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xonotic/xonotic-data.pk3dir.git
2020-07-08
Mario
Use the weapon's position for muzzle flashes even when...
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2020-07-07
Mario
Merge branch 'master' into Mario/csqc_muzzleflash
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2020-07-07
Rudolf Polzer
Transifex autosync
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2020-07-06
Rudolf Polzer
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2020-07-05
Rudolf Polzer
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2020-07-04
Rudolf Polzer
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2020-07-03
Rudolf Polzer
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2020-07-02
Rudolf Polzer
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2020-07-01
Rudolf Polzer
Transifex autosync
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2020-06-30
Rudolf Polzer
Transifex autosync
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2020-06-24
Rudolf Polzer
Transifex autosync
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2020-06-23
terencehill
Document genmod.sh
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2020-06-23
terencehill
Resolve a long-standing TODO hat had already been resol...
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2020-06-21
Mario
Merge branch 'bones_was_here/timeout_stuff' into 'master'
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2020-06-20
Rudolf Polzer
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2020-06-19
terencehill
Don't call setorigin if the origin hasn't changed
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2020-06-17
Rudolf Polzer
Transifex autosync
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2020-06-17
Mario
Merge branch 'Cloudwalk/rename-find' into 'master'
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2020-06-16
Mario
Capitalize the function key binds to match other cases...
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2020-06-16
Cloudwalk
Missed an instance of "find"
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2020-06-16
Cloudwalk
Rename the 'find' command to 'findent'
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2020-06-16
Mario
Merge branch 'bones_was_here/func_door_default_q3compat...
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2020-06-16
bones_was_here
Set func_door speed to 400 if it's unspecified and...
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2020-06-16
Rudolf Polzer
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2020-06-15
bones_was_here
Allow vcall timein during a timeout, and reset slowmo...
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2020-06-15
Mario
Merge branch 'bones_was_here/tourney_timeout' into...
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2020-06-14
bones_was_here
Enable timeouts in tourney mode
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2020-06-14
Rudolf Polzer
Transifex autosync
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2020-06-14
Mario
Merge branch 'bones_was_here/qcsrc_Makefile' into ...
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2020-06-14
Mario
Merge branch 'bones_was_here/defragcompat_viewoffset...
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2020-06-13
bones_was_here
Adjust q3dfcompat viewoffset to match q3df WRT fe92ff1f
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2020-06-13
Rudolf Polzer
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2020-06-12
Mario
Merge branch 'bones_was_here/whitelist_casings' into...
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2020-06-12
Mario
Reference the correct local entity when checking for...
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2020-06-12
Rudolf Polzer
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2020-06-12
Mario
Don't adjust player alpha for the invisibility powerup...
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2020-06-11
terencehill
Fix nJoinAllowed returning a negative amount of availab...
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2020-06-11
terencehill
Document colormapPaletteColor and gfx/colormap_palette.pl
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2020-06-10
Rudolf Polzer
Transifex autosync
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2020-06-09
terencehill
Automatically get the command name in the "Incorrect...
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2020-06-09
terencehill
Introduce LOG_HELP a simpler version of LOG_INFO that...
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2020-06-09
terencehill
Move cursor drawing functions to hud.qc
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2020-06-09
terencehill
Get rid of 6 redundant translatable strings
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2020-06-09
Rudolf Polzer
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2020-06-08
terencehill
Fix Erebus name in 2 Nyx textures
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2020-06-08
bones_was_here
Whitelist g_casings
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2020-06-08
Rudolf Polzer
Transifex autosync
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2020-06-07
Rudolf Polzer
Transifex autosync
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2020-06-06
terencehill
Fix subtle bug where if you drag the handle of the...
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2020-06-06
terencehill
Remove wrong dialog names
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2020-06-06
terencehill
Get rid of an useless constant
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2020-06-06
terencehill
Port crosshair code to its own file
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2020-06-06
bones_was_here
qcsrc/Makefile: remove .lno csprogs-*.pk3 and qccversio...
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2020-06-06
bones_was_here
qcsrc/Makefile: set default QCC path to the location...
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2020-06-06
terencehill
Disambiguate an if-if-else and fix indentation in globa...
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2020-06-06
terencehill
Fix vkick and vkickban aliases ignoring kick reason
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2020-06-06
terencehill
Fix Favorite button text
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2020-06-06
Rudolf Polzer
Transifex autosync
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2020-06-05
Mario
Remove a redundant GL extension check (S3TC implies...
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2020-06-05
terencehill
Crosshair blur: make playing and spectating a player...
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2020-06-05
terencehill
Make precedence explicit in expressions where || and...
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2020-06-05
terencehill
Clean up and improve HUD_Get_Num_Color so that it can...
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2020-06-05
terencehill
Fix and improve crosshair_color_special description
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2020-06-05
Rudolf Polzer
Transifex autosync
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2020-06-04
Rudolf Polzer
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2020-06-03
Mario
Whitelist keepaway ball effects cvars (not gameplay...
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2020-06-03
terencehill
cl_lockview 2 allows to control camera angles
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2020-06-03
terencehill
Clean up a few comments and reduce code indentation...
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2020-06-03
terencehill
Merge ObserverThink and SpectatorThink to avoid code...
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2020-06-03
Mario
Update gameplay hash
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2020-06-03
Mario
Fix compilation unit test
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2020-06-03
Mario
Make sure r_sky is turned on in the ultra/ultimate...
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2020-06-03
Rudolf Polzer
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2020-06-02
terencehill
Don't count dead players when selecting a spawnpoint
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2020-06-02
terencehill
Automatically join players 1 second after they connect...
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2020-06-02
terencehill
Part 2 of "Check joinAllowed again before actually...
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2020-06-02
Mario
Store the vehicle definition into a field so that it...
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2020-06-02
terencehill
Add a note on where to add new effects. Update hash
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2020-06-02
terencehill
Fix respawn ghost particle effect not working. Its...
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2020-06-02
terencehill
Improve and add context to some translatable messages
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2020-06-02
terencehill
Make it clear that effectinfo.qc is not compiled withou...
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2020-06-02
terencehill
If cl_lockview is enabled disable crosshair, spawn...
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2020-06-02
terencehill
Unset damagedbycontents for respawn ghosts
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2020-06-02
Rudolf Polzer
Transifex autosync
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2020-06-01
Mario
Improve prediction of typing preventing movement
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2020-06-01
Mario
Add default values to the new respawn ghost cvars in...
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2020-06-01
terencehill
Don't randomize respawn ghost time (g_respawn_ghosts_ti...
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2020-06-01
terencehill
Add cl_respawn_ghosts_keepcolors (disabled by default)
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2020-06-01
terencehill
LMS: show the NOLIVES message even to players joining...
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2020-06-01
terencehill
Prevent a division by 0
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2020-06-01
terencehill
Move SET_POS_AND_SZ_Y_ASPECT back to miscfuntions.qc...
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2020-06-01
terencehill
Move hud_panel_engineinfo_framecounter_decimals and...
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2020-06-01
Rudolf Polzer
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2020-05-31
Mario
If respawn ghosts are disabled, fade out the player...
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2020-05-31
Mario
Reset glowmod and colormap after the skipforcemodels...
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2020-05-31
Mario
Don't apply glowmod or colormap to respawn ghosts
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2020-05-31
Mario
Update gameplay hash
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2020-05-31
Mario
Restrict g_waypointsprite_normdistance to the maximum...
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2020-05-31
Mario
Merge branch 'bones_was_here/buffs_optional_waypoints...
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2020-05-31
bones_was_here
Allow buff waypoint sprites to be disabled
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