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xonotic/xonotic-data.pk3dir.git
2018-02-20 MarioRemove broken LOD model tests from dragon
2018-02-19 MarioTweak the accidentally pushed CSQC model LOD support...
2018-02-19 MarioMerge branch 'master' into Mario/monsters
2018-02-17 MarioChange speed modifying mutators to use the maxspeed_mod...
2018-02-17 MarioMerge branch 'martin-t/cfgs' into 'master'
2018-02-17 Martin Taibrrename all the configs 536/head
2018-02-17 MarioTurn most cases of _STAT into STAT
2018-02-17 MarioMake ReadVector/WriteVector more commonly used
2018-02-17 MarioMerge branch 't0uYK8Ne/target_init' into 'master'
2018-02-17 MarioFix numbering of weapon flag bits
2018-02-17 MarioMerge branch 'martin-t/diffs' into 'master'
2018-02-17 MarioMerge branch 'Lyberta/OffhandBlaster' into 'master'
2018-02-17 MarioFix compilation unit again
2018-02-17 MarioFix misuse of WEP_TYPE_OTHER and hide weapons with...
2018-02-17 LybertaMerge branch 'master' into Lyberta/OffhandBlaster 534/head
2018-02-17 MarioGive W_SetupShot a deathtype parameter, fixes some...
2018-02-17 MarioMove DMG_NOWEP to defs.qh to reduce compilation unit...
2018-02-17 MarioFix a crash caused by some skipped duplicated code
2018-02-16 MarioAdd a note about DMG_NOWEP
2018-02-16 MarioMerge branch 'Mario/dmg_wepent'
2018-02-16 MarioMake vortex charge crosshair more accurate
2018-02-16 MarioUse a 24 bit sendflag to allow more wepent props
2018-02-16 MarioGive Damage a weaponentity parameter (fixes some dual...
2018-02-16 LybertaMove hook cvars and add offhand blaster cvars.
2018-02-16 LybertaAdded offhand blaster.
2018-02-16 MarioMerge branch 'Mario/weapon_fields'
2018-02-16 MarioUse locals to save chainsaw's speed
2018-02-15 MarioFix compilation unit?
2018-02-15 MarioFix compilation unit
2018-02-14 Rudolf PolzerTransifex autosync
2018-02-14 Martin Taibrenable diffs for everything 531/head
2018-02-13 terencehillRemove an unused function
2018-02-13 terencehillFix dual wielding detection
2018-02-13 Rudolf PolzerTransifex autosync
2018-02-13 MarioPort clip_load and clip_size to wepent 532/head
2018-02-13 MarioMove some weapon stats into wepent fields, and make...
2018-02-12 MarioFix vortex chargepol
2018-02-12 MarioAdd a function to check if the player is dual wielding
2018-02-12 Martin Taibrenable diffs for some image formats
2018-02-12 MarioAdd wr_zoomdir (cleans out another weapon specific...
2018-02-12 MarioLimit what's sent for each trigger with a couple of...
2018-02-12 MarioMerge branch 'martin-t/warns' into 'master'
2018-02-12 MarioDisable the 'type' warning (complaining about legacy...
2018-02-11 terencehillRemove "Spam" from translatable strings for real by...
2018-02-11 MarioMerge branch 'DefaultUser/waypoint_icons'
2018-02-11 MarioMerge branch 'master' into DefaultUser/waypoint_icons 528/head
2018-02-10 MarioOptimize monster pitch shifting maths a bit
2018-02-10 terencehillDon't set as translatable a debug string
2018-02-10 terencehillWaypoint drawing: fix icon color when g_waypointsprite_...
2018-02-10 MarioUse a different crosshair setting in side-scrolling...
2018-02-10 MarioWhitelist overkill's health/armor items again
2018-02-10 Rudolf PolzerTransifex autosync
2018-02-10 Martin Taibrupdate hash
2018-02-10 MarioFix compilation unit
2018-02-10 MarioAdd a checkbox in the menu for showing text instead...
2018-02-10 MarioDraw the text instead of the image path
2018-02-10 terencehillProperly implement waypoint icon drawing
2018-02-09 MarioFix a regression caused by cleanup
2018-02-08 MarioMove buff icon acquisition into the buff's WP_Format...
2018-02-08 MarioAlternative way of making auxiliary crosshairs spectatable
2018-02-08 Rudolf PolzerTransifex autosync
2018-02-08 MarioMake sure auxiliary crosshairs are reset when observing...
2018-02-08 MarioMerge branch 'martin-t/shield' into 'master'
2018-02-08 Martin Taibrinclude default for takeforce 526/head
2018-02-08 MarioMerge branch 'terencehill/assault_fix' into 'master'
2018-02-08 MarioMerge branch 'martin-t/defaults-in-descriptions' into...
2018-02-08 MarioMerge branch 'martin-t/powerups' into 'master'
2018-02-07 MarioAdd target_spawnpoint (allows setting temporary checkpo...
2018-02-07 MarioMerge branch 'master' into DefaultUser/waypoint_icons
2018-02-07 Rudolf PolzerTransifex autosync
2018-02-07 MarioReset viewloc when observing instead of constantly...
2018-02-06 MarioNetwork colormod to clients and adjust its scaler to...
2018-02-06 Martin Taibrcleaner init 527/head
2018-02-06 Martin Taibrshared random for powerups
2018-02-05 Martin Taibroption to spawn quad and shield at the same time
2018-02-05 MarioCall w_ready on weapon entity if its state isn't clear...
2018-02-05 MarioClean up the sprite drawing code a little so it isn...
2018-02-05 MarioGive unclaimed domination control points a placeholder...
2018-02-05 MarioShow domination, keyhunt, keepaway and vehicle waypoints
2018-02-05 MarioApply some general fixes and add an icon parameter...
2018-02-05 Martin Taibrmake shield reduce force as well (unless selfpush)
2018-02-04 FreddyBetter positions for waypointsprite icons
2018-02-04 MarioExperimental support for waypoint icons (drawing of...
2018-02-04 Martin Taibrremove (soon to be) outdated defaults from descriptions 525/head
2018-02-04 MarioAdd a note to the nextmap vote parser
2018-02-04 MarioParse and autocomplete nextmap vote
2018-02-04 MarioWhitelist antiwall_flag
2018-02-04 Rudolf PolzerTransifex autosync
2018-02-03 MarioMerge branch 'master' into Mario/monsters
2018-02-03 MarioAllow trigger_relay to be disabled (time to get logical...
2018-02-03 Rudolf PolzerTransifex autosync
2018-02-02 Rudolf PolzerAdd a batch mode for transifex sync (don't call out...
2018-02-02 terencehillFor consistency move the remaining sv_ready_restart... 523/head
2018-02-02 terencehillAllow assault to override sv_ready_restart_after_countd...
2018-02-02 MarioSomething beautiful sounding (pitch-shift monster sound... 522/head
2018-02-02 MarioUpdate hash
2018-02-01 MarioWhitelist a few spawnfunc fields for func_breakable
2018-02-01 MarioAllow setting no delay on trigger_heal
2018-02-01 MarioFix trigger_delay not saving the activator and trigger...
2018-02-01 MarioGive trigger_heal a spawnflag to always play the healin...
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