]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2010-03-20 havocokay, don't use shadow sampler in Cg
2010-03-20 eihrulfixed bug in vsdct in cg
2010-03-20 havocchange texcoord assignments in Cg shader back to the...
2010-03-20 eihrulfixed ShadowMap_Parameters usage in GetShadowMapTCCube...
2010-03-20 havocimplemented a new type of height fog using a texture...
2010-03-20 eihrulIQM base pose cleanups
2010-03-20 eihrulmore IQM loading fixes
2010-03-20 eihrulmisc IQM loading fixes
2010-03-20 eihruladded per frame bounds to IQM format
2010-03-20 eihrulbuild IQM inverse base pose from joints if necessary
2010-03-20 eihrulexperimental IQM model format support
2010-03-20 divverentproperly support huge sideways friction
2010-03-02 eihrulcast Mem_Allocs in FS_Init_SelfPack
2010-03-02 divverentWarpZones:
2010-03-02 divverentDetect appended data to the DP executable.
2010-03-02 eihrulGetShadowMapTCCube fixes
2010-03-02 havocfix a bug that prevented coronas from being rendered...
2010-03-02 havocfix bug that prevented reflection cubemaps from working...
2010-03-02 havocdon't apply motionblur when rendering to an envmap
2010-03-02 havocuse a larger triangle buffer for r_batchmode 2
2010-03-02 havocminor cleanup to R_DrawSurface_TransparentCallback
2010-03-02 havocchanged r_speeds labels again, less csqc monitoring...
2010-03-02 divverentmake some cvars static, to help the compiler a bit
2010-03-02 havocadded cl_prydoncursor_notrace cvar
2010-03-02 divverenttry to fix all project files (to add winmm)
2010-03-02 divverentshut up a (in this case wrong) warning about possibly...
2010-03-02 divverentadd -lwinmm to win32 sdl
2010-03-02 divverentyet another include fix, this time for MSVC
2010-03-02 divverentanother include
2010-03-02 divverentattempt to fix the includes for win32
2010-03-02 divverentfix another win32 time typo
2010-03-02 divverentfix two remaining uses of sys_usetimegettime
2010-03-02 divverentalso: sys_usesdldelay for using SDL_Delay() for sleepin...
2010-03-02 divverentrefactor timing, so that timing code is in sys_shared.c.
2010-03-02 divverentRevert "added linux timing code to SDL client for more...
2010-03-02 havocadded linux timing code to SDL client for more accurate...
2010-03-02 havocundo an edit in r9537 that caused it to be possible...
2010-03-02 havocfixed a bug with sv_gameplayfix_nudgeoutofsolid where...
2010-02-27 eihruladded 6x6 pcf option for people with too much framerate
2010-02-27 divverentfix strstrofs with unicode
2010-02-27 havocdon't bother calling Collision_ValidateBrush when creat...
2010-02-26 havocadded collision_debug_tracelineasbox cvar to work aroun...
2010-02-26 eihrulmagical instruction sequence that works on both GL_ARB_...
2010-02-26 havocadded dpmeshcollisions keyword in shader parsing, this...
2010-02-26 havocmake sure r_glsl_permutation and r_cg_permutation varia...
2010-02-26 eihrulattempting workaround for coord rounding incompatibilit...
2010-02-26 havocfix crash when MAX_DLIGHTS is hit and a trail effect...
2010-02-26 havocparticle geometry can now be rotated for more variety...
2010-02-26 havocuse CONFIGFILENAME and STARTCONFIGFILENAME macros inste...
2010-02-26 havocadded cl_particles_collisions cvar to allow collisions...
2010-02-26 havocadd several more R_TimeReport calls for better analysis...
2010-02-26 havocdon't bother calling Mod_ForName in client precache...
2010-02-26 havocchanges to rtlight surface culling:
2010-02-26 eihrulfix signed vs. unsigned comparison warning in GL_Textur...
2010-02-26 vortexOffsetmapping now could be customized on per-texture...
2010-02-22 divverentfix degenerate triangle elimination
2010-02-22 motorsep+some tune ups for Steel Storm screenshot prefix
2010-02-22 havocfixed BIH line clipping and enabled it, BIH is now...
2010-02-22 havocslight improvement to BIH recursion speeds by checking...
2010-02-22 havocadded server and client timing data to r_speeds 2
2010-02-22 havocfix more cg shader errors
2010-02-22 havocfix two compile errors in cg shader
2010-02-22 havocdon't error out if external lightmap sizes mismatch...
2010-02-22 divverentnew argument "force" to gl_texturemode for more augenkr...
2010-02-22 havocmoved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
2010-02-22 havocmove RESTRICT keyword define to qtypes.h and add it...
2010-02-22 havocadded RF_FULLBRIGHT and RF_NOSHADOW renderflags for...
2010-02-22 havocfix a couple enum mixed with int warnings
2010-02-22 havocadd bih.[ch] to MSVC projects
2010-02-22 havocset supercontents and surfaceflags on models not using...
2010-02-22 havocmake model collisions work when q3 shaders are used...
2010-02-22 havocadded some #if 0 test cases for BSP collision culling...
2010-02-22 havocmade the old BSP collision code check bounding boxes...
2010-02-22 havocdisable broken Mod_CollisionBIH_TracePoint_Mesh and
2010-02-22 havocmade BIH collision culling support the mod_q3bsp_curves...
2010-02-22 havocadded mod_recalculatenodeboxes cvar to allow this behav...
2010-02-22 havocdon't check mod_collision_bih in r_showcollisionbrushes...
2010-02-22 havocdeal with colbrushf == NULL cases in Mod_MakeCollisionBIH
2010-02-22 divverentfix getsurfacetriangle on a submodel
2010-02-22 havocadded mod_q1bsp_polygoncollisions cvar (off by default...
2010-02-22 eihrulMod_Decompile_SMD blend weight fixes
2010-02-22 eihrulstore blend weights as unsigned char data
2010-02-22 havocimplemented and debugged BIH (Bounding Interval Hierarc...
2010-02-22 eihruldon't use dummy entries for single-bone blend palette...
2010-02-22 havocdon't crash if the model produces no shadowmesh (no...
2010-02-22 motorsep+ added bih.c and bih.h files into SDL project file...
2010-02-22 havocdon't error out when Mod_Q3BSP_LoadTriangles is called...
2010-02-22 havocfix two typos in Mod_Q3BSP_LoadTriangles errors
2010-02-22 havocfix unaligned memory access crash on skeletal models...
2010-02-22 eihrulmake R_Shadow_CullFrustumSides assume infinite far...
2010-02-22 havocimplementing Bounding Interval Hierarchy collision...
2010-02-22 vortexr_shadows_shadowmapscale cvar which as a multiple to...
2010-02-22 divverenthide one's own refraction (NOT reflection)
2010-02-22 havocmore statics...
2010-02-22 havocrearrange particle_t fields to save memory
2010-02-22 havocadded texturename parameter in particles/particlefont.txt
2010-02-22 havocsort particles by effect origin rather than particle...
2010-02-22 motorsep+ Added Steel Storm game
2010-02-22 vortexExperimental feature of saving buffers within savegame...
2010-02-22 eihrulfix missing restrict keyword
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