2002-05-27 |
lordhavoc | attempt at working around a NVIDIA 23.11 TNT driver... |
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2002-05-27 |
lordhavoc | make bbox collisions work again |
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2002-05-27 |
lordhavoc | fix for gl_mesh_maxtriangles not defaulting correctly... |
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2002-05-27 |
lordhavoc | added some smoke to the fire effect (requested for... |
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2002-05-22 |
lordhavoc | fix for uninitialized start/end of trace against bbox... |
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2002-05-22 |
lordhavoc | added RecursiveHullCheckPoint for quicker tracing of... |
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2002-05-22 |
lordhavoc | fix a bunch of pointer type warnings introduced by... |
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2002-05-21 |
lordhavoc | ignore various MSVC files (.opt, .plg, .ncb) and .exe |
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2002-05-21 |
lordhavoc | ignore .o files |
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2002-05-21 |
lordhavoc | added collision.c, cl_collision.c. collision.h, cl_coll... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-05-21 |
lordhavoc | made various things take const pointers (optimizer... |
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2002-05-21 |
lordhavoc | changed Length() call to VectorLength() macro in two... |
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2002-05-21 |
lordhavoc | changed Length() call to VectorLength() macro... insid... |
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2002-05-21 |
lordhavoc | optimized (now does not use a sqrt for each entity... |
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2002-05-21 |
lordhavoc | build for -mwindows (so it doesn't open a console) |
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2002-05-21 |
lordhavoc | validate animations in zym models |
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2002-05-19 |
lordhavoc | fix for really dumb mistake (missing memset) in Mod_Spl... |
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2002-05-16 |
lordhavoc | now fetchs wgl functions |
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2002-05-16 |
lordhavoc | use qglDeleteTextures, not glDeleteTextures |
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2002-05-15 |
lordhavoc | increased MAX_SURFVERTS to hold as many as the surf... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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2002-05-15 |
lordhavoc | reduced skysphere from 2048 triangles to 1024 |
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2002-05-15 |
lordhavoc | directional static lighting support (but not fast yet... |
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2002-05-15 |
lordhavoc | change a lot of calls from gl to qgl |
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2002-05-15 |
lordhavoc | oops forgot to commit this piece of the unsuccessful... |
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2002-05-15 |
lordhavoc | sv_stepheight cvar, SV_Init now calls SV_Phys_Init... |
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2002-05-15 |
lordhavoc | slight optimizations to GL_ConvertColorsFloattoByte |
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2002-05-14 |
lordhavoc | search for GL functions using GetProcAddress on win32... |
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2002-05-14 |
lordhavoc | independent control of gl_mesh_maxtriangles and gl_mesh... |
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2002-05-04 |
lordhavoc | cleaned up and fixed collisions with brush models ... |
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2002-05-04 |
lordhavoc | mostly dynamic GL binding (more needs to be done, but... |
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2002-05-03 |
lordhavoc | reverted embedded-in-other-object behavior to sticking... |
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2002-05-03 |
lordhavoc | hopefully this fixes the problem in TNT drivers with... |
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2002-04-30 |
lordhavoc | i is not longer an unsigned short in Palette_Setup8to24 |
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2002-04-30 |
lordhavoc | more cleaning - glTexParameterf replaced with glTexPara... |
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2002-04-30 |
lordhavoc | changed texrgbscale to int rather than float, this... |
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2002-04-30 |
lordhavoc | no longer uses glColor3f at all |
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2002-04-30 |
lordhavoc | disabled lookup of unused multitexture function (glMult... |
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2002-04-30 |
lordhavoc | disabled lookup of unused multitexture function (glMult... |
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2002-04-28 |
lordhavoc | fix for misparsing of sound length in "data" chunk... |
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2002-04-28 |
lordhavoc | some cleaning which seems to have fixed (I hope?) a... |
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2002-04-28 |
lordhavoc | fix for savegames containing newlines inside strings... |
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2002-04-28 |
lordhavoc | minor cleaning of obsolete protocol stuff (svc_fog... |
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2002-04-12 |
lordhavoc | cleaned up the newlines (carriagereturn carriagereturn... |
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2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
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2002-04-11 |
lordhavoc | timerefresh works more sanely again |
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2002-04-06 |
lordhavoc | added back the hacky NAT routing fix since it actually... |
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2002-04-05 |
lordhavoc | MSG_Read functions are never used inside if's anymore... |
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2002-04-05 |
lordhavoc | minor cleanup/simplification (though a bit of a de... |
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2002-04-01 |
lordhavoc | newline change? |
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2002-04-01 |
lordhavoc | removed hacky network code that tried to make DP work... |
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2002-04-01 |
lordhavoc | fix for dedicated server spewing error about cl_avidemo |
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2002-03-30 |
lordhavoc | added cl_avidemo cvar (saves a series of tga images... |
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2002-03-30 |
lordhavoc | forgot to commit this before |
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2002-03-30 |
lordhavoc | force filenames to lowercase in listdirectory code... |
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2002-03-27 |
lordhavoc | -lXIE does not seem to be necessary, disabled (but... |
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2002-03-27 |
lordhavoc | removed fog shaderstage, merged it into the normal... |
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2002-03-27 |
lordhavoc | reorganized shader rendering calls to process the whole... |
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2002-03-27 |
lordhavoc | smoke is alpha again (not additive), rather dark in... |
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2002-03-27 |
lordhavoc | massive speedups (removed a few 256k memsets) |
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2002-03-27 |
lordhavoc | added some (not yet used) key config menu code, part... |
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2002-03-26 |
eviltypeguy | Added newline at end for lame gcc versions ;) |
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2002-03-26 |
molivier | Some menu customizations for BloodBath |
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2002-03-26 |
molivier | Fixed PF_registercvar |
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2002-03-26 |
lordhavoc | minor speed increase in surface shaders, by splitting... |
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2002-03-25 |
lordhavoc | updated MSVC and mingw files to compile filematch.c |
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2002-03-25 |
lordhavoc | now loads gamedir/*.pak instead of gamedir/pak#.pak... |
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2002-03-25 |
lordhavoc | reduced the drawqueue buffer from 1mb to 256k (really... |
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2002-03-25 |
lordhavoc | seed the random number generator with the current time... |
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2002-03-25 |
molivier | DarkPlaces should always wait for connections in BloodB... |
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2002-03-22 |
molivier | A few minor changes for BloodBath support (including... |
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2002-03-20 |
lordhavoc | cleaned up nehahra demo list |
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2002-03-20 |
lordhavoc | added -bloodbath game |
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2002-03-20 |
lordhavoc | fix for CreatePath creating a directory of the drive... |
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2002-03-20 |
lordhavoc | fixed options menu item count (thanks Elric) |
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2002-03-17 |
lordhavoc | added EF_STARDUST effect (showering golden sparks,... |
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2002-03-17 |
lordhavoc | fix for EF_FLAME and lots of other bugs with 16bit... |
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2002-03-16 |
lordhavoc | changed protocol back to using float coordinates, unles... |
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2002-03-16 |
lordhavoc | added note not to use athlon optimizations in current... |
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2002-03-16 |
lordhavoc | whitespace |
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2002-03-16 |
lordhavoc | don't do down traces if sitting on the floor of world... |
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2002-03-16 |
lordhavoc | Check bbox for overlap even on bmodels again (disabling... |
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2002-03-15 |
lordhavoc | darkened blood |
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2002-03-14 |
lordhavoc | changed blood settings (note: these are saved cvars... |
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2002-03-14 |
lordhavoc | randomized blood and smoke color a bit (darker/brighter... |
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2002-03-14 |
lordhavoc | Hide no such frame warning if developer is off |
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2002-03-14 |
lordhavoc | workaround for absolutely empty sprites (Nehahra s_null... |
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2002-03-14 |
molivier | Removed references to r_particles.c |
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2002-03-14 |
lordhavoc | Merged r_particles.c back into cl_particles.c to reduce... |
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2002-03-14 |
lordhavoc | MOVETYPE_STEP entities should now fall when support... |
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2002-03-14 |
lordhavoc | skip bbox check on bmodels because it is fast enough... |
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2002-03-13 |
lordhavoc | sprite code now uses left vector instead of right,... |
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2002-03-13 |
lordhavoc | fog water when r_wateralpha is 1 |
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2002-03-13 |
lordhavoc | greatly improved chances of an entity being visible... |
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2002-03-13 |
lordhavoc | fix for fall-through-floor-when-embedded-in-another... |
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2002-03-13 |
lordhavoc | added athlon CPU choice (for gcc 2.96 and up) |
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2002-03-13 |
lordhavoc | fixed grenades to behave more like quake again (60... |
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2002-03-13 |
lordhavoc | knight/scrag/vore trail effects are half as intense now |
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2002-03-13 |
lordhavoc | whoever last modified this forgot a rather important ; |
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