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xonotic/darkplaces.git
2007-03-11
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implemented .loc file support, including some editing...
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2007-03-11
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changed brightness of unlit q1bsp maps from 2x white...
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2007-03-09
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fix incorrect parameter count check on setspawnparms...
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2007-03-09
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removed master 12.166.196.192 (run by Venim) because...
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2007-03-09
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added cl_dlights_decayradius and cl_dlights_decaybright...
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2007-03-08
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implemented shadow caster culling by creating a frustum...
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2007-03-08
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fixed bug in portal culling code that allowed a leaf...
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2007-03-08
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reworked prediction code to work better when riding...
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2007-03-08
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refactored csqc entity sending code so that it properly...
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2007-03-08
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added a few more Vector4 macros
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2007-03-03
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changed entity networking prioritization code to use...
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2007-03-03
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fix weapon jitters when walking up ramps, and predictio...
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2007-03-03
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patch from div0 fixing his previous patch that he told...
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2007-03-03
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quick hack to get rid of twitchy onground state in...
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2007-03-03
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fixed bug that was causing prediction to fail periodica...
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2007-03-03
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server now executes predicted moves of more than 50ms...
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2007-03-03
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minor cleanup of CL_SendMove comments regarding packet...
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2007-03-02
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changed sendcvar command to send a reply (with no value...
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2007-03-02
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reworked cvar checks in VID_UpdateGamma to simply set...
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2007-03-02
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less hacky solution to resetting movesequence on a...
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2007-03-02
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fix really stupid bug introduced in sv_user.c revision...
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2007-03-01
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fixed problems with playing on QW server caused by...
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2007-03-01
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fix bug where only the first portal to see a surface...
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2007-03-01
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implemented r_shadow_culltriangles cvar (on by default...
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2007-03-01
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fix bug that was causing r_editlights light indicators...
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2007-02-28
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remove stray \n characters in Cmd_AddCommand calls
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2007-02-28
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eliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
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2007-02-28
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improved detection of q3 terrain blend shaders to reduc...
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2007-02-28
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remove an unused extern
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2007-02-28
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fix a cvar name
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2007-02-27
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fix missing { character
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2007-02-27
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use CVAR_SAVE not 1 for flags on curl cvars
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2007-02-24
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allow 0 parameters in VM_SV_makestatic due to a bug...
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2007-02-24
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added optimized case in R_Q1BSP_GetLightInfo surface...
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2007-02-24
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optimized entity culling loop for shadow casting entiti...
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2007-02-23
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added BoxInsideBox macro
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2007-02-23
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minor optimization of R_Q1BSP_RecursiveLightInfo
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2007-02-23
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minor optimization
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2007-02-23
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forgot to re-sort the todo
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2007-02-23
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audited R_Mesh_Matrix calls and RSurf_ActiveEntity...
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2007-02-23
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remove ; that was causing crashes/breakage
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2007-02-23
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remove unused variables
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2007-02-23
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fixed bug that caused the wrong texture to be used...
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2007-02-23
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small cleanup of R_DrawSurfaces (separated r_showcollis...
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2007-02-23
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split model_brushq3_t num_lightmaps field into num_orig...
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2007-02-23
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patch from div0 that makes curl downloads stay connecte...
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2007-02-23
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patch from div0 that adds clientside culling of entitie...
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2007-02-23
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memset arrays before writing skeletal vertices into...
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2007-02-23
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further optimizations to batching code, not much gain...
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2007-02-23
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check __GNUC__ version before defining printf attribute...
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2007-02-22
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changed default mod_q3bsp_lightmapmergepower from 5...
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2007-02-22
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fix dedicated server crashes caused by new lightmap...
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2007-02-22
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fixed bug that made some models invisible in nexuiz...
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2007-02-22
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disabled collision_enternudge by default again, due...
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2007-02-22
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changed light attenuation equation in the default.glsl...
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2007-02-22
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added r_shadow_lightradiusscale cvar (similar to r_shad...
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2007-02-22
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don't compute tangents or normals on non-deluxemapped...
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2007-02-22
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really fixed deluxemapping this time
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2007-02-22
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fixed deluxemapping detection bug that made it never...
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2007-02-22
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now merges all q3bsp lightmap textures into one huge...
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2007-02-22
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added some debugging code to RSurf_DrawBatch_WithLightm...
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2007-02-22
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split RSurf_DrawBatch_Lightmap function into 4 main...
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2007-02-22
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fix a bug in transparent mesh rendering which often...
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2007-02-22
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reorganized surface batching to batch visible surfaces...
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2007-02-22
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some cleanup of GL20 code (removed rsurface_glsl_textur...
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2007-02-22
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merged some surface rendering setup code
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2007-02-21
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default gl_lockarrays to 0, I'm not aware of any cards...
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2007-02-21
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modified surface renderer batching to batch all lightma...
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2007-02-21
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fixed bug that was causing seta commands to usually...
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2007-02-21
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changed collision nudging to behave like quake2/3,...
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2007-02-20
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added model->brush.TraceLineOfSight function, this...
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2007-02-20
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fix some crashes related to particles when csqc is...
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2007-02-20
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added mleaf_t->containscollisionsurfaces variable which...
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2007-02-20
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added scr_refresh cvar which is similar to r_render...
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2007-02-20
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changed reconnect command description
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2007-02-20
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made reconnect command reconnect to the last server...
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2007-02-20
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changed Q3SURFACEPARM_ANTIPORTAL to be an unsigned...
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2007-02-20
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added parsing of surfaceparm antiportal
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2007-02-19
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moved cl.movesequence/cl.servermovesequence to cls...
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2007-02-19
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reenabled network culling of bmodels (optional however...
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2007-02-19
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reworked packet sending code a bit more, this is mostly...
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2007-02-19
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fixed stair smoothing code so it no longer jitters...
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2007-02-19
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changed FL_ONGROUND handling for pushers (lifts for...
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2007-02-19
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changed how CL_PrintEntities_f prints the model name...
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2007-02-19
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fix broken SOLID_CORPSE collisions
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2007-02-19
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fix two 'wrong number of parameters' errors
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2007-02-19
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fix an uninitialized variable
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2007-02-19
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fixed parmcount check on VM_SV_AddStat from 2 parameter...
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2007-02-19
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this patch may break things and needs testing
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2007-02-19
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fix shading seams along uv seams on compiled frame...
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2007-02-19
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fixed support of progs.dat files with important global...
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2007-02-19
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removed vm_cl_extensions (now uses vm_sv_extensions)
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2007-02-18
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fixed an evil ent->fields.vp access that was not using...
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2007-02-18
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added an error message stating if an image file was...
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2007-02-18
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added svc_trailparticles and svc_pointparticles, these...
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2007-02-18
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renamed CL_Move to CL_Input to avoid confusion with...
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2007-02-18
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added generic collision functions Collision_ClipToGener...
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2007-02-18
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changed fieldoffsets and globaloffsets to be integer...
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2007-02-18
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a cosmetic change as suggested by div0:
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2007-02-18
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allow non-integer framerates for q3 shader animmap...
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