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xonotic/darkplaces.git
2004-03-31
havoc
now supports missing models
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2004-03-28
havoc
*** empty log message ***
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2004-03-26
molivier
The portable_samplepair_t structure has no need to...
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2004-03-26
molivier
Removed a couple of useless inclusions
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2004-03-25
havoc
include <> above ""
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2004-03-25
molivier
Moved the WAV loading code out of "snd_mem.c". Removed...
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2004-03-24
molivier
Factorized some code in the shared library loaders
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2004-03-24
molivier
Fixed the sounds not being advanced in time while not...
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2004-03-23
havoc
rtlights shouldn't do anything with sky and water ...
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2004-03-23
molivier
Fixed the WAV file loading code (loopstart was always...
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2004-03-23
molivier
Ogg vorbis streaming support; the code decides whether...
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2004-03-23
molivier
Added a mempool parameter to FS_LoadFile
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2004-03-23
havoc
fixed a memory leak if an image file loaded but failed...
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2004-03-22
havoc
commented out mini scoreboard in nexuiz hud
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2004-03-22
havoc
fixed two warnings on glGetDoublev calls
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2004-03-22
havoc
q3bsp pvs works again (was checking loadmodel when...
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2004-03-22
havoc
worked around an ATI driver bug with glColor during...
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2004-03-22
havoc
fix scissoring bugs with r_shadow_realtime_dlight ...
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2004-03-22
havoc
uncommented a lot of GL functions
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2004-03-19
havoc
removed -fexpensive-optimizations (which is turned...
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2004-03-18
havoc
fixed 'black models' bugs in RecursiveLightPoint code
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2004-03-18
havoc
fixed r_fullbright
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2004-03-17
havoc
expanded cl_max_beams from 24 to 256
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2004-03-17
havoc
bsp model shadows are now enlarged by r_shadow_projectd...
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2004-03-16
havoc
*** empty log message ***
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2004-03-16
havoc
optimized away most texmatrix comparisons (now checks...
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2004-03-16
coderjoe
fix newlines
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2004-03-16
havoc
doubled brightness of most dlights, and halved brightne...
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2004-03-16
havoc
added a note to optimize the MAX_DLIGHTS loop somehow
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2004-03-15
havoc
optimized R_Mesh_State to only update most settings...
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2004-03-15
molivier
Renamed ogg.[ch] to snd_ogg.[ch]
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2004-03-15
havoc
enabled USETEXMATRIX because it wasn't broken after...
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2004-03-15
molivier
Removed the little endian -> native endian conversion...
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2004-03-15
molivier
Made use of the common functions BuffLittle{Short,Long...
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2004-03-15
havoc
3d texcoords now must use rmeshstate_t.pointer_texcoord...
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2004-03-15
havoc
reorganized texture setup code in R_Shadow_RenderLighti...
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2004-03-14
havoc
fixed 2d attenuation texturing (it was all black due...
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2004-03-14
havoc
added a tip about using the color control menu to calib...
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2004-03-14
havoc
got rid of Cshader system as it really wasn't helping...
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2004-03-13
havoc
don't draw lighting on sky and water
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2004-03-13
havoc
merged static and dynamic rtlight handling almost entir...
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2004-03-13
havoc
added texmatrix[] to rmeshstate_t and removed R_Mesh_Te...
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2004-03-13
havoc
fixed gl_paranoid warnings in R_DrawQueue
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2004-03-13
havoc
fixed gl_paranoid warnings caused by gl_texture_anisotr...
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2004-03-13
black
DP should read the config files correcly again now.
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2004-03-13
havoc
*** empty log message ***
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2004-03-13
havoc
added const to most parameters to Mod_ShadowMesh_AddMesh
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2004-03-13
havoc
q3bsp rendering now uses visframe instead of markframe...
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2004-03-11
molivier
Changed the way DP detects and handles the CPU endianes...
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2004-03-11
havoc
removed special GAME_FNIGGIUM default for con_forcewhil...
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2004-03-10
havoc
now calls GL_LockArrays manually around each R_Mesh_Dra...
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2004-03-10
havoc
removed r_shadow_showtris (superseded by r_showtris)
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2004-03-10
havoc
merged CL_ColorPointer into R_Mesh_State
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2004-03-10
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R_Mesh_State_Texture and GL_VertexPointer merge once...
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2004-03-10
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GL_Color no longer interacts with GL_ColorPointer ...
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2004-03-10
havoc
now supports GL_EXT_stencil_two_side extension (found...
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2004-03-10
havoc
sorted extension list again
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2004-03-10
havoc
added DP_SV_ROTATINGBMODEL extension to list
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2004-03-10
havoc
added a few items to the client features list
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2004-03-10
havoc
added -benchmark commandline option
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2004-03-10
havoc
added showtime/showtime_format and showdate/showdate_fo...
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2004-03-10
havoc
added convenience function Sys_TimeString which calls...
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2004-03-10
havoc
added an extern for cmdline cvar
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2004-03-10
havoc
added Print versions of Printf functions and made all...
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2004-03-10
havoc
clean up an unnecessary snprintf
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2004-03-09
havoc
added scr_conforcewhiledisconnected cvar so it is possi...
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2004-03-09
havoc
"edict" command no longer crashes if given -1 as edict...
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2004-03-09
havoc
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2004-03-09
havoc
reorganized SV_FlyMove to merge the two paths (new...
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2004-03-09
havoc
worked around curve collision problems by doing special...
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2004-03-09
havoc
now supports loading skybox specified by q3 sky shaders
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2004-03-09
havoc
fix saving of rtlights files (everything past cubemap...
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2004-03-07
havoc
fix two signed/unsigned comparison warnings
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2004-03-07
havoc
*** empty log message ***
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2004-03-06
havoc
*** empty log message ***
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2004-03-06
havoc
con_notify is now measured in cl.time, not realtime...
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2004-03-05
molivier
Don't use coronas for muzzleflashes
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2004-03-05
havoc
no view tilt when dead in GAME_FNIGGIUM
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2004-03-05
havoc
fixed noclipping rendering nothing (there was no vis...
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2004-03-05
havoc
improve console text parsing a little (now handles...
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2004-03-04
havoc
fix monsters ignoring player underwater if a bmodel...
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2004-03-04
molivier
Fixed key bindings menu (we have a range of 1024 key...
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2004-03-04
molivier
Removed a few warnings in MSVC6
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2004-03-04
havoc
separate collision curve geometry from rendering, this...
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2004-03-04
havoc
implemented r_subdivisions_ cvars to control q3bsp...
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2004-03-04
havoc
fix r_editlights_edit not accepting some commands
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2004-03-04
havoc
r_showtris is now a float cvar which controls intensity...
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2004-03-03
havoc
made r_showtris transparent (quite faint actually)...
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2004-03-03
havoc
fix Q3BSP submodels to have no GetPVS function (or...
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2004-03-03
havoc
fixed bmodel realtime lighting/shadowing render crashes...
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2004-03-03
havoc
added r_showtris
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2004-03-03
havoc
realtime dlight shadows are now nearly the speed of...
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2004-03-02
havoc
temporarily disabled compiled rtlights (they'll make...
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2004-03-02
havoc
fix rtlights cubemapname load/save
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2004-03-02
havoc
fix the inverted bumps on some surfaces (no longer...
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2004-03-02
havoc
forgot to init the effects variable in the light parser
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2004-03-02
havoc
dlights using light_lev now need the PFLAG_FULLDYNAMIC...
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2004-03-01
havoc
more cleanups of R_RenderScene (now r_view_ variables...
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2004-03-01
havoc
remove unused variable i in V_ParseDamage
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2004-03-01
havoc
remove unused variable i in CL_ParseStartSoundPacket
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