]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2011-07-14 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-07-09 Rudolf Polzerremove options that don't do anything anyway; trigger...
2011-07-09 Rudolf Polzerlightspeed: use a cubemap reflection as fallback, inste...
2011-07-09 Rudolf Polzerhopefully fix the leak
2011-07-09 Rudolf PolzerMerge remote-tracking branch 'origin/master' into divVe...
2011-07-09 Rudolf Polzerversion bumps to trigger a recompile so I can see why...
2011-06-30 Rudolf Polzerno longer need this file
2011-06-30 Rudolf Polzermerge .def files of turrets and vehicles into main
2011-06-27 Rudolf Polzersamplesize of red-planet should be 8 for better performance
2011-06-22 Jakob MGEditor models for vehicles
2011-06-22 Jakob MGAdd a .def for vehicles so mappers can use them.
2011-06-21 cbrutailAdded humming sounds for lights, and location system...
2011-06-21 cbrutailmapimage is done
2011-06-21 cbrutailPlayerclips, proper hints, lightnings, more detail...
2011-06-20 cbrutailsmall changes
2011-06-18 cbrutailSplitting a brush :D
2011-06-18 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-06-18 cbrutailPlayerclips, new details
2011-06-18 cbrutailLighting is done
2011-06-17 cbrutaillighting up the place, but there's still some work...
2011-06-17 Rudolf Polzerdocument the new spawnflag
2011-06-16 Jakob MGMerge remote branch 'origin/cbrutail/trakmodelfixes'
2011-06-16 Jakob MGMerge remote branch 'origin/cbrutail/treeleavesfix'
2011-06-15 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-06-15 cbrutailLighting u pthe place
2011-06-15 cbrutailYou've been... THUNDERSTRUCK!
2011-06-15 cbrutailremoved alphafunc from shader, and addded blendfunc
2011-06-14 merlijnMerge remote-tracking branch 'origin/diabolik/afterslime'
2011-06-14 Sahil SinghalUpdate version number.
2011-06-14 Sahil SinghalFixes the object errors, but not sure whats causing...
2011-06-13 cbrutailnew, high-res textures
2011-06-13 cbrutailremoved some obviously floating leaves
2011-06-13 cbrutail4 times larger texture
2011-06-13 cbrutailModified two textures, to look better with ATC rendering
2011-06-13 cbrutailNew texture, modified shaders, new edtails etc.
2011-06-12 cbrutailMerge branch 'cbrutail/lightspeed_foliage_models' into...
2011-06-12 cbrutailA simple ase model for lightspeed
2011-06-12 cbrutailnew details + background sounds
2011-06-12 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-06-08 Rudolf Polzerentities.ent for it too
2011-06-08 Rudolf Polzerentities.def update for target_random
2011-06-08 cbrutailFixed on texture issue.
2011-06-07 cbrutailReworked skybox
2011-06-07 cbrutaildetailing up
2011-06-06 cbrutailModified hallways, added some ambient sounds, details...
2011-06-06 cbrutailDeleted a backup file
2011-06-06 cbrutailAdded some more details to the red lab :D
2011-06-06 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-06-06 Jakob MGMerge remote branch 'origin/cbrutail/trakmodelfixes'
2011-06-05 cbrutailIntroducing .skin files for trak's models. Lot's of...
2011-06-05 Rudolf Polzerdocument _skin key in misc_model
2011-06-04 cbrutailFixed trak's models, now they can be used.
2011-06-04 cbrutailModified animation speed
2011-06-04 cbrutailAdded bot waypoint files, thx to nowego
2011-06-04 cbrutailAproaching LIGHTSPEED...
2011-06-04 cbrutailAdding new files needed for red-details.
2011-06-03 cbrutailDomes are probably placeholders, but they can be later...
2011-06-02 cbrutailJust a small fix, and indication that I'm not dead...
2011-06-02 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-05-24 Rudolf Polzerand even more rename of sniperrifle -> rifle
2011-05-24 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-05-24 Rudolf Polzermore sniperrifle -> rifle rename
2011-05-23 merlijnMerge remote-tracking branch 'origin/diabolik/afterslime'
2011-05-22 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2011-05-20 cbrutailWorked a lot on blue details. Started red ones too.
2011-05-19 cbrutailFigured out how func_rain does, and made ugly workaroun...
2011-05-18 cbrutailCan't remember everything, but making progress.
2011-05-18 cbrutailMerge branch 'master' into cbrutail/map-lightspeed
2011-05-16 Sahil SinghalForgot to up version number.
2011-05-16 Sahil SinghalFixed jumppad for better flow. Should be ready for...
2011-05-16 Sahil SinghalMerge remote branch 'origin/master' into diabolik/after...
2011-05-14 Rudolf PolzerMerge remote-tracking branch 'origin/savagex/common'
2011-04-29 Rudolf Polzerlet's pass shader-audit
2011-04-29 Rudolf PolzerSquashed commit of the following:
2011-04-22 MirceaKitsunePosition some barrels properly on terrain
2011-04-22 MirceaKitsuneAdd a forgotten weapon clip around a barrel.
2011-04-22 MirceaKitsuneMake all of the barrels explosive. Original idea and...
2011-04-22 Rudolf Polzerdocument respawntime, respawntimejitter
2011-04-22 Rudolf PolzerMerge remote-tracking branch 'origin/morphed/crate02'
2011-04-22 Rudolf Polzerupdate entities.ent file
2011-04-22 Rudolf Polzeradd misc_breakablemodel
2011-04-22 Morphedsmall fix, should be ready to merge now
2011-04-22 Morphedcrate model
2011-04-16 Maik Mertenintroduce common/waternodraw, common/slimenodraw and...
2011-04-12 Rudolf Polzershader-audit: detect broken nesting of braces
2011-04-08 mand1ngaFixed conflicting cdtracks
2011-04-08 mand1ngaMerge branch 'master' into diabolik/afterslime
2011-04-03 mand1ngaMerge remote branch 'origin/mirceakitsune/red_planet'
2011-04-01 cortezmap fixed by cortez
2011-03-15 Jakob MGMake some trick moves in glowplant less hard
2011-03-09 Rudolf Polzernaming convention fixes
2011-03-09 Rudolf PolzerSquashed commit of the following:
2011-03-06 ssinghalMerge branch 'diabolik/afterslime' of ssh://git.xonotic...
2011-03-06 ssinghalUpdate version in .options.
2011-03-06 ssinghalAdded bot waypoints, music, and dom. Fixed valves.
2011-02-17 MirceaKitsuneGametype filtered models shall not cast shadows. If...
2011-02-17 MirceaKitsuneI think the panel lights are better off left white
2011-02-17 MirceaKitsuneUse different light colors for blue base entrance doors...
2011-02-17 MirceaKitsuneBot waypoints
2011-02-17 MirceaKitsuneOptimize preview image a bit, and make it of a good...
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