2013-08-06 |
Matthias Krüger | unsealed: fix textures under one of the flac turrets |
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2013-08-06 |
Matthias Krüger | unsealed: add 50 armor and health next to bumblebee |
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2013-08-06 |
Matthias Krüger | unsealed: fix light position |
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2013-08-06 |
Matthias Krüger | unsealed: change texture of upper level doorframe |
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2013-08-06 |
Matthias Krüger | unsealed: z0mgz sh1ny sp@rks :3 :3 :3 |
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2013-08-06 |
Matthias Krüger | unsealed: add a few more light inside the red base |
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2013-08-06 |
Matthias Krüger | unsealed: fix shaderfile paths. |
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2013-08-06 |
Matthias Krüger | unsealed: change brushes to the new darker metal texture. |
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2013-08-06 |
Matthias Krüger | map: unsealed: add black metal version of diamondplate... |
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2013-08-06 |
Matthias Krüger | map: unsealed: add some trims around doors of second... |
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2013-08-06 |
Matthias Krüger | unsealed: add blacker version of ex2x base_stone_metal... |
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2013-08-06 |
Matthias Krüger | Merge branch 'master' into matthiaskrgr/unsealedtrial2 |
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2013-08-06 |
Matthias Krüger | Merge branch 'master' into matthiaskrgr/unsealedtrial2 |
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2013-08-06 |
Rudolf Polzer | Revert "shaders: glassx: remove dpnoshadow flag." |
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2013-08-05 |
Matthias Krüger | unsealed: fix small texture alignment, merge 4 brushes... |
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2013-08-05 |
Matthias Krüger | unsealed: change the warning stripes surrounding the... |
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2013-08-05 |
Matthias Krüger | unsealed: add exx floor warningstripes as texture but... |
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2013-08-05 |
Matthias Krüger | shaders: glassx: remove dpnoshadow flag. |
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2013-08-05 |
Matthias Krüger | unsealed: oops, fix shaderfile; paths to orange lights. |
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2013-08-05 |
Matthias Krüger | Revert "unsealed: add lights to second floor surface." |
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2013-08-05 |
Matthias Krüger | unsealed: add lights to second floor surface. |
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2013-08-05 |
Matthias Krüger | unsealed: revert some other texture changes near base... |
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2013-08-05 |
Matthias Krüger | unsealed: fix trim near window. |
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2013-08-05 |
Matthias Krüger | unsealed: make trims aroung glas on the floor smaller. |
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2013-08-05 |
Matthias Krüger | unsealed: adjust light textures on stairs. |
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2013-08-05 |
Matthias Krüger | unsealed: properly align some more textures. |
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2013-08-05 |
Matthias Krüger | unsealed: remove invisible brushes. |
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2013-08-03 |
Matthias Krüger | unsealed: change some textures around the lightgrates. |
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2013-08-03 |
Matthias Krüger | unsealed: rework the stairs in the base, add lights... |
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2013-08-03 |
Matthias Krüger | unsealed: add orange light texture based on trak5x... |
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2013-08-03 |
Matthias Krüger | unsealed: the map had "_lightmapscale" "1.5" set. Inste... |
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2013-08-02 |
Matthias Krüger | unsealed: some more texture alignments and changes |
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2013-08-02 |
Matthias Krüger | unsealed: some more small texture improvements |
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2013-08-02 |
Matthias Krüger | unsealed: fix texture alignment + add to light brushes |
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2013-08-02 |
Matthias Krüger | unsealed: put frame behind xonotic logo decal. |
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2013-08-02 |
Matthias Krüger | unsealed: add glass to the second floor so that we... |
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2013-08-02 |
Matthias Krüger | unsealed: I think it's the third time now I fixed this... |
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2013-08-02 |
Matthias Krüger | unsealed: solve some more disalignments |
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2013-08-02 |
Matthias Krüger | unsealed: sigh, why does it feel like I was doing the... |
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2013-08-02 |
Matthias Krüger | unsealed: change area around megahealth a bit. |
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2013-08-02 |
Matthias Krüger | unsealed: more texture changes and fixes. |
commit | commitdiff | tree | snapshot |
2013-08-02 |
Matthias Krüger | unsealed: fix some texture disalignments. |
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2013-08-02 |
Matthias Krüger | unsealed: make hunter turret socket a light. |
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2013-08-02 |
Matthias Krüger | unsealed: even more texture fixes. |
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2013-08-01 |
Matthias Krüger | unsealed: fix some more light textures. |
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2013-08-01 |
Matthias Krüger | unsealed: fix light textures |
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2013-08-01 |
Matthias Krüger | unsealed: move 2 mountains a bit so that we can squeeze... |
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2013-07-31 |
Matthias Krüger | unsealed: some small texture fixes here and there |
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2013-07-31 |
Matthias Krüger | unsealed: start retexturing of the red base |
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2013-07-31 |
Matthias Krüger | unsealed: add modified trak5x/floor_floor2 textures. |
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2013-07-30 |
Matthias Krüger | unsealed: bring back old minimap, not auto-generated. |
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2013-07-30 |
Matthias Krüger | unsealed: don't generate a minimap / don't overwrite... |
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2013-07-30 |
Matthias Krüger | unsealed: remove another weaponclip from a tree |
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2013-07-30 |
Matthias Krüger | unsealed: prevent bullets from passing crystals. |
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2013-07-30 |
Matthias Krüger | unsealed: add crystals so inside of central mountain. |
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2013-07-30 |
Matthias Krüger | unsealed: import crystal models by Morphed, taken from... |
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2013-07-30 |
Matthias Krüger | unsealed: fix outer fence, once again... will this... |
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2013-07-30 |
Matthias Krüger | unsealed: oops, I was too lazy while copying the lights... |
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2013-07-30 |
Matthias Krüger | map:unsealed: add tons of lights to the bases |
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2013-07-29 |
Matthias Krüger | unsealed: more light details |
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2013-07-29 |
Matthias Krüger | unsealed: fix decals |
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2013-07-29 |
Matthias Krüger | unsealed: move electros out of the mountain (wtf?). |
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2013-07-29 |
Matthias Krüger | unsealed: minor fixes here and there |
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2013-07-28 |
Matthias Krüger | unsealed: change light ramps a bit, caulk their backs... |
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2013-07-28 |
Matthias Krüger | unsealed: increase lightmapsize to 2048 |
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2013-07-28 |
Matthias Krüger | unsealed: split up the walls into several pieces. |
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2013-07-27 |
Matthias Krüger | unsealed: align wall properly. |
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2013-07-27 |
Matthias Krüger | unsealed: initial import of the outer wall surrounding... |
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2013-07-26 |
Matthias Krüger | unsealed: add 2 medium armors to each base |
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2013-07-26 |
Matthias Krüger | map: unsealed: use new trims on stairs inside bases. |
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2013-07-26 |
Matthias Krüger | map: unsealed: add recolored trims from trak5x |
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2013-07-26 |
Matthias Krüger | unsealed: make a few jump-ramps look less boring. |
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2013-07-26 |
Matthias Krüger | map: unsealed: fix another light object. |
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2013-07-26 |
Matthias Krüger | unsealed: add xonotic logo decals, unfortunately invisi... |
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2013-07-26 |
Matthias Krüger | unsealed: new attempt to turrets, only have one double... |
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2013-07-26 |
Matthias Krüger | unsealed: fix positions of a few ramps. |
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2013-07-25 |
Matthias Krüger | map: unsealed: remove weaponclip near aircraft spawnpoints |
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2013-07-25 |
Matthias Krüger | map: unsealed: fix turrets, add small ramps+lamps insid... |
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2013-07-25 |
Matthias Krüger | map: unsealed: add hunter turrets at upper back of... |
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2013-07-25 |
Matthias Krüger | map: unsealed: finally fix glass near landing platforms. |
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2013-07-25 |
Matthias Krüger | unsealed: fix all the glass near plane spawnpoints |
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2013-07-24 |
Matthias Krüger | unsealed: partly fix hexglass overlapping near aircraft... |
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2013-07-24 |
Matthias Krüger | map: unsealed: remove weaponclip from tree trunks. |
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2013-07-24 |
Matthias Krüger | map: unsealedtrial: color some surfaces and stairs... |
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2013-07-23 |
Matthias Krüger | textures: glassx: enable culling. |
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2013-07-23 |
Matthias Krüger | unsealed: remove now dublicated glassx textures. |
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2013-07-23 |
Matthias Krüger | Merge branch 'master' into matthiaskrgr/unsealedtrial2 |
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2013-07-13 |
Rudolf Polzer | fix glassx shader |
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2013-07-13 |
Rudolf Polzer | Merge remote-tracking branch 'origin/matthiaskrgr/glassx' |
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2013-07-13 |
Rudolf Polzer | Merge remote-tracking branch 'origin/matthiaskrgr/courtfun' |
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2013-07-13 |
Rudolf Polzer | Merge remote-tracking branch 'origin/matthiaskrgr/explo... |
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2013-07-13 |
Rudolf Polzer | Merge remote-tracking branch 'origin/matthiaskrgr/surfa... |
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2013-07-13 |
Rudolf Polzer | Merge remote-tracking branch 'origin/matthiaskrgr/scrns... |
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2013-07-13 |
Rudolf Polzer | Merge remote-tracking branch 'origin/matthiaskrgr/respa... |
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2013-07-13 |
Rudolf Polzer | Merge remote-tracking branch 'origin/matthiaskrgr/exx_f... |
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2013-07-13 |
Matthias Krüger | silentsiege: remove red respawnrings. |
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2013-07-13 |
Matthias Krüger | drain: remove blue respawnrings. |
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2013-07-13 |
Matthias Krüger | dance: remove red and blue respawnrings. |
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2013-07-13 |
Matthias Krüger | respawnrings: ensure backwards compatibility for maps... |
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2013-07-10 |
Matthias Krüger | add shaderfile. |
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next |