]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2010-04-08 divverentFix a premature optimization in Mod_CollisionBIH_TraceL...
2010-04-07 eihrulmake IQM loading import animation sequences rather...
2010-04-07 vortexadditional <start_position> parm to "cd play" and ...
2010-04-05 divverent1. network sv_gameplayfix_gravityunaffectedbyticrate...
2010-04-04 havocuse multiple prints for ProQuake compatibility in statu...
2010-04-04 havocuse 3 spaces before IP address in status output, not...
2010-04-04 havocchange representation of string offsets for allocated...
2010-04-04 havoclooks like there was a missing return in VM_M_getserver...
2010-04-03 havocdisable sv_gameplayfix_consistentplayerprethink by...
2010-03-29 divverentAPPEND forced args, not PREPEND, as earlier arguments...
2010-03-29 divverentcustom branding:
2010-03-27 divverentfix 6ch channel layout in SDL on Linux (it no longer...
2010-03-26 divverentnew %v conversion in sprintf (uses %g conversions to...
2010-03-26 divverentuse the safer %.9g format for storing floats e.g. in...
2010-03-26 divverenthost_maxwait cvar to possibly work around timing troubl...
2010-03-18 divverentmake model decompiling more robus regarding anim names...
2010-03-18 havocmake q3 shader settings work on dedicated servers ...
2010-03-14 divverentsv_curl_maxspeed: maximum speed for the curl downloads...
2010-03-14 divverentfix how plural of alias works
2010-03-13 divverentmodeldecompile: also write a framegroups file if possible
2010-03-13 eihrulmade IQM framerate a float
2010-03-13 divverentrandomized loadingscreen pic (cvar: scr_loadingscreen_c...
2010-03-09 eihrulfixes for entity caching when r_shadows == 1
2010-03-09 eihruluse stencil shadows if r_shadows == 1
2010-03-09 havocokay, don't use shadow sampler in Cg
2010-03-09 eihrulfixed bug in vsdct in cg
2010-03-09 havocchange texcoord assignments in Cg shader back to the...
2010-03-09 eihrulfixed ShadowMap_Parameters usage in GetShadowMapTCCube...
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-03-08 eihrulIQM base pose cleanups
2010-03-08 eihrulmore IQM loading fixes
2010-03-08 eihrulmisc IQM loading fixes
2010-03-08 eihruladded per frame bounds to IQM format
2010-03-07 eihrulbuild IQM inverse base pose from joints if necessary
2010-03-07 eihrulexperimental IQM model format support
2010-03-06 divverentproperly support huge sideways friction
2010-02-28 eihrulcast Mem_Allocs in FS_Init_SelfPack
2010-02-28 divverentWarpZones:
2010-02-28 divverentDetect appended data to the DP executable.
2010-02-27 eihrulGetShadowMapTCCube fixes
2010-02-27 havocfix a bug that prevented coronas from being rendered...
2010-02-27 havocfix bug that prevented reflection cubemaps from working...
2010-02-27 havocdon't apply motionblur when rendering to an envmap
2010-02-27 havocuse a larger triangle buffer for r_batchmode 2
2010-02-27 havocminor cleanup to R_DrawSurface_TransparentCallback
2010-02-27 havocchanged r_speeds labels again, less csqc monitoring...
2010-02-27 divverentmake some cvars static, to help the compiler a bit
2010-02-27 havocadded cl_prydoncursor_notrace cvar
2010-02-27 divverenttry to fix all project files (to add winmm)
2010-02-27 divverentshut up a (in this case wrong) warning about possibly...
2010-02-27 divverentadd -lwinmm to win32 sdl
2010-02-27 divverentyet another include fix, this time for MSVC
2010-02-27 divverentanother include
2010-02-27 divverentattempt to fix the includes for win32
2010-02-27 divverentfix another win32 time typo
2010-02-27 divverentfix two remaining uses of sys_usetimegettime
2010-02-27 eihruladded 6x6 pcf option for people with too much framerate
2010-02-26 divverentfix strstrofs with unicode
2010-02-26 divverentalso: sys_usesdldelay for using SDL_Delay() for sleepin...
2010-02-26 divverentrefactor timing, so that timing code is in sys_shared.c.
2010-02-26 divverentRevert "added linux timing code to SDL client for more...
2010-02-26 havocadded linux timing code to SDL client for more accurate...
2010-02-26 havocdon't bother calling Collision_ValidateBrush when creat...
2010-02-26 havocundo an edit in r9537 that caused it to be possible...
2010-02-25 havocadded collision_debug_tracelineasbox cvar to work aroun...
2010-02-25 eihrulmagical instruction sequence that works on both GL_ARB_...
2010-02-25 havocadded dpmeshcollisions keyword in shader parsing, this...
2010-02-25 havocmake sure r_glsl_permutation and r_cg_permutation varia...
2010-02-25 eihrulattempting workaround for coord rounding incompatibilit...
2010-02-25 havocfix crash when MAX_DLIGHTS is hit and a trail effect...
2010-02-25 havocparticle geometry can now be rotated for more variety...
2010-02-25 havocdon't bother checking if bsp file has been modified...
2010-02-25 havocuse CONFIGFILENAME and STARTCONFIGFILENAME macros inste...
2010-02-25 havocadded cl_particles_collisions cvar to allow collisions...
2010-02-25 havocadd several more R_TimeReport calls for better analysis...
2010-02-25 havocdon't bother calling Mod_ForName in client precache...
2010-02-25 havocchanges to rtlight surface culling:
2010-02-25 eihrulfix signed vs. unsigned comparison warning in GL_Textur...
2010-02-22 divverentfix degenerate triangle elimination
2010-02-21 vortexOffsetmapping now could be customized on per-texture...
2010-02-20 motorsep+some tune ups for Steel Storm screenshot prefix
2010-02-20 havocfixed BIH line clipping and enabled it, BIH is now...
2010-02-20 havocslight improvement to BIH recursion speeds by checking...
2010-02-20 havocadded server and client timing data to r_speeds 2
2010-02-19 havocfix more cg shader errors
2010-02-19 havocfix two compile errors in cg shader
2010-02-18 havocdon't error out if external lightmap sizes mismatch...
2010-02-18 divverentnew argument "force" to gl_texturemode for more augenkr...
2010-02-18 havocmoved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
2010-02-18 havocmove RESTRICT keyword define to qtypes.h and add it...
2010-02-18 havocadded RF_FULLBRIGHT and RF_NOSHADOW renderflags for...
2010-02-18 havocfix a couple enum mixed with int warnings
2010-02-18 havocadd bih.[ch] to MSVC projects
2010-02-18 havocchanged default value of mod_collision_bih from 0 to...
2010-02-18 havocset supercontents and surfaceflags on models not using...
2010-02-18 havocmake model collisions work when q3 shaders are used...
2010-02-18 havocadded some #if 0 test cases for BSP collision culling...
2010-02-18 havocmade the old BSP collision code check bounding boxes...
2010-02-18 havocdisable broken Mod_CollisionBIH_TracePoint_Mesh and
2010-02-18 havocmade BIH collision culling support the mod_q3bsp_curves...
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