]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2011-12-04 Rudolf Polzerdisable prediction, use interpolation instead, on old...
2011-12-04 Rudolf Polzerdetect local player properly
2011-12-04 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-04 mand1ngaMerge remote-tracking branch 'origin/terencehill/hud_up...
2011-12-03 Rudolf Polzermore stuff... look at teammate
2011-12-03 Rudolf Polzerg_spawn_near_teammate spawnpoint scoring mutator
2011-12-03 Rudolf Polzerremove an unused arg
2011-12-03 Rudolf Polzerspawnpoint selection: restructure to be WAY more mutato...
2011-12-03 Rudolf Polzeradd a Spawn_Score mutator hook; simplify spawning
2011-12-03 Rudolf Polzertwo more cvars
2011-12-03 Rudolf Polzerremove old minstanex textures :)
2011-12-03 Rudolf PolzerSquashed commit of the following:
2011-12-02 Rudolf Polzerfix bugs if spectating or own player model does not...
2011-12-02 Rudolf Polzerforcemodels: also, if client lacks a model file, force...
2011-12-02 Rudolf Polzeradd cl_precacheplayermodels cvar
2011-12-02 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-02 Rudolf Polzerexplain compat
2011-12-02 Rudolf Polzerfirst implementation of cl_forcemodel
2011-12-02 Rudolf Polzersimplification
2011-12-02 Rudolf Polzerfix bug in omg config
2011-12-02 Rudolf Polzerfixes for LOD code
2011-12-02 Rudolf Polzerfinal weapon fixes... for now
2011-12-02 Rudolf Polzermake chase_active entity angles smooth
2011-12-02 Rudolf Polzernetwork colormap for weapon models
2011-12-02 Rudolf PolzerARGH, why did THAT test sneak in
2011-12-02 Rudolf Polzerfix warnings
2011-12-02 Rudolf Polzermove the exterior weapon entity to csqcmodel (preparati...
2011-12-02 Rudolf Polzercode attachment support (not used yet)
2011-12-02 Rudolf Polzeroops. My idea to network tag_entity was Doom'd, and...
2011-12-02 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-02 Rudolf Polzerrename all "alpha" parameters in CSQC to remove clash...
2011-12-02 Rudolf Polzerrestructure a bit :)
2011-12-02 Rudolf Polzerwhen NOT networking players by this code, also network...
2011-12-02 Rudolf Polzercsqcmodels: make more suitable for using for non-players
2011-11-29 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-29 Rudolf Polzerplayer model LOD: support cl_minfps for deciding player...
2011-11-29 Rudolf Polzeralso CopyBody glowmod again
2011-11-29 Rudolf Polzerlegacy networking: bring glowmod back, accidentally it
2011-11-29 Jakob MGfix min4->min
2011-11-29 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-29 Jakob MGMerge branch 'master' of git://de.git.xonotic.org/xonot...
2011-11-29 Jakob MGWaypointsprites / healthbars for turrets #woxblox#
2011-11-28 Rudolf Polzeradd a compatibility workaround for 0.5.0 engine
2011-11-26 Rudolf Polzerwhen all spawns are allowed, RanOutOfSpawns cannot...
2011-11-26 Rudolf Polzerg_spawn_useallspawns - disable teamplay spawn rules
2011-11-26 Rudolf Polzerdefaultplayermodel: allow multiple and randomize
2011-11-26 Rudolf Polzerremove wrong use of r_hdr_scenebrightness in sRGB mode...
2011-11-26 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-26 Rudolf Polzerfix declaration of runstandardplayerphysics
2011-11-26 Rudolf Polzerfix some compat issues
2011-11-26 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-26 Rudolf Polzerfix lots of inconsistencies to EXT_CSQC naming
2011-11-26 Rudolf Polzeradd missing files
2011-11-26 Rudolf Polzerlots of csprogdefs stuff
2011-11-26 Rudolf Polzerfix more dpdefs stuff
2011-11-26 Rudolf Polzerfix warnings
2011-11-26 Rudolf Polzermany menuqc improvements regarding dpdefs
2011-11-26 Rudolf Polzersome more cleanup - all svqc warnings gone
2011-11-26 Rudolf Polzeruse vectoangles2 properly
2011-11-26 Rudolf Polzeruse the engine's progsdefs.qc. This may break stuff...
2011-11-26 Rudolf Polzerfix name of extensions file
2011-11-26 Rudolf Polzerupdate extensions file from dpdefs
2011-11-25 Rudolf Polzerset glowintensity to 1 again for now
2011-11-25 Rudolf Polzerless r_ambient in sRGB mode
2011-11-25 Rudolf Polzerfix two bugs of crosshair button. Did anyone EVER test...
2011-11-25 Rudolf Polzerstronger glow on models
2011-11-25 Rudolf Polzerenable sRGB fallback if needed
2011-11-25 Rudolf PolzersRGB stuff (not enabled yet)
2011-11-25 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2011-11-25 Rudolf Polzersimplify spawnpoint logic again - "at least one SP...
2011-11-25 Rudolf Polzerfix CTS spawns on courtfun
2011-11-25 Rudolf Polzerremove some leftovers from mapcfg
2011-11-23 Mircea KitsunePort bloom settings from latest Vore Tournament GIT...
2011-11-22 Jakob MGFix moving turrets failing target check due to non...
2011-11-22 Jakob MGDont spawn vehicles 128 units above spawm spot (fix...
2011-11-22 Jakob MGMake spider's aim true even if case/chase_up/tilted
2011-11-22 Jakob MGFix incorrect sending of health/shiled on vehicle enter
2011-11-22 Jakob MGMake alarm sound/s stop right away when exiting a vehicle
2011-11-22 Jakob MGIgnore sky & softtargets for vehicle impact damage...
2011-11-21 terencehillYet another bug in the commit c500f774... (OMG Samual...
2011-11-21 terencehillFix a bug in hud setup mode: weapons panel disappears...
2011-11-19 SamualFix an issue with shotgun multihit allowing for double...
2011-11-19 Rudolf Polzerfix note off strings
2011-11-19 Rudolf Polzerfix some more magicear bugs
2011-11-19 Rudolf Polzerfixes
2011-11-19 Rudolf Polzermagicear: support tuba notes
2011-11-19 Rudolf Polzernow we can verify rhythm too
2011-11-19 Rudolf Polzerbetter verifying
2011-11-19 Rudolf Polzeradd a simple test function for last tuba notes
2011-11-19 Rudolf Polzerremember the last 32 tuba notes per player
2011-11-19 Rudolf Polzersome refactor
2011-11-19 Rudolf Polzerrain: also draw rain when fps are high :P
2011-11-19 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2011-11-19 Rudolf Polzersupport the WIP1 variant
2011-11-19 Rudolf Polzerfix die-after-spawn bug in CTF
2011-11-19 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-19 Mircea KitsuneCorrect my last fix
2011-11-19 Mircea KitsuneFix a small and unlikely bug that I discovered in Vore...
2011-11-18 SamualFix mortar/hagar effects
2011-11-17 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
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