]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2010-09-25 Rudolf PolzerMerge branch 'master' into fruitiex/epsilon divVerent/archived/fruitiex/epsilon
2010-09-25 Rudolf Polzerstill output stuff!
2010-09-25 Rudolf Polzershader-audit: return a status
2010-09-24 Rudolf Polzerstormkeep: use cdtrack 5 for now ("stairs")
2010-09-24 Rudolf Polzeradd some clip brushes to the jumppads to prevent accide...
2010-09-24 Rudolf Polzerstormkeep: add keyhunt support
2010-09-24 Rudolf PolzerLET THERE BE STORMKEEP
2010-09-21 Rudolf Polzerexperimental water shader changes by Calinou (more...
2010-09-19 Rudolf Polzerbetter triggering for warpzones/teleports
2010-09-17 Rudolf Polzerg-23.map.options: update : )
2010-09-17 Rudolf Polzershader-audit: do not complain
2010-09-13 Rudolf Polzerturn off all preview models in entities.def as these...
2010-09-12 Rudolf Polzerfix typos in the script
2010-09-12 Rudolf Polzeradd a shader name converter script for eX->exx, trak4...
2010-09-12 Rudolf Polzerfix typo in exosystem2 shader file
2010-09-12 Rudolf PolzerMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-09-12 Rudolf Polzeradd a high-elevation version of exosystem2 by savagex
2010-09-12 Rudolf Polzera new cubemapped water shader
2010-09-11 Rudolf Polzerfix the last fix :) lower deviance is better
2010-09-11 Rudolf Polzerlet's fight some gloss artifacts on g-23
2010-09-11 MooKowMade some small tweaks. Should fix a few things, make...
2010-09-10 PlasmaSheepFixed documentation
2010-09-10 Rudolf Polzeradd missing panel_metal01b texture in exx
2010-09-06 Rudolf Polzeradd that VISCULLING flag
2010-09-03 Rudolf Polzerfix a shader dupe
2010-08-31 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mookow/shaderlist'
2010-08-24 MooKowUpdating the shaderlist... you are welcome
2010-08-24 Rudolf Polzershader-audit: fix a typo
2010-08-24 Rudolf PolzerMerge remote branch 'origin/fruitiex/warpzone'
2010-08-24 Rudolf PolzerMerge remote branch 'origin/fruitiex/lightshaders'
2010-08-24 Rudolf PolzerMerge remote branch 'refs/remotes/origin/diabolik/facil...
2010-08-24 Sahil SinghalMerge remote branch 'origin/master' into diabolik/facil...
2010-08-24 Sahil SinghalFinish misc and wall.
2010-08-24 Sahil SinghalCeiling and trim. Need to finish wall and misc.
2010-08-24 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mookow/map...
2010-08-24 Rudolf PolzerMerge remote branch 'refs/remotes/origin/diabolik/techp...
2010-08-24 Rudolf PolzerMerge remote branch 'refs/remotes/origin/diabolik/facil...
2010-08-24 Sahil SinghalActually add the red textures though.
2010-08-24 Sahil SinghalAdd some red variations for team maps.
2010-08-23 Rudolf Polzerembed heightmaps into the normalmap files (AUTOGENERATE...
2010-08-23 Sahil SinghalFacility114 Inverted by Dib. Original by Oblivion.
2010-08-21 MooKowMore tiny tweaks. Why are people so picky? :P
2010-08-21 Sahil SinghalAdd green and yellow variations. Ready for merge.
2010-08-21 Sahil SinghalMerge remote branch 'origin/master' into diabolik/techpanel
2010-08-21 Sahil SinghalGloss maps for techpanelx.
2010-08-20 Rudolf PolzerSquashed commit of the following:
2010-08-20 Sahil SinghalAdd another blue texture.
2010-08-20 Rudolf PolzerRevert "also allow _bump", because DDS-converted _bump...
2010-08-20 Rudolf Polzeralso allow _bump
2010-08-19 Sahil SinghalMerge remote branch 'origin/master' into diabolik/techpanel
2010-08-19 Sahil SinghalGive color suffix to red textures. Add blue versions...
2010-08-19 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mookow/map...
2010-08-19 Sahil Singhaltechpanelx by theShadow. Does not have gloss maps yet...
2010-08-17 Rudolf Polzerbump options file for new skybox shader
2010-08-17 Rudolf Polzerstart using skylight instead of stupid surfacelight...
2010-08-16 Rudolf Polzerremove the xonotic-maps.pk3dir prefix (or it will not...
2010-08-16 MooKowOk, I updated ALL of the models to run from xonotic...
2010-08-14 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mookow/map...
2010-08-14 MooKowThe models now link to xonotic-maps.pk3dir instead...
2010-08-13 MooKowYeah, I changed it. To parasti: I moved the weapons...
2010-08-09 Rudolf Polzerbigfan: remove useless .tga suffix
2010-08-09 Rudolf PolzerMerge remote branch 'refs/remotes/origin/tzork/terrain01x'
2010-08-09 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mookow/facilit...
2010-08-08 MooKowCenter the corridor03 texture properly
2010-08-07 MooKowFixed some facility114 normalmaps.
2010-08-06 Rudolf PolzerMerge remote branch 'origin/m0rfar/heaven'
2010-08-06 Rudolf PolzerMerge branch 'master' into divVerent/skyboxes
2010-08-06 Rudolf Polzeradd leaves*.tga
2010-08-06 Rudolf PolzerMerge remote branch 'origin/mookow/liquids'
2010-08-06 MooKowOops... Got the shader names right this time for that...
2010-08-06 MooKowRemoved protolava and added lava0 (originally xonotic...
2010-08-06 Rudolf PolzerUpdate g-23
2010-08-06 Rudolf Polzerfix the liquids shader files
2010-08-06 Rudolf PolzerMerge remote branch 'origin/mookow/liquids'
2010-08-06 MooKowSorting out this liquids stuff. This should be as clean...
2010-08-06 Rudolf PolzerMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-08-05 Rudolf Polzeradd the models that are actually meant to be used on...
2010-08-05 Rudolf Polzershader-audit: fix the mktemp fix
2010-08-05 Jakob MGFix CRLF (again..?!)
2010-08-05 Jakob MGMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-08-05 Rudolf Polzershader-audit: work without mktemp
2010-08-04 Jakob MGFix a few normal map alphas (to sharp, looked horrid...
2010-08-04 Jakob MGAdd testureset terrain01x
2010-08-04 Rudolf Polzerfix a typo - now this branch passes shader-audit too
2010-08-04 Rudolf PolzerMerge branch 'master' into divVerent/skyboxes
2010-08-04 Rudolf Polzerfix shader file
2010-08-04 Rudolf PolzerMerge branch 'master' into m0rfar/heaven
2010-08-04 Rudolf Polzershader-audit: more fixes
2010-08-04 Rudolf Polzershader audit: handle skyboxes properly
2010-08-04 MooKowNew map g-23 (small deathmatch arena in space), first...
2010-08-02 Rudolf Polzeradhere to xonotic shader naming convention
2010-08-02 Rudolf Polzeradd xonotic_jumppad01
2010-08-01 Rudolf Polzeradd two missing misc_model spawnflags
2010-08-01 FruitieXmore surfacelight...
2010-08-01 FruitieXlet there be (more) light
2010-08-01 FruitieXMerge branch 'fruitiex/lightshaders' into fruitiex...
2010-08-01 FruitieXbetter idea, create separate shaders for surfacelight...
2010-08-01 FruitieXRevert "remove the surfacelight after all. Let mapper...
2010-08-01 FruitieXepsilon map source
2010-08-01 FruitieXMerge branch 'fruitiex/lightshaders' into fruitiex...
next