2003-01-15 |
havoc | fixed bumpmapping! now looks correct |
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2003-01-15 |
havoc | expanded string table offset table from 1024 to 65536... |
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2003-01-15 |
havoc | added developer_memory cvar (default off) to decide... |
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2003-01-15 |
havoc | now checks if worldmodel is NULL again, some comment... |
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2003-01-15 |
havoc | cleanup of precache messages and assorted comments |
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2003-01-06 |
molivier | E4M9 was added to the Transfusion map list |
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2002-12-24 |
havoc | loadimagepixels is a little cleaner now (yes made clean... |
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2002-12-24 |
havoc | detect bogus texture upload attempts and print the... |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-12-11 |
molivier | Some stupid Linux machines (i.e. Mandrake) seem to... |
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2002-12-11 |
havoc | I guess those glLoadIdentity calls were more important... |
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2002-12-09 |
havoc | removed glLoadIdentity calls (they were all useless... |
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2002-12-09 |
havoc | added Electro's smoke trail tweaks |
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2002-12-03 |
molivier | Removed some warnings in MSVC6 |
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2002-12-03 |
molivier | Updated Transfusion map list |
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2002-12-02 |
havoc | fix textured DrawQ_Fill problem when DrawQ_Fill is... |
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2002-12-02 |
havoc | another bugfix for WORKINGLQUAKE code |
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2002-12-02 |
havoc | md3 model support and some cleanups to skin loading... |
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2002-12-02 |
havoc | beginnings of some proper server list code, commented... |
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2002-12-02 |
havoc | changed master server list around a bit (added rick... |
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2002-12-02 |
havoc | reverted to fast version of trianglefacinglight code... |
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2002-12-02 |
havoc | added loadtextureimagebumpasnmap |
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2002-12-02 |
havoc | water moves around again |
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2002-12-02 |
havoc | optimized single frame lerp case |
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2002-12-02 |
havoc | cleaned up shadow volume culling somewhat |
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2002-12-02 |
havoc | renamed and altered SZ_HexDumpToConsole to be Com_HexDu... |
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2002-12-01 |
havoc | fix compiling problems in MSVC (thanks Tomaz) |
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2002-12-01 |
havoc | a few more glquake and glqwcl compatibility fixes |
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2002-12-01 |
havoc | added a simplified CL_TraceLine in the WORKINGLQUAKE... |
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2002-11-30 |
havoc | decals added back due to popular demand, currently... |
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2002-11-29 |
havoc | -width and -height can now be used alone (instead of... |
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2002-11-28 |
havoc | mdl/md2 transitioned to meshes |
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2002-11-28 |
havoc | most of the new alias mesh system is in place now... |
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2002-11-27 |
havoc | changed format of aliasvertex_t to use floats (hopefull... |
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2002-11-26 |
havoc | cleaned up md3 structs |
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2002-11-26 |
havoc | removed model_t mdlmd2data_frames (no longer needed) |
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2002-11-26 |
havoc | mdl and md2 vertices are now stored in a different... |
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2002-11-26 |
havoc | BuildTriangleNeighbors now detects edges shared by... |
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2002-11-25 |
havoc | most of Q2's keyboard handling ported over - what this... |
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2002-11-25 |
havoc | reverse engineered md3 format and wrote struct declarat... |
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2002-11-22 |
havoc | r_shadows is now ignored when in r_shadow_realtime... |
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2002-11-21 |
havoc | implemented PR_GetString and PR_SetString from QWSV... |
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2002-11-21 |
havoc | defaulting to r_surfaceworldnode 1 |
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2002-11-21 |
havoc | fixed a silly and harmless typo in RSurfShader_Water... |
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2002-11-20 |
havoc | CalcSurfaceExtents now uses surf->poly_verts instead... |
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2002-11-20 |
havoc | removed all 3x4 matrix support (wasn't used, and isn... |
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2002-11-20 |
havoc | softwaretransform hasn't been used in ages, I thought... |
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2002-11-16 |
havoc | got rid of all the (no longer used) cached_ fields... |
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2002-11-16 |
havoc | merged GL_DrawRangeElements into R_Mesh_Draw for a... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-11-16 |
havoc | rewrote how texture chains are handled, they are now... |
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2002-11-16 |
havoc | fixed fiends teleporting when they check if a jump... |
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2002-11-14 |
molivier | The Linux version doesn't need libjpeg.h anymore |
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2002-11-11 |
havoc | thanks to Vic for pointing out the fact I should be... |
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2002-11-11 |
havoc | thanks to Tomaz for finding a severe bug in CopyTransla... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-11-10 |
havoc | add GAME_NEXIUZ gamemode |
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2002-11-10 |
havoc | fixed Mod_LoadZymoticModel - it had TONS of crashs |
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2002-11-10 |
havoc | fix crashs on maps with missing textures |
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2002-11-10 |
havoc | fix which crosshair texture is used |
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2002-11-10 |
havoc | don't send free entities! (I've been observing this... |
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2002-11-08 |
havoc | Elric's changes: |
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2002-11-07 |
havoc | glossmap textures are now brighter (no change to forced... |
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2002-11-07 |
havoc | changed a server protocol error to use Host_Error |
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2002-11-07 |
havoc | when realtime mode fails now mentions setting vid_bitsp... |
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2002-11-07 |
havoc | LoadTGA now loads colormapped and greyscale targas... |
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2002-11-07 |
havoc | don't allow stencil without bitsperpixel 32 |
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2002-11-04 |
havoc | added comments explaining what all the fields of surfme... |
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2002-11-04 |
havoc | removed use of 3D textures |
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2002-11-04 |
havoc | renamed r_staticworldlights to r_shadow_staticworldlights |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-11-03 |
havoc | fix polygon distance checks (the radius comparison... |
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2002-11-03 |
havoc | added support for glPolygonOffset (not used though) |
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2002-10-31 |
havoc | untested support for tenebrae override/ textures directory |
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2002-10-31 |
havoc | make view kicks (both angle and origin) occur before... |
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2002-10-30 |
havoc | fixed all the signed/unsigned mismatch warnings |
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2002-10-30 |
havoc | commented out two unused static const int variables... |
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2002-10-30 |
havoc | fix viewmodel crash |
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2002-10-29 |
havoc | minor update to texture flags and logic stuff |
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2002-10-29 |
havoc | fix for use of cubemaps on hardware without 3d texture... |
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2002-10-29 |
havoc | view model is now properly lit in realtime mode |
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2002-10-29 |
havoc | color the torch light |
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2002-10-29 |
havoc | tweak large flame lights a bit more |
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2002-10-29 |
havoc | bumpscale is now adjustable (r_shadow_bumpscale) for... |
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2002-10-29 |
havoc | now lights are automatically loaded from the .bsp,... |
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2002-10-29 |
havoc | * LordHavoc slaps self for having loadmodel->mempool... |
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2002-10-29 |
havoc | changed how QC interpreter handles edict field access... |
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2002-10-28 |
havoc | faster number to edict lookup (sv.edictstable) and... |
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2002-10-28 |
havoc | check for negative pr_depth in PR_Crash just to be... |
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2002-10-28 |
havoc | fixed CopyEntity builtin, now only copies the vars... |
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2002-10-28 |
havoc | implemented scissor rect clipping of lights in realtime... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-27 |
havoc | added a FIXME note about skyboxes and vid_restart |
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2002-10-27 |
havoc | set depth and stencil clear values |
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2002-10-27 |
havoc | check for out of bounds fraction |
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2002-10-27 |
havoc | add an error check for invalid maxfrac before returning... |
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2002-10-26 |
havoc | fix for drawing explosions and sky twice as much as... |
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2002-10-25 |
havoc | fix for lift blocking due to imprecision at very low... |
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2002-10-25 |
havoc | minor whitespace cleanup |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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