2013-01-04 |
terencehill | Cleanup: move stuff from .qh into .qc files |
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2013-01-04 |
terencehill | Make use of ClientConnect hook in Arena and CA |
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2013-01-21 |
terencehill | Add roundStart function to round_handler, useful in... |
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2013-01-21 |
terencehill | Small cleanup, get rid of a redundant check, an unused... |
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2013-01-02 |
terencehill | Move reset_map code in a better place (old arena file... |
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2013-01-02 |
terencehill | Arena: centerprint "Waiting for players to join...... |
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2013-01-02 |
terencehill | Add Arena to the mutator system, making use of round_ha... |
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2012-12-26 |
terencehill | CA: make use of mutator hook MakePlayerObserver (code... |
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2012-12-26 |
terencehill | Add mutator hook PutClientInServer |
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2012-12-25 |
terencehill | Remove also this redundant check since classname is... |
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2012-12-25 |
terencehill | Add ForbidThrowCurrentWeapon hook to CA and cleanup... |
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2012-12-25 |
terencehill | Restore functionality of g_ca_round_timelimit and add... |
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2012-12-25 |
terencehill | Add Clan Arena to the mutator system |
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2012-12-22 |
terencehill | Full support for 3 and 4 teams in CA and Freezetag |
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2012-12-19 |
terencehill | round_handler: be sure to reset the countdown when... |
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2012-12-18 |
terencehill | Some1 created ITEM_DAMAGE_NEEDKILL, why not use it... |
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2012-12-18 |
terencehill | Freezetag: update HUD of spectators too (frozen gfx... |
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2012-12-18 |
terencehill | Freezetag: finally enable rounds in warmup stage as... |
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2012-12-18 |
terencehill | Freezetag: display message Waiting for players to join... |
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2012-12-17 |
terencehill | Cleanup |
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2012-12-16 |
terencehill | Now I know: ANY |
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2012-12-14 |
terencehill | Merge branch 'master' into terencehill/ca_arena_freezet... |
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2012-12-14 |
terencehill | Properly turn round_handler off and forbid reviving... |
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2012-12-14 |
Rudolf Polzer | Merge branch 'master' of http://de.git.xonotic.org... |
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2012-12-14 |
Rudolf Polzer | link to new/better playerstats response format idea |
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2012-12-14 |
Samual Lenks | Remove "Respawning now..." from scoreboard respawn... |
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2012-12-14 |
Samual Lenks | Allow players to still choose the visual gun position... |
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2012-12-13 |
terencehill | Freezetag: don't respawn immediately as frozen a player... |
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2012-12-12 |
Samual Lenks | Merge remote-tracking branch 'origin/terencehill/direct... |
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2012-12-12 |
Samual Lenks | Merge remote-tracking branch 'origin/master' into teren... |
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2012-12-12 |
Samual Lenks | Merge remote-tracking branch 'origin/terencehill/cmd_fixes' |
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2012-12-12 |
Samual Lenks | Merge remote-tracking branch 'origin/terencehill/forced... |
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2012-12-11 |
Samual Lenks | Merge remote-tracking branch 'origin/terencehill/cursor... |
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2012-12-11 |
terencehill | Display win message to everyone, like for other message... |
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2012-12-10 |
terencehill | Refactor round handling in freezetag because I couldn... |
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2012-12-08 |
Samual Lenks | Add a way to disable cursormode (just in case) |
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2012-12-04 |
Samual Lenks | Merge remote-tracking branch 'origin/master' into teren... |
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2012-12-03 |
terencehill | Freezetag: update player count before checking it,... |
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2012-12-03 |
terencehill | Merge branch 'master' into terencehill/ca_arena_freezet... |
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2012-12-03 |
terencehill | Small cleanup |
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2012-12-03 |
terencehill | Pausing health regen is better than fighting with it... |
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2012-12-03 |
terencehill | Fix typo |
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2012-12-03 |
terencehill | Small cleanup |
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2012-12-03 |
terencehill | Freezetag: kill the player instead of freezing him... |
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2012-12-02 |
terencehill | Fix this bug: if you die when the countdown to be spect... |
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2012-12-02 |
Samual Lenks | Make the strings translatable, plus add a cvar for... |
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2012-12-02 |
Samual Lenks | Merge remote-tracking branch 'origin/mirceakitsune... |
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2012-12-02 |
Samual Lenks | Merge remote-tracking branch 'origin/terencehill/scorin... |
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2012-12-01 |
terencehill | When needed recount alive players instead of adding... |
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2012-12-01 |
terencehill | Make player code more generic by moving this part of... |
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2012-12-01 |
terencehill | Move addstat calls to freezetag_Initialize |
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2012-12-01 |
terencehill | Remove a redundant check |
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2012-12-01 |
terencehill | Freezetag: don't regenerate armor respawning a player... |
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2012-12-01 |
terencehill | Freezetag, warmup stage: automatically unfreeze frozen... |
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2012-11-29 |
terencehill | Freezetag: fix "Begin!" msg spam entering warmup stage... |
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2012-11-28 |
terencehill | There's no need to apply a delay entering warmup stage... |
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2012-11-28 |
terencehill | Less spammy warning msg |
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2012-11-28 |
terencehill | CA: Fix missing "Begin!" message when countdown to... |
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2012-11-28 |
terencehill | CA: Cancel countdown to round start immediately if... |
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2012-11-28 |
terencehill | allowed_to_spawn is used only by the CA code |
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2012-11-25 |
terencehill | Put the block of code that detects a push into the... |
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2012-11-25 |
terencehill | CA: Fix "WARNING: adding score to unknown player" conso... |
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2012-11-23 |
terencehill | Remove unused autocvar_g_start_delay |
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2012-11-23 |
terencehill | Abort revival of frozen players when the game ends |
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2012-11-23 |
terencehill | Add proper checks to avoid executing code that other... |
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2012-11-20 |
terencehill | Fix health regeneration starting when player is frozen... |
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2012-11-20 |
terencehill | Do not centerprint the msg "You spawned after the round... |
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2012-11-20 |
terencehill | Make player code more generic by detecting after the... |
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2012-11-20 |
terencehill | Restore correct handling of DEATH_HURTTRIGGER, now... |
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2012-11-20 |
terencehill | Reset alive stats right when a new round starts |
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2012-11-19 |
terencehill | Curiously the variable totalalive is unused, get rid... |
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2012-11-19 |
terencehill | Freezetag: instead of counting alive players and changi... |
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2012-11-17 |
terencehill | Avoid freezing the first player who joins the game... |
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2012-11-17 |
terencehill | Add a few sanity checks |
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2012-11-17 |
terencehill | Properly set game start delay in arena too (however... |
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2012-11-17 |
terencehill | Better handling of the initial game delay in freezetag |
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2012-11-17 |
terencehill | Fix for bug #1135: players receive no damage after... |
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2012-11-01 |
Rudolf Polzer | Merge branch 'master' of http://de.git.xonotic.org... |
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2012-11-01 |
Rudolf Polzer | add an "animbench" server command to benchmark model... |
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2012-10-24 |
Samual Lenks | Merge remote-tracking branch 'origin/terencehill/not_re... |
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2012-10-24 |
Rudolf Polzer | A @!#%'n Klein Bottle. Model by CuBeOwL ;) |
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2012-10-17 |
Rudolf Polzer | fix typo |
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2012-10-17 |
Rudolf Polzer | bot_cmd sound: allow to specify channel, volume, attenu... |
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2012-10-17 |
Rudolf Polzer | scripting fix |
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2012-10-13 |
terencehill | Fix bug where a panel resized to fullscreen cannot... |
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2012-10-11 |
Rudolf Polzer | add "devmap" command for quake3 command line compatibility |
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2012-10-11 |
Rudolf Polzer | fix a small func_vectormamamamam bug (wrong origin) |
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2012-10-06 |
Mircea Kitsune | Use a more correct code for the arena part. Old one... |
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2012-10-06 |
Mircea Kitsune | Improve last commit, and show a separate text while... |
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2012-10-06 |
Mircea Kitsune | Don't show a negative value while the server is respawn... |
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2012-10-06 |
Mircea Kitsune | Use ftos_decimals instead of foolshly bounding and... |
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2012-10-06 |
Mircea Kitsune | Only show when the player is allowed to spawn, not... |
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2012-10-06 |
Mircea Kitsune | Better text colors |
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2012-10-06 |
Mircea Kitsune | Copy stat_respawn_time for spectated players |
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2012-10-06 |
Mircea Kitsune | Code cleanup |
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2012-10-06 |
Mircea Kitsune | Bound timer to 9.999999 seconds... no one should set... |
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2012-10-05 |
Mircea Kitsune | Limit seconds to 4 characters (eg: 1.23 instead of... |
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2012-10-05 |
Mircea Kitsune | Show key name when indicating the player how to respawn... |
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2012-10-05 |
Mircea Kitsune | Colorize seconds in yellow |
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2012-10-05 |
Mircea Kitsune | Properly draw respawn info on a new line |
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