2010-11-20 |
vortex | CL_VM_GetLight: allow 2'nd optional parm which sets... |
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2010-11-20 |
havoc | print more useful data when a corrupt input packet... |
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2010-11-20 |
divverent | fix camera texture colors |
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2010-11-19 |
havoc | don't load corrupt wav files |
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2010-11-19 |
havoc | fix fog on particles (premultiplied alpha change was... |
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2010-11-19 |
havoc | allow loading DXT2 and DXT4 dds files |
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2010-11-19 |
havoc | particle rendering now uses premultiplied alpha (texture is |
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2010-11-19 |
havoc | now that performance of cl_decals_newsystem is not... |
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2010-11-19 |
havoc | do not generate vertexposition/vertexmesh arrays in |
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2010-11-19 |
havoc | optimize prologic inversion, it was really showing... |
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2010-11-19 |
havoc | match sound radius in Quake 1.01, where it was effectiv... |
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2010-11-19 |
havoc | change default snd_soundradius back to 1000, matching... |
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2010-11-18 |
havoc | for purposes of better compatibility with proquake... |
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2010-11-18 |
havoc | changed default status output to match ProQuake 4.51 |
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2010-11-18 |
havoc | don't spam warnings about bogus frame numbers in states... |
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2010-11-18 |
havoc | fix proquake rcon replies - use NetConn_Write, not... |
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2010-11-18 |
havoc | added server support for proquake rcon when running... |
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2010-11-17 |
divverent | developer_extra: also spam some messages during model... |
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2010-11-16 |
vortex | playvideo: cl_video_keepaspectratio == 2 will do clip... |
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2010-11-14 |
havoc | illuminated surfaces are now sorted by texture, giving... |
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2010-11-14 |
havoc | rename meshes to draws in r_speeds report |
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2010-11-13 |
havoc | fix some HLSL errors |
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2010-11-13 |
divverent | avoid NULL pointer access if a surface had an unsupport... |
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2010-11-13 |
divverent | show more detail in "has no triangles" and "has no... |
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2010-11-13 |
havoc | skip zero triangle batches, for good measure |
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2010-11-13 |
havoc | fix wrong-texture rendering in stonekeep where a 0... |
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2010-11-13 |
havoc | use less R_Mesh_ResetTextureState calls for more perfor... |
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2010-11-13 |
havoc | render shownetgraph much faster by drawing an entire... |
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2010-11-13 |
havoc | fix some warnings |
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2010-11-12 |
divverent | fix leaked font fallbacks |
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2010-11-12 |
divverent | Store the data pointer and free it on Font_UnloadFont |
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2010-11-12 |
divverent | Free the data of each font attachment in Font_UnloadFont |
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2010-11-11 |
divverent | be more clear in the overflow message of OGG_FetchSound |
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2010-11-11 |
havoc | fix serious bug with stencil shadows from world caused... |
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2010-11-09 |
vortex | add joy_axiskeyevents cvar which turns on engine-side... |
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2010-11-07 |
divverent | DPrint the LHNET_Read and LHNET_Write errors (as they... |
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2010-11-07 |
divverent | new shader parameter "dppolygonoffset <factor> <offset... |
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2010-11-06 |
divverent | fix a small bug regarding bobfall |
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2010-11-05 |
divverent | add -framework IOKit to allow changing mouse accelerati... |
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2010-11-05 |
divverent | copy the apple_mouse_noaccel hack into vid_sdl too |
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2010-11-04 |
divverent | remove some stupid \n chars in infobar strings |
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2010-11-04 |
divverent | win32: don't use select() for waiting, use Sleep()... |
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2010-10-31 |
vortex | new m_newmap() MenuQC function which gets executed... |
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2010-10-31 |
vortex | remove unnecessary Con_Printf |
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2010-10-30 |
vortex | R_CompleteLightPoint: more correct sampling |
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2010-10-30 |
vortex | fix SHADERSTATICPARMS_COUNT to right value |
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2010-10-30 |
vortex | For lightgrid sampling move lightstyle[0] applying... |
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2010-10-30 |
divverent | offsetmapping: make it work on ATI Radeon 9500-9800... |
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2010-10-29 |
divverent | fix some warnings |
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2010-10-29 |
divverent | add a "dummy protocol" support |
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2010-10-29 |
vortex | oops, video texture unlinking was accidentally removed... |
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2010-10-29 |
vortex | cvar "cl_video_keepaspectratio" which scales fullscreen... |
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2010-10-29 |
divverent | I suppose 0xE000 is a valid fontmap char... so render... |
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2010-10-29 |
divverent | don't translate \0 to \uE000 when receiving that keycod... |
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2010-10-29 |
divverent | fix one issue with textshadow moving oddly around in... |
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2010-10-28 |
havoc | fix MSVC2008 compilation again |
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2010-10-22 |
divverent | explain more why physics_ode is 0 by default |
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2010-10-22 |
divverent | fix a warning in ODE code |
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2010-10-22 |
divverent | ODE: if we enable it by default on Win32, we should... |
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2010-10-22 |
vortex | Fix nasty bug with dp_fonts structure expanding, once... |
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2010-10-22 |
havoc | added GAME_MOONHELM |
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2010-10-22 |
havoc | enable ODE dll support by default on windows |
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2010-10-21 |
divverent | new .gitattributes file, no visible change |
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2010-10-19 |
divverent | fix in entity teleport detection of FlyMove |
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2010-10-19 |
divverent | new r_stereo modes (horiz and vert split) |
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2010-10-19 |
divverent | fix a D3D compile error |
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2010-10-19 |
divverent | make getsurface* not animate vertices if the model... |
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2010-10-18 |
divverent | as the SSE bug seems fixed now, use SSE in MSVC builds... |
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2010-10-18 |
divverent | experimental: do not auto allocate a skeletonobject... |
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2010-10-18 |
divverent | fix a Mem_Free(NULL) warning |
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2010-10-18 |
vortex | fix a crash in R_CompleteLightPoint during rtworld... |
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2010-10-18 |
vortex | Properly unlink video texture and suspend videos on... |
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2010-10-18 |
vortex | R_CompleteLightPoint bugfixed, dynamic lights actually... |
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2010-10-17 |
vortex | Fix sprites whose name begins from ! (assumed lit sprit... |
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2010-10-17 |
vortex | add sv_gameplayfix_nostepmoveonsteepslopes which preven... |
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2010-10-17 |
divverent | fix two types to hopefulyl compile on MSVC |
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2010-10-17 |
divverent | fix typo |
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2010-10-17 |
divverent | quick and dirty fix of allocation of array buffers |
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2010-10-16 |
divverent | extension (does this need a QC extension name?): allow... |
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2010-10-16 |
divverent | try fixing the SSE skeletonobjects case |
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2010-10-16 |
divverent | only enable SSE if __GNUC__ for the moment... needs... |
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2010-10-15 |
divverent | PolygonBegin: support a third argument "is2d"; fix... |
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2010-10-15 |
divverent | R_BeginPolygon: if done in 3D stage, make sure depth... |
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2010-10-15 |
divverent | only apply the CFLAGS_CRYPTO to the crypto compile... |
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2010-10-15 |
divverent | Cryptographic authentication support for the d0_blind_i... |
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2010-10-14 |
divverent | move EXACTSPECULARMATH to the "lightweight" permutation... |
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2010-10-14 |
divverent | add back VorteX's "lightweight shader parameter" system... |
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2010-10-13 |
vortex | remove r_glsl_saturation_redcompensate, as it's conside... |
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2010-10-13 |
vortex | Added dp_waterscroll <scale> <speed> shader keyword... |
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2010-10-13 |
vortex | add r_glsl_saturation_redcompensate optional effect... |
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2010-10-13 |
divverent | hope the scissor code is fine now |
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2010-10-13 |
vortex | bring old R_Shadow_ScissorForBBox code (new code still... |
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2010-10-13 |
divverent | oops, scissormode wasn't meant to be CVAR_SAVE |
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2010-10-13 |
divverent | shut up a gcc warning |
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2010-10-13 |
divverent | fix D3D scissoring |
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2010-10-13 |
divverent | fix another typo in the water rendering improvement |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = scissor only, 2... |
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2010-10-13 |
divverent | adjust for left handed coordinate system in a reflected... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-10-13 |
divverent | "cl_movement_replay 0" to disable the built-in prediction |
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