]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
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2013-06-20 Rudolf Polzer-DNET_FLOODCONTROL_PARANOID divVerent/paranoid-floodcontrol
2013-06-19 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-19 havocgl_vbo_dynamicvertex and gl_vbo_dynamicindex now use...
2013-06-19 havocsome cleanup of glDelete calls to guard against bugs...
2013-06-18 havocfix a critical bug with r_restart or vid_restart in...
2013-06-18 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-18 havocremoved allowfail flag on R_BufferData_Store and made...
2013-05-29 divverentimage_png: libpng16 support (by graphitemaster)
2013-05-25 divverentImplement DSCP for ToS according to RFC2474 / RFC4594
2013-05-22 havocclarify the code when gl_mesh_prefer_short_elements...
2013-05-08 divverentorder postprocess code properly (so blur does not cance...
2013-05-06 divverentfix a floating around mutexattr object
2013-05-06 divverentfix a possible pthread crash
2013-05-05 havocVM_CL_findradius now uses World_EntitiesInBox as it...
2013-04-19 divverentfix endless loop with gcc 4.8
2013-04-18 eihrulOPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION
2013-04-17 havocset vid_stereobuffer cvar based on whether GL_STEREO...
2013-04-17 havocfix a severe texture corruption and crash case when...
2013-04-17 havocadd prvm_uint_t type
2013-04-16 havocoptimized vm by using cached local variables instead...
2013-04-16 havocadded prvm_uint_t for bounds check tests in the vm
2013-04-16 havocuse unsigned comparisons for most of the boundschecks...
2013-04-16 divverentipv6 dpmaster.sudo.rm-f.org has moved
2013-04-16 havocclarify a comment
2013-04-16 havocwhen using engine particles (not effectinfo), prevent...
2013-04-16 havocfix two very ambiguous for loops that calculate cameraw...
2013-04-16 havocuse int not qboolean for glshaderversion
2013-04-01 eihrulmove extension enables to the top of the shader to...
2013-04-01 eihrulenable UBO extension for skeletal
2013-03-28 vortexRewritten SVQC stringbuffer saving routines (which...
2013-03-26 eihruldisable depthfirst rendering on animated models since...
2013-03-26 eihrulfix boneposerelative address
2013-03-26 eihrulfactor out skeletal animation transform generation...
2013-03-24 havocreworked the MOVETYPE_WALK and MOVETYPE_STEP sticking...
2013-03-05 havocdon't call glGetUniformBlockIndex without GL_ARB_unifor...
2013-03-03 havocrestrict which CHANNELFLAG_ values can be used in sound...
2013-03-02 havocchanged MOVETYPE_STEP and MOVETYPE_WALK to match Quake...
2013-03-02 havocfix C++ compile error
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 divverentsound7(): properly support channel flags on client...
2013-02-28 havocrestore flags feature in csqc sound7 builtin, so that...
2013-02-28 havoccsqc sound7 call now looks at the global variable sound...
2013-02-28 havocchanged the default sv_gameplayfix_ cvar values based...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-28 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-02-28 havocfix typo in cvar description (grude -> crude)
2013-02-28 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-02-27 divverentfix another warning in crypto.c
2013-02-27 divverentremove unused variable
2013-02-27 divverentrename CHANFLAG_RELIABLE to SOUNDFLAG_RELIABLE to match...
2013-02-25 divverentAdd a cvar to change menu progs filename
2013-02-25 havocremoved cvar sv_gameplayfix_stepwhilejumping which...
2013-02-24 divverentNevermind, we can't remove that STX char... just add...
2013-02-24 divverentFix bug with cl_parse.c putting extra \2 in the Con_Pri...
2013-02-24 divverentLets add the ability to have silent messages sent to...
2013-02-23 havocfix C++ compile error
2013-02-23 havocfix bug where particle textures scroll in GL11/GL13...
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocremoved frames last second report in r_speeds graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-23 havocadded velocity-oriented blood decals, cvar is cl_decals...
2013-02-17 havocchanged Q1BSP traceline to only use the surface-hitting...
2013-02-15 havocadded missing VS2010 projects
2013-02-07 havocadded props files for vs2010 and vs2012, changed name...
2013-02-07 havocadded MSVC 2012 projects
2013-02-07 havocadded MSVC++ 2010 projects
2013-02-07 havocfix a sizeof using an array index variable that is...
2013-02-07 havocfix another C++ compile error
2013-02-07 havocfix a Mem_Alloc call that needs a type cast in C++
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-02-07 eihrulremove unused macro
2013-01-25 divverentr_showsurfaces + r_glsl_skeletal doesn't work currently...
2013-01-23 divverentskel_build: fix wrong 4th matrix row of skeleton matrices
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-20 divverentFix typos in GPU skeletal; explain the crossproduct...
2013-01-16 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-13 divverentmake MUL_VF and MUL_FV friendlier for compilers, and...
2013-01-12 havoccast to etype_t to avoid g++ compiler errors
2013-01-10 divverentfix a typo in the watchpoints code that warns
2013-01-10 havocfix effectinfo.txt trail effects which were honoring...
2013-01-10 havocpatch from roboman2444 :
2013-01-09 divverentMake watchpoints data type aware; now vector watchpoint...
2013-01-08 divverentBreakpoints and watchpoints
2013-01-08 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-08 havocflag a few more things (depth-only draws, shadowmap...
2013-01-08 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2013-01-02 divverentserver: ignore out of order prespawn/spawn/begin commands
2012-12-31 divverentslightly speed up vid_glx by better XShm handling
2012-12-25 eihrulallow framebuffer objects to be used where non-power...
2012-12-22 havocfixed coronas not being rendered with MATERIALFLAG_NODE...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-12-22 havocadded GAME_QUOTH to use the hipnotic hud and workaround...
2012-12-22 havocremoved GAME_SOM as this game was never finished or...
2012-12-22 havocdon't set r_hdr in the menu presets for lighting qualit...
2012-12-20 divverentuse LNO files for backtraces (by Blub)
2012-12-20 divverentproperly use the D3DX C interface
2012-12-20 divverentonly include SDL_syswm.h if really necessary
2012-12-13 divverentskel_build: normalize the per-bone matrices
2012-12-08 eihruladditional high quality shadowmap filter that uses...
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