mario
Fix a crash in CTF
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2016-06-14
Mario
Merge branch 'Mario/fullbright_skins' into 'master'
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2016-06-14
Mario
Merge branch 'terencehill/hud_shake_fix' into 'master'
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2016-06-14
Mario
Merge branch 'terencehill/rollkill' into 'master'
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2016-06-14
terencehill
Make the hud shake effect more subtle
325/head
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2016-06-14
terencehill
Merge branch 'master' into terencehill/hud_shake_fix
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2016-06-14
terencehill
Fix v_deathtilt effect causing the view to flicker...
326/head
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2016-06-14
Mario
Merge branch 'master' into Mario/fullbright_skins
311/head
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2016-06-14
Mario
Merge branch 'Mario/entrap_nade' into 'master'
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2016-06-14
Mario
Merge branch 'master' into Mario/entrap_nade
324/head
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2016-06-13
TimePath
Increase script portability
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2016-06-13
Mario
Merge branch 'master' into Mario/fullbright_skins
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2016-06-13
Mario
Fix capture shield HUD
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2016-06-13
Mario
Always show the panel when a flag is shielded
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2016-06-13
TimePath
s/world/NULL/
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2016-06-13
TimePath
Prefer using droptofloor over builtin_droptofloor
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2016-06-12
Mario
Add new nade to the cvar descriptions
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2016-06-12
Mario
Fix captureshield texture, also make entrap affect...
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2016-06-12
Mario
Merge branch 'master' into Mario/entrap_nade
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2016-06-12
Mario
Use a stock model to remain compatible with old clients
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2016-06-12
Mario
Make orb visible from the inside, also show a tint...
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2016-06-12
Mario
Fix bumblebee gunners
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2016-06-12
Mario
Tidy up the setorigin calls a little
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2016-06-12
Mario
Revert rollkill fix (breaks warpzones)
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2016-06-12
Mario
Replace some more vlen checks with vdist and vlen2
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2016-06-12
Mario
Apply new texture by -z-
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2016-06-12
Mario
Profectile
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2016-06-12
TimePath
Fix invisible devastator rockets
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2016-06-12
TimePath
Remove uses of WITHSELF
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2016-06-11
terencehill
Don't shake the hud when changing spectated player
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2016-06-11
Mario
Merge branch 'master' into Mario/entrap_nade
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2016-06-11
Mario
Fix a crash with nades
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2016-06-11
Mario
Apply rough placeholder nade orb texture
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2016-06-11
Mario
Manually rotate it
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2016-06-11
Mario
Add defaults to the cvar definitions
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2016-06-11
Mario
Merge branch 'master' into Mario/entrap_nade
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2016-06-11
TimePath
Step 6: complete
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2016-06-11
Mario
Remove some more unnecessary WITHSELFs
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2016-06-11
Mario
Remove a now unnecessary WITHSELF
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2016-06-11
TimePath
Fix gameplay regression
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2016-06-11
Mario
Fix argument number, hopefully fixes crash
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2016-06-11
Mario
We still need WITHSELF on PutClientInServer...
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2016-06-11
Mario
Fix prediction of jumppads without targets
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2016-06-11
Mario
Network movedir (should fix jumppads that don't use...
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2016-06-11
Mario
Fix a crash with sandbox
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2016-06-11
Mario
Add a few more bulldozer levels
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2016-06-11
Mario
Allow placing and controlling more than one dozer
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2016-06-11
Mario
Prevent save and fill commands from working when not...
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2016-06-10
Mario
Cleanse PlayerRegen
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2016-06-10
Mario
Make sure event_damage is set before calling it
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2016-06-10
Mario
Hopefully fix monster model detection
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2016-06-10
Mario
Allow changing other/toucher from item and buff touch...
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2016-06-10
Mario
Add player argument to FixPlayermodel
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2016-06-10
Mario
Give Weapon_ImpactEffect an argument for the effect...
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2016-06-10
Mario
Remove a couple of missed WITHSELFs
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2016-06-10
Mario
Kill off some now useless WITHSELF cases
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2016-06-10
Mario
wr_resetplayer no longer needs WITHSELF
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2016-06-10
Mario
Step 5: complete
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2016-06-10
Mario
Step 4: complete
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2016-06-10
Mario
Make setself extinct
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