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xonotic/darkplaces.git
2007-02-22
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reorganized surface batching to batch visible surfaces...
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2007-02-22
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some cleanup of GL20 code (removed rsurface_glsl_textur...
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2007-02-22
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merged some surface rendering setup code
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2007-02-21
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default gl_lockarrays to 0, I'm not aware of any cards...
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2007-02-21
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modified surface renderer batching to batch all lightma...
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2007-02-21
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fixed bug that was causing seta commands to usually...
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2007-02-21
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changed collision nudging to behave like quake2/3,...
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2007-02-20
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added model->brush.TraceLineOfSight function, this...
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2007-02-20
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fix some crashes related to particles when csqc is...
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2007-02-20
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added mleaf_t->containscollisionsurfaces variable which...
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2007-02-20
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added scr_refresh cvar which is similar to r_render...
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2007-02-20
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changed reconnect command description
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2007-02-20
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made reconnect command reconnect to the last server...
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2007-02-20
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changed Q3SURFACEPARM_ANTIPORTAL to be an unsigned...
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2007-02-20
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added parsing of surfaceparm antiportal
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2007-02-19
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moved cl.movesequence/cl.servermovesequence to cls...
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2007-02-19
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reenabled network culling of bmodels (optional however...
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2007-02-19
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reworked packet sending code a bit more, this is mostly...
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2007-02-19
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fixed stair smoothing code so it no longer jitters...
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2007-02-19
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changed FL_ONGROUND handling for pushers (lifts for...
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2007-02-19
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changed how CL_PrintEntities_f prints the model name...
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2007-02-19
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fix broken SOLID_CORPSE collisions
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2007-02-19
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fix two 'wrong number of parameters' errors
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2007-02-19
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fix an uninitialized variable
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2007-02-19
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fixed parmcount check on VM_SV_AddStat from 2 parameter...
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2007-02-19
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this patch may break things and needs testing
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2007-02-19
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fix shading seams along uv seams on compiled frame...
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2007-02-19
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fixed support of progs.dat files with important global...
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2007-02-19
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removed vm_cl_extensions (now uses vm_sv_extensions)
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2007-02-18
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fixed an evil ent->fields.vp access that was not using...
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2007-02-18
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added an error message stating if an image file was...
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2007-02-18
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added svc_trailparticles and svc_pointparticles, these...
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2007-02-18
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renamed CL_Move to CL_Input to avoid confusion with...
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2007-02-18
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added generic collision functions Collision_ClipToGener...
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2007-02-18
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changed fieldoffsets and globaloffsets to be integer...
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2007-02-18
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a cosmetic change as suggested by div0:
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2007-02-18
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allow non-integer framerates for q3 shader animmap...
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2007-02-18
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fixed a bug with png loading on x86_64 platforms caused...
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2007-02-17
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Hopefully this fixes a bug introduced with the latest...
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2007-02-16
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reduced r_shadow_glossintensity from 2 to 1 by default
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2007-02-16
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the record command now disconnects you if starting...
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2007-02-15
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changed SCR_DrawConsole call in csqc mode to match...
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2007-02-15
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fix an uninitialized variable warnign
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2007-02-15
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cleaned up client qc, menu qc, and server qc VM initial...
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2007-02-15
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added gl_lockarrays_minimumvertices cvar for testing
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2007-02-15
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removed unused world_cs.c code
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2007-02-14
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added a check for level changes which blocks prediction...
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2007-02-14
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some initial changes to support terrain texture blendin...
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2007-02-14
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added bounding of info->particleaccumulator so that...
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2007-02-14
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fix bug that caused trails to not appear at the right...
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2007-02-12
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added cl_nettimesyncmode cvar to choose the method...
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2007-02-12
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sendcvar now quotes the resulting sentcvar value
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2007-02-12
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removed cl.timenonlerp (reverted to using cl.time)
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2007-02-12
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changed particleaccumulator check to use >= 1 instead...
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2007-02-12
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fixed problems with network entity viewmodels not follo...
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2007-02-12
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minor cleaning
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2007-02-12
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disabled saveconfig when doing -benchmark
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2007-02-11
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downloads of .cfg and dlcache/ files are now forbidden...
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2007-02-11
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reworked Image_HeightmapToNormalmap to use a somewhat...
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2007-02-11
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modified Mod_LoadSkinFrame to set base = r_texture_note...
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2007-02-11
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disabled cl.stairoffset adjustments when airborn
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2007-02-11
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some optimizations of CL_UpdateNetworkEntity to lower...
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2007-02-11
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fix gamedir error when connecting to quakeworld servers
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2007-02-11
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added an extern for r_bloom_brighten to fix menu.c...
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2007-02-10
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fixed r_bloom_brighten to use the correct range
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2007-02-10
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added r_bloom_brighten modification in graphics options...
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2007-02-10
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fix graphics options menu editing of bloom/scene bright...
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2007-02-10
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fix stupid bug in last patch that made entities not...
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2007-02-10
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fixed bug from lingering code that was resetting entity...
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2007-02-10
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fix a stupid bug in transparent water detection for...
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2007-02-09
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changed entity priority code again, it should have...
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2007-02-09
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reenabled exact portal culling of surface triangles...
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2007-02-09
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some minor state change optimizations on GL20 path...
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2007-02-09
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made r_shadow_frontsidecasting cvar disable the portal...
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2007-02-09
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added back portal culling to rtlights because svbsp...
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2007-02-09
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fix Q3BSP map loader's sky surface detection so that...
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2007-02-08
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removed CL_UpdateEntities call in CSQC rendering code
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2007-02-08
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added DP_QC_STRFTIME extension to menu vm (somehow...
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2007-02-08
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reworked entity priority handling in DP6/7 protocols...
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2007-02-08
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disabled use of certain prediction code when the server...
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2007-02-08
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lowered minimum maxpacketsize from 100 bytes to 50...
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2007-02-08
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added DP_QC_STRFTIME extension
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2007-02-07
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added a check for move->sequence that is more than...
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2007-02-06
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some slight cleanup of CL_LerpPoint, and now does a...
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2007-02-06
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tolerate clients living up to one frame in the future...
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2007-02-06
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no longer sends moves if time is not moving forward...
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2007-02-06
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fix very stupid typo in input merging when cl_movement...
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2007-02-05
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disabled debug print I forgot about
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2007-02-05
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redesigned input networking code (still same protocol...
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2007-02-05
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thanks to morfar for updating the Dev-C++ project file
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2007-02-05
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changed default sv_clmovement_minping from 100 to 0
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2007-02-05
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fixed double-jump bug in prediction when jumping up...
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2007-02-05
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fix q1bsp detection of stuck entities (needed some...
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2007-02-05
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removed an unneeded extern prototype
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2007-02-05
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removed an unneeded cl.movement_replay = true; line
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2007-02-04
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fix a couple printf format string warnings that only...
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2007-02-04
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refactored end code in Collision_Trace*BrushFloat funct...
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2007-02-04
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minor optimization of surface scanning
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2007-02-04
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added r_showsurfaces 2 mode which shorts triangle draw...
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2007-02-03
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revised sv_clmovement_waitforinput default from 2 to...
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