]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2024-10-04 Spike29Merge branch 'master' into pending-release pending-release 184/head
2024-09-07 Spike29Merge branch 'uis/opt-stormkeep' into 'master' master
2024-08-28 Spike29Merge branch 'master' into pending-release, fix a merge...
2024-08-27 Spike29Merge branch 'Spike29/more_gametypes' into 'master'
2024-08-27 Spike29Remove the KH gametype from Darkzone, Final Rage, Fuse...
2024-08-27 Spike29Add "new" gametypes (tka, mayhem, tmayhem, surv) to...
2024-08-25 uisstormkeep: merge few brushes and minor changes
2024-08-25 uisstormkeep: improve brushwork in quad room
2024-08-25 uisstormkeep: improve outdoors lamps
2024-08-25 Spike29Campaign: improve the description of the first CTF...
2024-08-20 Spike29Nexball Arena: Use detail brushes (fixes a q3map2 warni...
2024-08-14 Spike29Change key types from "model" to "string" for several...
2024-08-14 Spike29Merge branch 'Mario/entity_fields' into 'master'
2024-08-14 MarioFix accidental duplicate targetname key in some entity...
2024-08-08 Spike29Space-Elevator: relink the waypoints, for some reason...
2024-08-06 Spike29Space-Elevator: remove unneeded clips on windows, repla...
2024-08-06 Spike29Space-Elevator: fix nonsolid glass
2024-08-06 bones_was_herespace-elevator: use new q3map2 default light settings
2024-08-04 MarioImprove the wording and fill in the blanks of fields...
2024-07-30 Spike29Rebuild Fuse and Opium (weapon decals were enabled...
2024-07-30 Spike29Merge branch 'master' into pending-release
2024-07-30 Spike29Merge branch 'Spike29/nomarks' into 'master'
2024-07-29 Spike29Forgot to merge master first, rebuild some maps with...
2024-07-29 Spike29Merge branch 'master' into Spike29/nomarks
2024-07-28 Spike29Rebuild maps whose grate textures had their "surfacepar...
2024-07-28 Spike29Adjust the surfaceparm nomarks shader directive for...
2024-07-28 Spike29Merge branch 'Mario/courtfun_screen_shader' into 'master'
2024-07-28 MarioAdd some missing screen textures to the courtfun shader
2024-07-06 Spike29Bromine: on the roof area, fix some grass too close...
2024-05-12 uisstormkeep: revert stupid skybox edit, better brushes
2024-05-12 Spike29Small cleanups on Bromine:
2024-05-09 Spike29Merge branch 'Spike29/fix_badly_placed_entities' into...
2024-05-08 Spike29Remove duplicate surfaceparm sky directives from map...
2024-05-08 Spike29Remove duplicate surfaceparm sky directives from some...
2024-05-05 Spike29Geoplanetary: fix misplaced dom_controlpoint entities
2024-05-02 uisstormkeep: improve brushwork more, remove random caulk...
2024-05-02 uisstormkeep: reduce overdraw, improve brushwork
2024-04-28 Spike29Trident: fix misaligned textures on some trim patches
2024-04-20 Spike29Opium: fix a visible gap between 2 patches + fix a...
2024-04-17 Spike29Delete the "cubemaps" folder, which was meant to be...
2024-04-16 Spike29Add missing solarpanel to shaderlist.txt
2024-04-14 Spike29Merge branch 'Spike29/opium_update' into 'pending-release'
2024-04-14 Spike29Major Opium update
2024-04-07 Spike29Trident: caulk more invisible surfaces and fix misalign...
2024-04-01 Spike29Implosion: raise item_flag_team entities and fix mispla...
2024-04-01 Spike29Geoplanetary: raise item_flag_team entities
2024-03-31 Spike29Courtfun: fix a badly placed onslaught_controlpoint...
2024-03-31 Spike29Vorix: fix 2 badly placed item_health_big entities
2024-03-31 Spike29Courtfun: fix a badly placed item_shield entity
2024-03-31 Spike29Glowplant: fix badly placed entities (2 item_health_med...
2024-03-31 Spike29Erbium: fix 3 badly placed item_armor_small entities
2024-03-31 Spike29Bromine: fix badly placed entities
2024-03-30 Spike29Solarium: slightly move two item_health_small entities...
2024-03-30 Spike29Merge branch 'master' into pending-release
2024-03-30 Spike29Xoylent: Use common/caulk instead of common/nodraw...
2024-03-30 Spike29Xoylent: Use new q3map2 default light settings
2024-03-30 Spike29SilentSiege: rebuild with q3map2 backsplash disabled
2024-03-30 Spike29Silentsiege: fix nonsolid grates
2024-03-30 bones_was_heresilentsiege: use new q3map2 default light settings
2024-03-30 Spike29Courtfun: fix nonsolid grates
2024-03-30 bones_was_herecourtfun: use new q3map2 default light settings
2024-03-30 Spike29Atelier: fix nonsolid grates
2024-03-30 bones_was_hereatelier: use new q3map2 default light settings
2024-03-30 Spike29Merge branch 'Spike29/solarium' into 'pending-release'
2024-03-30 Spike29Solarium: make all the crate models nonsolid and cover...
2024-03-30 Spike29Merge branch 'Spike29/darkzone' into 'master'
2024-03-30 Spike29Merge branch 'Spike29/trigger_counter_fix'
2024-03-24 Spike29Fuse: fix 2 small visible caulks on a beam in the Stren...
2024-03-24 Spike29Merge branch 'master' into pending-release
2024-03-24 Spike29Merge branch 'Juhu/q3df_misc' into 'master'
2024-03-24 Spike29Add a note about the "speed" key in the target_speed...
2024-03-14 bones_was_hereMerge branch 'bones_was_here/item_bboxes_2' into 'master'
2024-03-14 bones_was_hereentities.ent: update small & medium health & armor...
2024-03-13 Spike29Solarium: fix nonsolid grates
2024-03-13 bones_was_heresolarium: use new q3map2 default light settings
2024-02-21 Spike29Change trigger_counter type to point
2024-01-21 Spike29Merge branch 'master' into pending-release
2024-01-21 bones_was_hereShorten a faux shader parameter to prevent truncation...
2024-01-06 Spike29Update the Bromine screenshot (the grass no longer...
2024-01-01 SpiKeMerge branch 'uis/opt-trident' into 'master'
2024-01-01 uisA lot of changes improving Trident performance
2023-12-23 uisCaulk more
2023-11-08 SpiKeMerge branch 'Spike29/misc_breakablemodel_fix' into...
2023-11-08 SpiKeChange misc_breakablemodel type to point
2023-09-14 Spike29Xoylent: Use common/caulk instead of common/nodraw...
2023-09-14 Spike29Xoylent: Use new q3map2 default light settings
2023-09-14 Spike29Merge branch 'master' into pending-release
2023-08-19 Spike29Stormkeep: use new q3map2 default light settings
2023-08-15 Spike29SilentSiege: rebuild with q3map2 backsplash disabled
2023-08-15 Spike29Silentsiege: fix nonsolid grates
2023-08-15 bones_was_heresilentsiege: use new q3map2 default light settings
2023-08-15 Spike29Fuse: rebuild with q3map2 backsplash disabled
2023-08-15 Spike29Fuse: fix nonsolid grates
2023-08-15 bones_was_herefuse: use new q3map2 default light settings
2023-08-15 Spike29Merge branch 'master' into pending-release
2023-08-15 Spike29Afterslime: rebuild with q3map2 backsplash disabled
2023-08-15 Spike29Final Rage: rebuild with q3map2 backsplash disabled
2023-08-15 bones_was_herefinalrage: use new q3map2 default light settings
2023-08-06 Spike29Darkzone: fix tiny visible caulks + rebuild with q3map2...
2023-08-03 Spike29Courtfun: fix nonsolid grates
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