2002-11-25 |
havoc | most of Q2's keyboard handling ported over - what this... |
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2002-11-25 |
havoc | reverse engineered md3 format and wrote struct declarat... |
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2002-11-22 |
havoc | r_shadows is now ignored when in r_shadow_realtime... |
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2002-11-21 |
havoc | implemented PR_GetString and PR_SetString from QWSV... |
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2002-11-21 |
havoc | defaulting to r_surfaceworldnode 1 |
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2002-11-21 |
havoc | fixed a silly and harmless typo in RSurfShader_Water... |
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2002-11-20 |
havoc | CalcSurfaceExtents now uses surf->poly_verts instead... |
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2002-11-20 |
havoc | removed all 3x4 matrix support (wasn't used, and isn... |
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2002-11-20 |
havoc | softwaretransform hasn't been used in ages, I thought... |
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2002-11-16 |
havoc | got rid of all the (no longer used) cached_ fields... |
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2002-11-16 |
havoc | merged GL_DrawRangeElements into R_Mesh_Draw for a... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-11-16 |
havoc | rewrote how texture chains are handled, they are now... |
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2002-11-16 |
havoc | fixed fiends teleporting when they check if a jump... |
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2002-11-14 |
molivier | The Linux version doesn't need libjpeg.h anymore |
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2002-11-11 |
havoc | thanks to Vic for pointing out the fact I should be... |
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2002-11-11 |
havoc | thanks to Tomaz for finding a severe bug in CopyTransla... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-11-10 |
havoc | add GAME_NEXIUZ gamemode |
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2002-11-10 |
havoc | fixed Mod_LoadZymoticModel - it had TONS of crashs |
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2002-11-10 |
havoc | fix crashs on maps with missing textures |
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2002-11-10 |
havoc | fix which crosshair texture is used |
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2002-11-10 |
havoc | don't send free entities! (I've been observing this... |
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2002-11-08 |
havoc | Elric's changes: |
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2002-11-07 |
havoc | glossmap textures are now brighter (no change to forced... |
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2002-11-07 |
havoc | changed a server protocol error to use Host_Error |
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2002-11-07 |
havoc | when realtime mode fails now mentions setting vid_bitsp... |
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2002-11-07 |
havoc | LoadTGA now loads colormapped and greyscale targas... |
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2002-11-07 |
havoc | don't allow stencil without bitsperpixel 32 |
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2002-11-04 |
havoc | added comments explaining what all the fields of surfme... |
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2002-11-04 |
havoc | removed use of 3D textures |
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2002-11-04 |
havoc | renamed r_staticworldlights to r_shadow_staticworldlights |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-11-03 |
havoc | fix polygon distance checks (the radius comparison... |
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2002-11-03 |
havoc | added support for glPolygonOffset (not used though) |
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2002-10-31 |
havoc | untested support for tenebrae override/ textures directory |
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2002-10-31 |
havoc | make view kicks (both angle and origin) occur before... |
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2002-10-30 |
havoc | fixed all the signed/unsigned mismatch warnings |
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2002-10-30 |
havoc | commented out two unused static const int variables... |
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2002-10-30 |
havoc | fix viewmodel crash |
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2002-10-29 |
havoc | minor update to texture flags and logic stuff |
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2002-10-29 |
havoc | fix for use of cubemaps on hardware without 3d texture... |
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2002-10-29 |
havoc | view model is now properly lit in realtime mode |
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2002-10-29 |
havoc | color the torch light |
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2002-10-29 |
havoc | tweak large flame lights a bit more |
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2002-10-29 |
havoc | bumpscale is now adjustable (r_shadow_bumpscale) for... |
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2002-10-29 |
havoc | now lights are automatically loaded from the .bsp,... |
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2002-10-29 |
havoc | * LordHavoc slaps self for having loadmodel->mempool... |
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2002-10-29 |
havoc | changed how QC interpreter handles edict field access... |
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2002-10-28 |
havoc | faster number to edict lookup (sv.edictstable) and... |
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2002-10-28 |
havoc | check for negative pr_depth in PR_Crash just to be... |
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2002-10-28 |
havoc | fixed CopyEntity builtin, now only copies the vars... |
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2002-10-28 |
havoc | implemented scissor rect clipping of lights in realtime... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-27 |
havoc | added a FIXME note about skyboxes and vid_restart |
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2002-10-27 |
havoc | set depth and stencil clear values |
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2002-10-27 |
havoc | check for out of bounds fraction |
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2002-10-27 |
havoc | add an error check for invalid maxfrac before returning... |
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2002-10-26 |
havoc | fix for drawing explosions and sky twice as much as... |
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2002-10-25 |
havoc | fix for lift blocking due to imprecision at very low... |
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2002-10-25 |
havoc | minor whitespace cleanup |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-22 |
havoc | added a comment describing GL triangle strip order... |
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2002-10-22 |
havoc | make profile now works |
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2002-10-22 |
havoc | cast shadows from frontfaces instead of backfaces |
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2002-10-22 |
havoc | don't use 3d textures on drivers that don't explicitly... |
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2002-10-21 |
havoc | change maximum lerp time from 1 second to 0.1 seconds... |
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2002-10-21 |
molivier | The new video menu is clean now (or at least cleaner... |
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2002-10-19 |
havoc | reorganized how heartbeat timing works (much simpler... |
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2002-10-19 |
molivier | Implemented a very simple video mode selection menu... |
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2002-10-19 |
molivier | Added a test when freeing textures (glt->image can... |
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2002-10-17 |
havoc | trying less optimizations in hopes that it will fix... |
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2002-10-17 |
havoc | MSVC has a pathetic stack size. |
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2002-10-16 |
havoc | oops, removed the wrong one |
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2002-10-16 |
havoc | remove unused variables |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-16 |
molivier | Added back "turn left" and "turn right" to the Transfus... |
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2002-10-15 |
havoc | made the QueueWantsMore message a Con_DPrintf |
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2002-10-14 |
havoc | cruft |
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2002-10-14 |
havoc | fix jitter in interpolation of monster movement |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-11 |
molivier | Added Frag'M to the Transfusion map list |
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2002-10-09 |
havoc | fixed glowing entities disappearing randomly (by testin... |
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2002-10-07 |
havoc | Elric rewrote the makefile, it is quite self explanator... |
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2002-10-06 |
havoc | now checks for both TexImage3D built into the OpenGL... |
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2002-10-06 |
havoc | make r_shadows 3 mode mostly match lighting conditions... |
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2002-10-06 |
havoc | fix restart command |
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2002-10-06 |
havoc | clean up map changes a little more |
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2002-10-06 |
havoc | fix fragment texture image creation so it has depth 1 |
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2002-10-06 |
havoc | GL_DrawRangeElements now reports if it got a bogus... |
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2002-10-06 |
havoc | R_ShadowMesh_Finish now discards empty meshs |
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2002-10-06 |
havoc | detect 3D textures as GL_EXT_texture3D again |
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2002-10-06 |
havoc | use qbyte * math instead of void * math to keep MSVC... |
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2002-10-06 |
havoc | 3D attenuation texture works now |
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2002-10-05 |
havoc | backend now supports 1D, 2D, 3D, and Cubemap texture... |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-04 |
havoc | now uploads a 3D attenuation texture (not used yet) |
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2002-10-04 |
havoc | forgot to add prototypes for new texture functions... |
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2002-10-04 |
havoc | 1D, 3D, and cubemap textures are now supported (in... |
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