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xonotic/xonotic-data.pk3dir.git
2017-07-01
Mario
Workaround for admins who change g_maxplayers mid match...
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2017-06-29
terencehill
Replace some sprintfs with simpler strcats
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2017-06-29
Rudolf Polzer
Transifex autosync
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2017-06-28
Mario
Merge branch 'Lyberta/OKShotgunAmmoUsage' into 'master'
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2017-06-28
Mario
Hack around some more includes in csqcmodel lib (effect...
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2017-06-28
Mario
Work around the need to include net_linked.qh from...
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2017-06-28
Mario
Remove some old useless definitions
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2017-06-28
Mario
Remove some seemingly useless includes in sv_model.qc
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2017-06-28
Mario
Remove some seemingly useless includes from the movetyp...
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2017-06-27
terencehill
Remove 3 unused constants
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2017-06-27
terencehill
Remove a few useless MACRO_BEGIN/MACRO_END
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2017-06-27
terencehill
Reduce expanded code of the macro QUICKMENU_ENTRY_TC
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2017-06-27
terencehill
Luma hud config: use correct default border instead...
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2017-06-27
terencehill
Fix misspelled variable in a comment
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2017-06-27
terencehill
Oops! Forgot to fix 2 remaining hud configs
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2017-06-27
Mario
Add support for Quake 3's weapon_grapplinghook
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2017-06-27
Mario
Add an option to show 3rd person when player becomes...
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2017-06-26
terencehill
Update hud config exporter, fix _hud_panelorder in...
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2017-06-26
terencehill
HUD_Write_PanelCvar: avoid a repeated strcat by not...
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2017-06-26
terencehill
Make explicit cvar names in the hud config exporter...
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2017-06-26
terencehill
Fix #1927: Player color indicator weirdly stretched...
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2017-06-26
Mario
Whitelist one more Quake field
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2017-06-26
Mario
Whitelist another Quake field
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2017-06-26
Mario
Add some Quake fields to the list to silence some obnox...
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2017-06-25
terencehill
Remove a kind of redundant parameter from REGISTER_HUD_...
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2017-06-25
terencehill
Rearrange operation order to allow constant folding
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2017-06-25
Lyberta
Updated reload_ammo too.
449/head
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2017-06-25
Lyberta
Lowered OK shotgun ammo usage.
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2017-06-25
Mario
Add support for some missing Quake 2 items
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2017-06-25
Mario
Fix cl_playerdetailreduction in high effects
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2017-06-25
Mario
Always apply the owner change to func_breakable when...
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2017-06-25
Mario
Don't render items at all if their alpha is <= 0
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2017-06-25
Mario
Merge branch 'terencehill/vec2_optimizations' into...
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2017-06-24
Mario
Also update racer cannon cost
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2017-06-24
Mario
Apply vehicle settings from community testing
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2017-06-24
Mario
Fix a crash and a bunch of warnings when fancy pathing...
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2017-06-24
Mario
Fix compile when fancy pathing is enabled, and fix...
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2017-06-24
Mario
Fix a crash from clones dying
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2017-06-23
terencehill
Turn angleofs into a macro; implement angleofs3 in...
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2017-06-23
Mario
Whitelist another cvar
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2017-06-23
Mario
Switch the bit number for multijump_count (better not...
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2017-06-22
terencehill
Don't define CCR and related autocvars in the menu
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2017-06-22
Mario
Add sv_aircontrol_sidewards
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2017-06-22
Mario
Return if the damage text is deleted
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2017-06-22
terencehill
Comment out a debug function; turn power2of into a...
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2017-06-21
Mario
Whitelist another cvar
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2017-06-20
Mario
Fix final use of #ifndef MENUQC
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2017-06-20
Mario
Remove mr_precache (now unused)
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2017-06-20
Mario
Update spider's web attack to use the highspeed stat...
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2017-06-20
Mario
Nerf stolen vehicles by disabling their shields
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2017-06-20
Mario
Split some non-physics stuff out of Monster_Move
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2017-06-20
Mario
Greatly simplify monster velocity calculation and use...
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2017-06-19
Mario
Whitelist some client cvars
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2017-06-19
Mario
Workaround: reset hud_scale_current and hud_shift_curre...
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2017-06-18
terencehill
If debug isn't enabled (-DNDEBUG=1) don't create 2...
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2017-06-18
terencehill
If debug isn't enabled (-DNDEBUG=1) don't create 2...
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2017-06-18
Mario
Add a (temporary) flag to mark weapons which don't...
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2017-06-18
terencehill
mapvoting.qc: fix variable types
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2017-06-18
terencehill
Don't automatically enable dynamic HUD effects on frame...
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2017-06-18
Rudolf Polzer
Transifex autosync
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2017-06-17
Mario
Reset vehicle colors when entering, so all components...
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2017-06-17
Mario
Minor optimization
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2017-06-17
Mario
Reset colors AFTER fully spawning the vehicle, so compo...
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2017-06-17
Mario
Add a vehicle hook when setting colors, so vehicles...
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2017-06-17
terencehill
Add another vec3 and rearrange code to shorten instructions
448/head
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2017-06-17
terencehill
Merge branch 'master' into terencehill/vec2_optimizations
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2017-06-17
terencehill
Turn another array of bools into an int
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2017-06-17
terencehill
Minor optimizations + minor fix
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2017-06-17
Rudolf Polzer
Transifex autosync
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2017-06-17
Mario
Add rough support for target_kill
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2017-06-16
terencehill
Don't waste 2 arrays for something that can be accompli...
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2017-06-16
terencehill
Use a shared array to dump config settings of weapons...
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2017-06-14
Mario
Disable unused radar map generator (saves ~1500 globals)
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2017-06-04
Rudolf Polzer
Transifex autosync
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2017-06-03
Mario
Merge branch 'Lyberta/PlayerScore_Get' into 'master'
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2017-06-03
Lyberta
PlayerScore_Add typo fix.
446/head
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2017-06-03
Lyberta
PlayerScore_Add optimization.
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2017-06-03
Lyberta
Make PlayerScore_Get a macro.
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2017-06-03
Lyberta
Added PlayerScore_Get function.
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2017-06-03
Mario
Merge branch 'Lyberta/VanillaOverkillConfigSync' into...
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2017-06-03
Lyberta
Synced HMG and RPC stats in all configs.
445/head
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2017-06-03
Lyberta
Synced HMG and RPC stats.
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2017-06-03
Rudolf Polzer
Transifex autosync
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2017-06-02
Rudolf Polzer
Transifex autosync
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2017-06-01
Mario
Merge branch 'Lyberta/f1time' into 'master'
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2017-06-01
Lyberta
Made f1time be handled on the server too.
444/head
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2017-06-01
Mario
Remove an unused function
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2017-06-01
Mario
Merge branch 'Lyberta/PlayerDamagedEnhancement' into...
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2017-06-01
Lyberta
Call PlayerDamaged even if damage is 0. Very useful...
443/head
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2017-05-31
Rudolf Polzer
Transifex autosync
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2017-05-29
Mario
Partial fix for turret checkpoints (find doesn't work...
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2017-05-27
terencehill
Document vec2, AUTOCVAR and AUTOCVAR_SAVE usage, which...
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2017-05-27
terencehill
Optimize client and server vector operations mostly...
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2017-05-27
Mario
Optimize shownames code a tiny bit by doing the vlen...
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2017-05-27
terencehill
Indent healtharmor.qc consistently
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2017-05-27
terencehill
Turn a few vec3 into vec2
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2017-05-27
terencehill
Remove outdated g_waypointsprite_tactical cvar; fix...
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2017-05-27
terencehill
Allow const folding in drawpic_aspect macro, which...
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2017-05-26
Mario
Actually fix compile
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2017-05-26
Mario
Fix compile
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