]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2024-08-24 uismodel_brush: don't calculate box halfsize twice uis/div0-faster
2024-08-16 uisAdded another gl_lightmaps mode
2024-05-13 uisCombine IF and GOTO handlers
2024-05-13 uisRewrite LT and GT instructions as modified LE and GE
2024-05-11 uisMake IFNOT opcode modified IF instruction
2024-05-11 uisImplement bytecode rewriting
2024-05-11 uisSlightly improve banching performance for BIH collision
2024-05-11 uisDo a little precalculaiton when traversing BIH
2024-05-11 uisApply mathlib changes from master branch
2024-04-27 uisMove CRC tables to rodata section
2024-04-21 uisReduce BIH node size by 32 bytes
2024-01-27 uisMove depth invalidation before swap
2024-01-21 uisExperimental framebuffer invalidation
2024-01-18 uisUse proper built-in function for getting fraction part
2024-01-17 uisFix GLES2
2024-01-14 uisRemove explicit glflush right before buffer swap
2024-01-11 uisRemove redundant texture sampling
2024-01-05 uisMake rendering sky after scene togglable
2024-01-05 uisReplace more of max(0, x) with saturation
2024-01-05 uisMore saturated math
2024-01-05 uisSmall change to offset mapping
2024-01-05 uisReplace more stuff with saturation
2024-01-05 uisUse wider vector for postproc with bloom instead of...
2024-01-05 uisUse saturated math and explicitly replace multiplicatio...
2024-01-05 uisReduce amount of attributes for depth pass
2024-01-02 uisDisable dithering for high colordepth
2024-01-02 uisEnable depth test for skybox
2023-11-25 bones_was_hereMerge MR 'Move SDL_GL_GetProcAddress after creating... div0-stable
2023-11-24 uisMove SDL_GL_GetProcAddress after creating window uis/sdl-fix
2023-04-30 bones_was_hereImprove x86 detection to fix compiler errors on other... xonotic-v0.8.6
2023-04-02 bones_was_hereUpdate compiler options, fixing obscure bug
2023-03-24 Cloudwalkfs: Use unsigned short for filename size
2023-03-24 Cloudwalkfs: Use unsigned short for extra field and file comment...
2023-02-03 bones_was_hereAdd cvar sv_legacy_bbox_expand for disabling Quake...
2022-07-09 terencehillIncrease response buffer to allow listing more players
2022-06-27 bones_was_heregl_flashblend: don't ignore r_coronas and don't double... xonotic-v0.8.5
2022-03-27 bones_was_hereSync dpmaster list with master branch
2022-03-27 Gary MoonExplicitly initialize openssl for older curl versions
2022-03-21 bones_was_hereSync .gitignore from master branch
2021-10-21 Cloudwalkdpsoftrast: Fix GCC 11 build
2021-04-11 havocUNMERGE! Implement SDL2 AUDIO_F32 format and use it... 29/merge
2021-04-11 motorsepUNMERGE! + Compiling fix
2021-04-10 motorsep+ Compiling fix
2021-04-10 havocImplement SDL2 AUDIO_F32 format and use it as the defau...
2021-03-17 cloudwalkFix pure data entities being linked into the area grid...
2021-03-17 cloudwalkFix most Q3 & QL glow maps
2021-03-12 cloudwalkDon't enable moncontrol if non-glibc on Linux. Fixes...
2021-03-12 cloudwalkFix FS_Seek for compressed file from PK3
2021-03-12 cloudwalkkeys: Fix intermittent buffer overflow when pasting...
2020-03-23 divverentFix the corona bug. The render bug only though.
2020-03-23 divverentSimplify R_DrawCustomSurface by calling R_DrawCustomSur...
2020-03-23 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2020-03-20 havocUNMERGE! Refactored R_UpdateEntityLighting to CL_Update...
2020-03-20 divverentAdd a Quake Live-style mouse acceleration mode.
2020-03-15 havocChange default value of r_shadows_shadowmapscale from...
2020-03-15 havocRemove the model parameter from NativeContentsFromSuper...
2020-03-15 havocEnable GL_OES_framebuffer_object on Android - it was...
2020-03-15 havocDon't bother setting anisotropy on textures twice durin...
2020-03-15 havocRemove v_glslgamma cvar (now assumed to be 1) and corre...
2020-03-15 havocImproved r_sky_scissor - scissor box is tighter as...
2020-03-15 havocImplemented r_sky_scissor feature (on by default) ...
2020-03-15 havocAdded R_SkinFrame_PurgeSkinFrame to de-duplicate some...
2020-03-15 havocAdd prvm_offsets.h to VS2017 projects, so it can be...
2020-03-15 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2020-03-15 havocIncrease shadowmap bordersize from 4 to 5, thanks Vic...
2020-03-15 havocFix a bug with height fog which was revealed by removing
2020-03-15 havocMissed the cl_particles.c edits to remove RSurf_ActiveW...
2020-03-15 FrankAdd a Quake Live-style mouse acceleration mode.
2020-02-22 divverentAnother flag bites the dust. This time: -ffinite-math...
2019-12-31 divverentFixed compile warnings - Corrected formatting of 'if...
2019-09-20 divverentFix issue with noise during startup
2019-09-13 divverentTravis: Force XInput and XRandR support.
2019-08-24 divverentUpdate Xonotic's SDL version to 2.0.10
2019-02-02 divverentFix engine not starting on Windows if linked against...
2019-02-02 divverentFix setinfo.
2018-08-03 havocUncomment the texture binding check in R_Mesh_TexBind...
2018-08-03 havocDelete unused Debug_PolygonBegin and associated code.
2018-08-03 havocConfigure all of the CL_MeshEntities* meshes the same...
2018-08-03 havocFix a mistake made when merging R_RenderView call in...
2018-08-03 havocMake the semantics of CL_VM_UpdateView more clear ...
2018-08-03 havocDon't duplicate the entity relinking when using CSQC.
2018-08-03 divverentMark r_fakelight and r_equalize_entities_fullbright...
2018-08-03 divverentNew alternative to fullbright: r_fullbright_directed.
2018-08-03 divverentAdd an in_releaseall command for debugging/working...
2018-08-03 divverentManage resetting the key event state on video reinitial...
2018-04-05 divverentFix "Cully McCullface" bug found by terencehill.
2018-04-05 divverentFix compile of vid_glx.c after the update on hwgamma.
2018-04-05 havocRemove v_hwgamma feature as it is not worth maintaining...
2018-04-05 havocVarious cleanup.
2018-04-04 havocUNMERGE! Various cleanup.
2018-04-03 havocUNMERGE! Remove v_hwgamma feature as it is not worth...
2018-04-03 havocFix mouse spinning bug in wgl client when the game...
2018-04-03 havocRemove v_hwgamma feature as it is not worth maintaining...
2018-04-03 havocChange shader permutation flags to 64bit.
2018-04-03 havocRewrote most of r_lightning.c, it now uses CL_MeshEntit...
2018-04-03 havocAdd CL_MeshEntities_*, every frame in the client all...
2018-04-03 havocVarious cleanup.
2018-04-03 havocChange r_showbboxes to have outlined edges of the box...
2018-04-03 havocAdd entity number to showtex overlay.
2018-04-03 havocAdd skipmaterialflagsmask feature to TraceLine and...
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