]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2011-12-05 kuniuthefroggupdate kuniuthefrogg/ariel
2011-12-05 kuniuthefroggmap pic and some small changes
2011-12-04 kuniuthefroggsome fixes
2011-12-03 kuniuthefroggnexball map
2011-10-27 Rudolf PolzerMerge remote-tracking branch 'origin/atheros/secret'
2011-10-24 Rudolf PolzerMerge remote-tracking branch 'origin/atheros/item_keys'
2011-10-18 Przemysław... Updated func_door entity
2011-10-18 Przemysław... generic item_key and changes to old key related entities
2011-10-18 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/textures...
2011-10-16 Przemysław... trigger_secret entity
2011-10-14 cbrutailRed and green jumppad textures + shaders.
2011-10-13 przemekChanged GOLDEN to GOLD key in map entities
2011-10-09 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/texturese...
2011-10-09 cbrutailGreenedge warpzone
2011-10-09 przemekentities definitions for data branch atheros/item_keys...
2011-10-06 cbrutailHAH! I LIED! These are not trim recolors, but light...
2011-10-03 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/newtextur...
2011-10-03 cbrutailNew green trim textures + shaders.
2011-10-03 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/leavefix2...
2011-10-02 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-10-02 Rudolf Polzeradd "botclip" shader
2011-09-30 cbrutail Added deformVertexes wave function to slime coming...
2011-09-30 cbrutailFixed a texture
2011-09-27 Jakob MGRemove courtfun-t1.map (http://dev.xonotic.org/issues...
2011-09-19 Rudolf Polzerlast q3map2 compile failed, revert to previous one
2011-09-16 Rudolf Polzeroops, forgot this
2011-09-16 Rudolf PolzerUse a different way of surface merging (-meta) to get...
2011-09-13 Rudolf Polzerleave em behind: 22 sec
2011-09-13 Rudolf Polzermake messages more consistent
2011-09-13 Rudolf Polzerhide warnings for cases where we know it's fine
2011-09-13 Rudolf Polzerrefactor erroring/warning
2011-09-13 Rudolf Polzerimprove texture blend handling
2011-09-13 Rudolf Polzermore fixes. All EE are fixed now.
2011-09-13 Rudolf Polzershader audit: another fix
2011-09-13 Rudolf Polzershader audit script fixes (don't report same shader...
2011-09-13 Rudolf Polzersome shader fixes again
2011-09-13 Rudolf Polzermake the laser sumo level easier
2011-09-13 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2011-09-13 Rudolf Polzercampaign: adjust difficulty of the rc levels
2011-09-04 Rudolf Polzerupdate shaderlist.txt xonotic-v0.5.0
2011-09-03 Rudolf Polzeroffsetmapping baselines for xoylent
2011-09-03 Rudolf Polzerfix another too weak offsetmapped texture
2011-09-03 Rudolf Polzerdowngrade useless normalmap to a warning (as the engine...
2011-09-03 Rudolf Polzerfix one more level
2011-09-03 Rudolf Polzermore levelling for exx and trak5x
2011-09-03 Rudolf Polzermore trivially made offsetmapping parameters, yet to...
2011-09-03 Rudolf Polzerfix some more wrong ones
2011-09-03 Rudolf Polzerfix height of floor_simplines in exx
2011-09-03 Rudolf Polzerexx offsetmapping height fixes
2011-09-03 Rudolf Polzerproceduralx: offsetmapping parameters
2011-09-03 Rudolf Polzeradd one missing heightmap to narmorx
2011-09-03 Rudolf Polzernarmorx: offsetmapping parameters
2011-09-03 Rudolf Polzerheight-match ex2x (safe to do, no xonotic map uses it)
2011-09-03 Rudolf Polzerfix more blendfunc use
2011-09-03 Rudolf Polzeralso include alphagen
2011-09-03 Rudolf Polzerfix some shader bugs
2011-09-03 Rudolf Polzermore fixes
2011-09-03 Rudolf Polzermore for the audit script
2011-09-03 Rudolf Polzerfix alpha channel auditing
2011-09-03 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2011-09-03 Rudolf Polzeralso audit alpha channel for shaders
2011-09-02 Rudolf Polzeranother small and safe fix
2011-09-02 Rudolf Polzerspecify offsetmapping bias on trak7x
2011-09-02 Rudolf Polzertexture fixes for trak7x
2011-09-02 Rudolf Polzerignore .sh files
2011-09-02 Rudolf Polzerfix offsetmapping directives in decals shader
2011-09-02 Rudolf Polzerassault campaign level: force the player red, not blue
2011-09-02 Rudolf Polzeralso disable nexball (bot AI can't do it)
2011-09-02 Rudolf Polzerupdate .ent file too
2011-09-02 Rudolf Polzerreorder trigger_warpzone fields
2011-09-02 Rudolf Polzerremove freezetag and CA from the campaign due to bot...
2011-09-01 Rudolf Polzerbetter output
2011-09-01 Rudolf Polzershader audit: support auditing heights/normalmaps
2011-09-01 Rudolf Polzeruse match8 here too
2011-09-01 Rudolf Polzeruse match8 here too
2011-08-31 Rudolf Polzerfix indent of dpoffsetmapping
2011-08-31 mand1ngaMore waypoints ....
2011-08-30 mand1ngaUpdated waypoints
2011-08-30 Rudolf PolzerSquashed commit of the following (exomorph by morphed):
2011-08-29 mand1ngaNew waypoints for glowplant
2011-08-29 mand1ngaNew waypoints for space-elevator
2011-08-29 mand1ngaNew waypoints for red-planet
2011-08-29 Rudolf Polzermoew WP links
2011-08-28 mand1ngaBetter waypoints
2011-08-27 Rudolf Polzerabbreviate names, sorry
2011-08-27 Rudolf Polzerfix authors for stormkeep
2011-08-27 Rudolf Polzerupdate gitattributes and mark some files as text
2011-08-27 Rudolf PolzerMerge remote branch 'origin/mirceakitsune/red_planet_te...
2011-08-25 MirceaKitsuneRevert "Make the forklifts misc_gamemodel instead of...
2011-08-25 MirceaKitsuneThe latest version of Red Planet (from mirceakitsune...
2011-08-23 mand1ngaRemove shell cmd ;)
2011-08-23 mand1ngaMade players spwan on the attacking team for assault
2011-08-23 mand1ngaBetter waypoints for newtonian-nightmare
2011-08-23 MirceaKitsuneWaypoint cache for the new Red Planet
2011-08-23 MirceaKitsuneUpdate map screenshot. The previous one was very old...
2011-08-23 MirceaKitsuneMake the forklifts misc_gamemodel instead of misc_model
2011-08-23 MirceaKitsuneMake the crate models solid now
2011-08-23 MirceaKitsuneRename weapon_rifle to weapon_sniperrifle, which is...
2011-08-23 MirceaKitsuneRemove WeaponClip brushes from crates too. As discussed...
2011-08-23 MirceaKitsuneRemove all weaponclip brushes from explosive barrels...
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