]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2010-11-19 havocnow that performance of cl_decals_newsystem is not...
2010-11-19 havocoptimize prologic inversion, it was really showing...
2010-11-19 havocmatch sound radius in Quake 1.01, where it was effectiv...
2010-11-19 havocchange default snd_soundradius back to 1000, matching...
2010-11-19 havocfor purposes of better compatibility with proquake...
2010-11-19 havocchanged default status output to match ProQuake 4.51
2010-11-19 havocdon't spam warnings about bogus frame numbers in states...
2010-11-19 havocfix proquake rcon replies - use NetConn_Write, not...
2010-11-19 havocadded server support for proquake rcon when running...
2010-11-19 divverentdeveloper_extra: also spam some messages during model...
2010-11-19 vortexplayvideo: cl_video_keepaspectratio == 2 will do clip...
2010-11-19 havocilluminated surfaces are now sorted by texture, giving...
2010-11-13 divverentavoid NULL pointer access if a surface had an unsupport...
2010-11-13 divverentshow more detail in "has no triangles" and "has no...
2010-11-12 havocfix serious bug with stencil shadows from world caused...
2010-11-12 divverentfix leaked font fallbacks
2010-11-12 divverentStore the data pointer and free it on Font_UnloadFont
2010-11-12 divverentFree the data of each font attachment in Font_UnloadFont
2010-11-12 divverentbe more clear in the overflow message of OGG_FetchSound
2010-11-09 vortexadd joy_axiskeyevents cvar which turns on engine-side...
2010-11-09 divverentDPrint the LHNET_Read and LHNET_Write errors (as they...
2010-11-07 divverentnew shader parameter "dppolygonoffset <factor> <offset...
2010-11-06 divverentfix a small bug regarding bobfall
2010-11-04 divverentremove some stupid \n chars in infobar strings
2010-11-04 vortexR_CompleteLightPoint: more correct sampling
2010-11-04 divverentwin32: don't use select() for waiting, use Sleep()...
2010-11-01 vortexnew m_newmap() MenuQC function which gets executed...
2010-11-01 vortexremove unnecessary Con_Printf
2010-10-30 vortexfix SHADERSTATICPARMS_COUNT to right value
2010-10-30 vortexFor lightgrid sampling move lightstyle[0] applying...
2010-10-30 divverentoffsetmapping: make it work on ATI Radeon 9500-9800...
2010-10-30 vortexoops, video texture unlinking was accidentally removed...
2010-10-30 vortexcvar "cl_video_keepaspectratio" which scales fullscreen...
2010-10-30 divverentfix some warnings
2010-10-30 divverentadd a "dummy protocol" support
2010-10-29 divverentI suppose 0xE000 is a valid fontmap char... so render...
2010-10-29 divverentdon't translate \0 to \uE000 when receiving that keycod...
2010-10-29 divverentfix one issue with textshadow moving oddly around in...
2010-10-22 vortexFix nasty bug with dp_fonts structure expanding, once...
2010-10-22 havocadded GAME_MOONHELM
2010-10-22 divverentnew .gitattributes file, no visible change
2010-10-22 divverentfix in entity teleport detection of FlyMove
2010-10-22 divverentnew r_stereo modes (horiz and vert split)
2010-10-22 divverentmake getsurface* not animate vertices if the model...
2010-10-22 divverentas the SSE bug seems fixed now, use SSE in MSVC builds...
2010-10-22 divverentexperimental: do not auto allocate a skeletonobject...
2010-10-19 Rudolf Polzernew r_stereo modes (horiz and vert split)
2010-10-18 divverentfix a Mem_Free(NULL) warning
2010-10-18 vortexfix a crash in R_CompleteLightPoint during rtworld...
2010-10-18 vortexProperly unlink video texture and suspend videos on...
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-18 vortexFix sprites whose name begins from ! (assumed lit sprit...
2010-10-18 vortexadd sv_gameplayfix_nostepmoveonsteepslopes which preven...
2010-10-17 divverentfix two types to hopefulyl compile on MSVC
2010-10-17 divverentextension (does this need a QC extension name?): allow...
2010-10-17 divverenttry fixing the SSE skeletonobjects case
2010-10-17 divverentonly enable SSE if __GNUC__ for the moment... needs...
2010-10-15 Rudolf Polzeroops, add back 3 lines I accidentally removed
2010-10-15 divverentPolygonBegin: support a third argument "is2d"; fix...
2010-10-15 divverentR_BeginPolygon: if done in 3D stage, make sure depth...
2010-10-15 divverentonly apply the CFLAGS_CRYPTO to the crypto compile...
2010-10-15 divverentCryptographic authentication support for the d0_blind_i...
2010-10-14 divverentmove EXACTSPECULARMATH to the "lightweight" permutation...
2010-10-14 divverentadd back VorteX's "lightweight shader parameter" system...
2010-10-14 vortexremove r_glsl_saturation_redcompensate, as it's conside...
2010-10-14 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-10-14 vortexadd r_glsl_saturation_redcompensate optional effect...
2010-10-13 divverenthope the scissor code is fine now
2010-10-13 vortexbring old R_Shadow_ScissorForBBox code (new code still...
2010-10-13 divverentoops, scissormode wasn't meant to be CVAR_SAVE
2010-10-13 divverentshut up a gcc warning
2010-10-13 divverentfix D3D scissoring
2010-10-13 divverentfix another typo in the water rendering improvement
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = scissor only, 2...
2010-10-13 divverentadjust for left handed coordinate system in a reflected...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-13 divverent"cl_movement_replay 0" to disable the built-in prediction
2010-10-13 divverentI have no idea why, but R_Viewport_TransformToScreen...
2010-10-08 divverentSSE patch by kyre, with runtime CPU detection and a...
2010-10-06 divverentfix another warning
2010-10-06 divverentfix a syntax error. Why didn't my gcc catch it? clang...
2010-10-06 divverentfix misparsing of portless IPv6 addresses
2010-10-06 divverentadding my own IPv6 master server: dpmaster.div0.qc...
2010-10-03 divverentturn off the weird "%interface_name" thing in IPv6...
2010-10-03 divverentmake IPv6 addresses actually work in server queries
2010-10-03 divverentmake "status" support IPv6
2010-10-02 divverentfix a stupid and trivial IPv6 bug that causes a v6...
2010-10-01 havocdon't crash in obj loading if v, vt, or vn are NULL...
2010-09-29 divverentdepthonly, prepass: do not compare lightmap texture...
2010-09-29 Rudolf Polzerfix lightmap switching/batching in fakelight
2010-09-29 divverentRevert "for some reason, it's faster to always set...
2010-09-28 Rudolf Polzerfix vertextextureblend in fakelight
2010-09-28 Rudolf Polzerfor some reason, it's faster to always set the lightmap...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-28 havocavoid crashes if MAX_SVBSP_POLYGONPOINTS would be exceeded
2010-09-28 divverentcameras: when new eye pos == old eye pos, do not create...
2010-09-26 divverentfix alpha in water rendering
2010-09-26 divverentfix autoload semantics of drawpics
2010-09-26 divverentfix a display issue with warpzone decals I caused in...
2010-09-26 divverentfix warnings in terencehill's code
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