]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2017-03-31 divverentTravis build script: bump the min OS X version.
2017-03-18 havocAdded a bug reported by kristus (tcmod rotate breaking...
2017-03-08 divverentUse SDL 2.0.5 for Xonotic builds.
2017-03-07 divverentr_coronas_occlusionquery: don't try using a GL20-requir...
2017-03-07 divverentChat: accept K_KP_ENTER to end chat entry too.
2017-01-14 havocadded separate cl_nopred cvar to use when playing on...
2017-01-11 divverentTravis changes for Xonotic:
2017-01-07 havocincrease MAX_CHANNELS to support quakemash
2017-01-03 havocFix some crashes affecting dedicated quake servers...
2017-01-02 havocRemove a confusing part of the description of r_shadow_...
2017-01-02 havocFix rogue mission pack (Dissolution of Eternity) plasma...
2017-01-02 havocchange shadowmapping atlas from 4096x4096 to 8192x8192...
2017-01-02 havocChange darkplaces email address to darkplacesengine...
2016-12-10 havocDisable the __int128 code path for lehmer 128bit RNG...
2016-12-10 havoconly use __int128 math on x86_64
2016-12-10 havocFix bug in loading additional skins after the ones...
2016-12-02 vicUse tighter bounds for bouncegrid texture
2016-11-29 divverentkeys: do not send the text event of the toggleconsole...
2016-11-29 havocRewrote bouncegrid path splatting, it now has a cone...
2016-11-28 havocRemove redundant call to R_MakeResizeBufferBigger,...
2016-11-28 havocFix __int128 based implementation of mul128, needed...
2016-11-28 havocFix severe bugs in mul128 implementation which was...
2016-11-27 havocSignificant rework of bouncegrid photon distribution...
2016-11-27 havocChanged bouncegrid to use its own buffers (Mem_Alloc...
2016-11-27 havocAdded an implementation of Lehmer random number generat...
2016-11-27 havocFix one trace I missed when adding skipsupercontentsmas...
2016-11-27 havocDon't allocate resize buffer for texture upload if...
2016-11-27 havocFix infinite loop that occurred in R_FrameData_Alloc...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocAdded a MessageBox call in Sys_Error on Windows, matchi...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which prints...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-11-27 havocEnable /LARGEADDRESSAWARE on win32 builds in MSVS2015...
2016-10-11 havocFix another bug in R_Shadow_PrepareLights_AddSceneLight...
2016-10-11 havocFix bad memory overrun bug in R_Shadow_PrepareLights_Ad...
2016-10-11 havocAdded cl_bob_limit cvar which limits the maximum rage...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-12 havocFix Q2BSP texture loading, Q2BSP contents issues, and...
2016-09-12 havocChanged naming of glsl/default.glsl and hlsl/default...
2016-09-11 havocEnable shadowmapping on transparent surfaces.
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocAdded MSVC++ 2015 projects.
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-28 havocFix a typo in a field name.
2016-08-28 havocAdded r_shadow_bouncegrid_lightpathsize which is an...
2016-08-27 havocimplemented r_shadow_bouncegrid_blur, this tremendously...
2016-08-27 havocRefactored r_shadow_bouncegrid light splatting code...
2016-08-27 havocRefactored r_shadow_bouncegrid code into several functi...
2016-08-27 havocFix a serious bug with r_shadow_bouncegrid_static where...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2016-08-18 divverentAdd user defined movetypes extension
2016-07-30 divverentDon't run MOVETYPE_NOCLIP physics asynchronously
2016-07-20 divverentOOPS. Enable USE_RWOPS only on Android.
2016-07-20 divverentStop using bytes >= 128 in format strings. They break...
2016-07-20 divverentFix the show-keyboard logic for non-Steel Storm by...
2016-07-20 divverentMake the touch outline feature actually work.
2016-07-20 divverentAdd DP_FS_USERDIR macro consistent to DP_FS_BASEDIR.
2016-07-20 divverentFile system: Android assets support.
2016-07-18 havocAdd another bug entry
2016-07-18 havocRefactor DP_MACHINE logic in makefile and makefile...
2016-07-18 havocFix an error detected by -Wnarrowing (~0 narrowing...
2016-07-17 havocAdded a couple todo items related to pq_fullpitch
2016-07-17 havocAdded a couple bugs
2016-06-27 divverentAdd a cvar net_sourceaddresscheck (default 1) to ignore...
2016-06-13 divverentFix FTBFS on non-x86 architectures
2016-04-25 divverentSupport darkplaces.opt from local files too.
2016-04-05 havocAdded darkplaces-osx-sdl launch script, this has been...
2016-04-04 havocChange makefile.inc to use SDL2 by default rather than...
2016-03-28 divverentcl_collision: don't hit network entities of players...
2016-03-16 havocChanged master server IP addresses back to hostnames...
2016-03-14 divverentSDL2 dropped i386 support, so stop compiling against...
2016-03-13 divverentXonotic's travis script: Build the Linux binaries again...
2016-03-12 divverentFix warning and MSVC build against SDL2.
2016-03-07 divverentv_yshearing: Make the cvar take the max angle to apply...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2016-02-07 divverentFix initial state of autocvars.
2016-02-07 divverentRemoved leftovers from progid.
2016-02-07 divverentRemoved globaldefindex_progid field from cvar struct.
2016-02-07 divverentInitialize globalindex for autocvars with -1 to prevent...
2016-01-04 divverentUnbreak Nexuiz weapon animation.
2016-01-04 divverentUnbreak "make sv-nexuiz" and "make nexuiz".
2015-12-28 divverentDocument DP_SV_DISABLECLIENTPREDICTION.
2015-12-28 divverentNew feature: disableclientprediction == -1.
2015-11-26 divverentOops. Add more ifdeffery to the NvOptimus stuff :)
2015-11-26 divverentFix prvm_leaktest - it now really supports references...
2015-11-26 divverentSet NvOptimusEnablement.
2015-11-24 divverentLeaktest: store longer allocation origins.
2015-11-24 divverentLeaktest: disable support for following target/targetna...
2015-11-24 divverentMake the number of frames used for initial settling...
2015-11-24 divverentFix a recent typo-fix :)
2015-11-08 havocFix several warnings with gcc-5 and an error with mingw...
2015-11-08 havocFix a type issue where SDL_GLContext * was being used...
2015-10-17 divverentSDL2: add clipboard support for all platforms.
2015-10-03 havocFix SolutionDir)) typo in Debug builds using VS2012...
2015-08-25 divverentFix an annoying bug in the d0_blind_id protocol handling:
2015-08-09 havocAdd darkplaces.rc to the vcxproj files for sdl, sdl2...
2015-08-09 havocFixed two compile issues with vid_sdl.c.
2015-08-08 havocRevert motorsep's change r12222.
2015-08-06 motorsep+ Added support for Doom 3 entity spawnargs ("name...
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