2009-09-30 |
eihrul | added in stub permutations for shadowmap2d and shadowma... |
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2009-09-30 |
eihrul | restoring scaffolding for cubemap and 2D shadowmaps |
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2009-09-30 |
eihrul | added indirection cube map for shadowmapping and revise... |
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2009-09-28 |
havoc | fix two bugs related to textype_t pointed out by Lee... |
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2009-09-28 |
havoc | fix stencil clear |
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2009-09-28 |
havoc | fix allocation of 2D shadowmap textures when the first... |
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2009-09-28 |
divverent | when fixing vertex indexes, reject the map instead... |
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2009-09-27 |
divverent | fix screenshot hw gamma check |
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2009-09-27 |
divverent | fix inverse logic in "important" local |
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2009-09-27 |
havoc | change cl.time check back |
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2009-09-27 |
havoc | fix outgoing netgraph anomalies (caused by cl_maxfps... |
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2009-09-27 |
havoc | change MAX_CLIP_PLANES from 32 to 5 (back to old value) |
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2009-09-26 |
havoc | fix several bugs with viewport code (r_shadows works... |
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2009-09-26 |
havoc | rename r_shadows_drawafterrtlightning to r_shadows_draw... |
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2009-09-26 |
divverent | network CSQC and network entities separately (should... |
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2009-09-26 |
havoc | renamed prvm_startupreuseedicttime to prvm_reuseedicts_... |
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2009-09-26 |
havoc | added prvm_startupreuseedicttime cvar |
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2009-09-26 |
divverent | fix typo in cube side freeing |
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2009-09-25 |
divverent | initilaize the lightscissor array before drawing r_shadows |
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2009-09-25 |
divverent | fix more bugs in the reflection hack |
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2009-09-25 |
divverent | fix a compile error FruitieX gets |
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2009-09-25 |
divverent | improve the fix to work for reflection-only and refract... |
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2009-09-25 |
divverent | change the hack to work separately for reflection and... |
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2009-09-25 |
divverent | add an ugly hack to reflections/refractions to "behave... |
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2009-09-25 |
divverent | add a COMMANDLINEOPTION block for -sndseqin |
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2009-09-25 |
divverent | snd_alsa: MIDI input support! MIDI events get mapped... |
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2009-09-24 |
divverent | add misisng include |
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2009-09-23 |
divverent | prevent information leakage from trace_ globals to... |
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2009-09-23 |
divverent | new commands: prvm_edictget, prvm_globalget - read... |
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2009-09-23 |
divverent | clear trace globals after CSQC execution, to prevent... |
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2009-09-23 |
divverent | unbreak v_flipped :( |
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2009-09-23 |
havoc | reduce code a bit more |
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2009-09-23 |
havoc | reduced shadowmaps from 32bit to 24bit depth format |
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2009-09-23 |
divverent | make shader permutatiosn eat less memory again. 864MB... |
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2009-09-23 |
divverent | only skip input if time is actually increasing (should... |
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2009-09-22 |
havoc | fix default values for the r_shadow_shadowmapping_lod... |
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2009-09-22 |
havoc | disable an annoying debug print |
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2009-09-22 |
havoc | changed r_shadow_shadowmapping values (now 1 = 2d,... |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2009-09-22 |
havoc | added float GL/D3D array conversions |
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2009-09-20 |
havoc | fixed shadow culling bug caused by bad frustumcorner... |
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2009-09-18 |
havoc | fix framerate limiting - when cl_maxfps is 0, run clien... |
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2009-09-18 |
havoc | enable host_sleep 1 by default |
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2009-09-18 |
divverent | fix red-coloring logic again |
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2009-09-18 |
divverent | showfps 2: always show mspf |
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2009-09-18 |
havoc | use different showfps math |
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2009-09-18 |
divverent | sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz... |
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2009-09-17 |
havoc | rewrote netgraph code |
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2009-09-17 |
havoc | stop predicting movement when no server packets have... |
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2009-09-17 |
havoc | reduce CL_MAX_USERCMDS to 128 (from 256) |
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2009-09-17 |
divverent | fix callprofile by making some CSQC builtins that call... |
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2009-09-17 |
divverent | make profile output more verbous (including time of... |
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2009-09-17 |
havoc | fix more C++ warnings/errors in MSVC |
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2009-09-16 |
divverent | fix TH's status patch to again send the same data as... |
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2009-09-16 |
divverent | fix descriptions of cmdlist and cvarlist |
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2009-09-15 |
vortex | improved r_shadows mode, new cvars for better use with... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-09-15 |
divverent | use correct type to fix a warning :P |
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2009-09-15 |
havoc | fixed compile errors and warnings using Dev-C++ in... |
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2009-09-15 |
divverent | also check ticrate movevar |
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2009-09-15 |
divverent | [04:31:11] <@LordHavoc> div0: 9179 (if (msecdelta ... |
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2009-09-14 |
samual | Patch by FruitieX -- fixes speed |
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2009-09-14 |
divverent | if sideways friction is negative, make it never decreas... |
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2009-09-14 |
havoc | use winsock2 to fix linker errors |
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2009-09-14 |
divverent | better view blend math for death fade |
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2009-09-14 |
havoc | tightly sync time if cl_nolerp is on |
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2009-09-13 |
havoc | added cvar sv_gameplayfix_noairborncorpse_allowsuspende... |
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2009-09-13 |
samual | remove r_motionblur_debug, and replace with showblur... |
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2009-09-13 |
vortex | fix broken VM_CL_lightstyle (CSQC): it was using MSG_Re... |
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2009-09-13 |
samual | cl_deathfade: new effect which makes the screen fade... |
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2009-09-13 |
havoc | added detection of GL_EXT_framebuffer_object extension |
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2009-09-13 |
havoc | implemented sv_gameplayfix_delayprojectiles -1 (force... |
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2009-09-12 |
havoc | punctuation |
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2009-09-12 |
havoc | try not to crash on num_bones 0 in Mod_BuildBaseBonePoses |
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2009-09-11 |
havoc | do not allow cl_netfps to be below the server framerate... |
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2009-09-11 |
havoc | doubled entity limit in animcache, we should never... |
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2009-09-11 |
divverent | remove maxnetfps stuff (never worked anyway), instead... |
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2009-09-11 |
divverent | do not send zero-length moves at >1000fps |
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2009-09-11 |
divverent | input: limit cl_netrepeatinput to 3 |
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2009-09-11 |
havoc | now generates animcaches for visible entities again... |
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2009-09-11 |
havoc | refactored and reformatted animcache code, now generate... |
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2009-09-11 |
havoc | Model_*_AnimateVertices functions no longer write to... |
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2009-09-11 |
havoc | play silence during timedemos |
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2009-09-11 |
havoc | reworked unreliable message queue to ALWAYS dequeue... |
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2009-09-09 |
havoc | use -developer automatically in debug builds |
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2009-09-08 |
havoc | fix C++ compilation errors |
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2009-09-08 |
echon | Oops! |
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2009-09-08 |
echon | NULL out RSurf_ActiveModelEntity rsurface fields that... |
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2009-09-06 |
echon | Added an unreal-esque feature: snd_spatialization_occlu... |
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2009-09-06 |
echon | Compile as C code, not C++ (vcproj setting) |
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2009-09-06 |
echon | Don't generate tangent vectors when GLSL is off, small... |
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2009-09-06 |
divverent | fixed two warnings |
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2009-09-06 |
echon | Added animation caching, which speeds up re-renders... |
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2009-09-06 |
echon | Added a Profile build option, which is simply release... |
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2009-09-06 |
echon | Update for 2k8 sp1... apparently they changed a comment... |
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2009-09-06 |
echon | Ignore *.suo and *.user visual studio local files |
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2009-09-03 |
divverent | another oops, sorry, forgot to commit this from at... |
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2009-09-03 |
divverent | stuff I forgot to commit |
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2009-09-03 |
divverent | Quake menu: show DP's weird resolution set in windowed... |
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2009-09-03 |
divverent | as requested by LH, #if 0 out cycleweapon |
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next |