2012-07-31 |
Samual Lenks | Cleanup debugging, plus add zscale cvar for attack... |
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2012-07-31 |
Samual Lenks | New/better force calculations, now players shouldn... |
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2012-07-31 |
Samual Lenks | Add damageinfo |
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2012-07-31 |
Samual Lenks | Now change back the multiplier |
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2012-07-31 |
Samual Lenks | Fix proper distance checking for splash/jump radiuses |
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2012-07-31 |
Samual Lenks | just have full multiplier for jump shots until I figure... |
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2012-07-31 |
Samual Lenks | Fix minor bug |
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2012-07-31 |
Samual Lenks | Now update all the balance configs with the new cvars |
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2012-07-31 |
Samual Lenks | Begin refactoring all cvars for laser |
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2012-07-30 |
Samual Lenks | Implementing whole new damage management system for... |
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2012-07-30 |
Samual Lenks | More work on laser |
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2012-07-29 |
Samual Lenks | Code cleanup, plus begin rewritting the jump/splash... |
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2012-07-29 |
Samual | Merge remote-tracking branch 'origin/master' into samua... |
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2012-07-28 |
Samual | Clean up code |
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2012-07-28 |
Samual Lenks | Make XPM balance match normal balance |
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2012-07-28 |
Samual Lenks | New default settings for Blaster attack (should be... |
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2012-07-28 |
Samual Lenks | Implement new primary effect for Blaster-- MESSY MESSY... |
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2012-07-27 |
Jakob MG | its allliiiivvvveeeeee. vehicle_bumblebee now mostly... |
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2012-07-26 |
Jakob MG | Make ons a proper mutator, give it a optional, alternat... |
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2012-07-26 |
Jakob MG | Centerprint & sound warning when ONS generator is not... |
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2012-07-26 |
Jakob MG | Do not use both .think and InitializeEntity got ONS... |
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2012-07-26 |
Jakob MG | Drop ONS generator/controlpoints to floor. Use setattac... |
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2012-07-26 |
Samual Lenks | Working more on the effect |
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2012-07-26 |
Samual | Make it ACTUALLY use the proper spread |
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2012-07-26 |
Samual | Begin working on a new effect for laser using polygons |
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2012-07-26 |
Samual Lenks | Merge remote-tracking branch 'origin/master' into samua... |
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2012-07-25 |
Rudolf Polzer | fix "cm" variable |
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2012-07-25 |
Rudolf Polzer | fix warnings |
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2012-07-25 |
Rudolf Polzer | for new players, set a random color at menuqc startup |
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2012-07-25 |
Rudolf Polzer | player color selector adjustments as suggested by Morph... |
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2012-07-25 |
Rudolf Polzer | fix description of forcecolor |
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2012-07-25 |
Rudolf Polzer | typo fix |
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2012-07-25 |
Rudolf Polzer | Merge remote-tracking branch 'origin/master' into divVe... |
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2012-07-24 |
Samual Lenks | Merge remote-tracking branch 'origin/master' into samua... |
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2012-07-24 |
Samual Lenks | Use MOVE_NOMONSTERS for tracing visibility instead... |
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2012-07-24 |
Samual Lenks | Rename laser to blaster part 1 |
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2012-07-24 |
Samual Lenks | Remove stupid comment |
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2012-07-24 |
Jakob MG | New lock mode for raptor, rebalance |
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2012-07-24 |
Jakob MG | g_vehicle_name 1/0 do dis/en-anble specific vehicles... |
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2012-07-24 |
Rudolf Polzer | Merge branch 'master' of http://de.git.xonotic.org... |
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2012-07-24 |
Rudolf Polzer | fix game completion ratio when there is no fraglimit |
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2012-07-24 |
Samual | Begin attempting to support warpzones |
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2012-07-24 |
Samual | More stuff and things |
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2012-07-24 |
Samual | More consistency |
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2012-07-24 |
Samual | Consistency, consistency, consistency! |
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2012-07-24 |
Samual | Major cleanup/rewritting of laser code |
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2012-07-24 |
Samual Lenks | Cleanup more, plus make the direct hit damage calculati... |
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2012-07-24 |
Samual Lenks | Even newer debug prints |
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2012-07-24 |
Samual Lenks | New debug prints |
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2012-07-23 |
Samual Lenks | Make the minstanex use the new blaster as well |
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2012-07-23 |
Samual Lenks | Fix the distance calculation to be more consistent... |
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2012-07-23 |
Samual Lenks | Fix melee |
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2012-07-23 |
Samual Lenks | Finish up the aiming code |
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2012-07-23 |
Samual Lenks | Working on aiming for bots |
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2012-07-23 |
Samual Lenks | Enable the debug effect for melee until I can move... |
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2012-07-23 |
Samual Lenks | I forgot some gauntlet/melee stuff-- fixed. |
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2012-07-23 |
Samual Lenks | Better default balance settings for blaster |
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2012-07-23 |
Samual Lenks | FINALLY fix the effect -- plus, add the proper cvars... |
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2012-07-23 |
Samual | Remove old debug |
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2012-07-23 |
Samual | Begin updating the cvars |
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2012-07-23 |
Samual Lenks | Stuff and things |
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2012-07-23 |
Samual Lenks | Crude implementation of melee ripped from shotgun |
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2012-07-23 |
Samual Lenks | Shotgun is no longer a spawn weapon :D |
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2012-07-23 |
Samual Lenks | Fix compile error |
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2012-07-23 |
Samual Lenks | Shotgun is no longer a "normal" weapon |
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2012-07-23 |
Samual Lenks | Whoops, forgot some gauntlet stuff |
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2012-07-23 |
Samual Lenks | Remove gauntlet files |
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2012-07-23 |
Samual Lenks | Remove guantlet entirely from code |
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2012-07-23 |
Samual Lenks | Even more cleanup |
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2012-07-23 |
Samual | More cleanup, plus make the direct hit multiplier equat... |
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2012-07-23 |
Samual Lenks | Trying to fix the damn effect... I hate makevectors() |
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2012-07-22 |
Samual Lenks | Clean up the code a little |
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2012-07-22 |
Samual Lenks | New effect spread calculation for CSQC particle effect... |
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2012-07-22 |
Samual Lenks | Finishing up the spread work by adding new multiplier... |
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2012-07-22 |
Samual | Refining the spread even more |
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2012-07-22 |
Samual Lenks | More work on spread handling |
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2012-07-21 |
Samual Lenks | Begin implementing new spread method for shockwave... |
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2012-07-21 |
Samual Lenks | New "IsVisible" tracing method for detecting whether... |
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2012-07-21 |
Samual Lenks | Merge remote-tracking branch 'origin/master' into samua... |
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2012-07-21 |
Rudolf Polzer | Merge remote-tracking branch 'origin/master' into divVe... |
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2012-07-21 |
Samual Lenks | New function for retrieving the location of each corner... |
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2012-07-21 |
Samual Lenks | Don't heal dead players |
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2012-07-21 |
Samual Lenks | Add toggle option for old and new laser behavior |
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2012-07-21 |
Samual Lenks | Merge remote-tracking branch 'origin/master' into samua... |
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2012-07-13 |
Rudolf Polzer | compile fix |
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2012-07-13 |
Rudolf Polzer | Merge branch 'master' of http://de.git.xonotic.org... |
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2012-07-13 |
Rudolf Polzer | also add DistributeEvenly_GetRandomized for randomized... |
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2012-07-10 |
Jakob MG | stfu fteqcc |
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2012-07-10 |
Jakob MG | Merge branch 'master' of git://nl.git.xonotic.org/xonot... |
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2012-07-10 |
Jakob MG | remove nexuiz logo from raptor texture, remove raptor... |
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2012-07-10 |
Jakob MG | Some preparations to enable bot's to use vehicles |
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2012-07-06 |
Rudolf Polzer | wrong, 0.34 is best. If scores are TOTALLY imbalanced... |
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2012-07-06 |
Rudolf Polzer | scorefactor 0.5 is too much; default to 0.25; also... |
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2012-07-06 |
Rudolf Polzer | my code broke forced team balance, and that code was... |
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2012-07-06 |
Rudolf Polzer | some nasty code to hinder winner team joining ;) |
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2012-07-06 |
Rudolf Polzer | simplify :) |
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2012-07-06 |
Rudolf Polzer | simplify g_balance_teams_prevent_imbalance (now it... |
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2012-07-06 |
Rudolf Polzer | track how far completed the game is (var: game_completi... |
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2012-07-05 |
Jakob MG | Fix simple items shader |
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2012-06-26 |
Jakob MG | Make spectating vehicle work, a little (chase is now... |
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next |