2002-02-15 |
lordhavoc | made smoke/blood texture a little brighter |
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2002-02-15 |
lordhavoc | validate more when loading zymotic models, also reverse... |
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2002-02-15 |
lordhavoc | made corona texture brighter, and rendering of it darke... |
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2002-02-15 |
lordhavoc | double precision RecursiveHullCheck |
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2002-02-15 |
lordhavoc | cleaned up zym cruft from debugging |
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2002-02-15 |
lordhavoc | added Cvar_SetQuick and Cvar_SetValueQuick (both take... |
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2002-02-15 |
lordhavoc | fixed rotating+moving pushers (teleport ball in end... |
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2002-02-14 |
lordhavoc | fixed zymotic model transforms (lots of cruft leftover... |
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2002-02-07 |
eviltypeguy | Remove pointless and wasteful variable assignment |
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2002-02-05 |
lordhavoc | check if model is NULL when doing trace checking |
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2002-02-05 |
lordhavoc | cleaned up entity culling in server code, implemented... |
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2002-02-04 |
molivier | Updated DSP file. Fixed a bunch of warnings with MSVC6 |
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2002-02-03 |
lordhavoc | fixed numerous bugs in SV_Trace_Toss |
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2002-02-03 |
lordhavoc | removed steporigin etc, they aren't used anymore |
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2002-02-03 |
lordhavoc | removed decals |
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2002-02-03 |
lordhavoc | rearranged r_speeds report a bit, and split up reportin... |
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2002-02-03 |
lordhavoc | changed back to profiling, with optimizations, and... |
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2002-02-03 |
lordhavoc | fixed monster interpolation in normal quake, which... |
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2002-02-03 |
lordhavoc | passing 0 time to CL_AllocDlight now gives a die time... |
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2002-02-03 |
lordhavoc | muzzleflashs do not keep stacking up on consecutive... |
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2002-02-03 |
lordhavoc | moved viewmodel rendering to avoid polluting the main... |
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2002-02-03 |
lordhavoc | removed some old commented out code |
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2002-02-03 |
lordhavoc | lights should not decay now when console is down (pausi... |
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2002-02-03 |
lordhavoc | changed explosion color calculations, they look much... |
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2002-02-03 |
lordhavoc | made coronas small and intense, much more noticable now |
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2002-02-02 |
lordhavoc | coronas now scale with the light radius |
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2002-02-01 |
knghtbrd | cgame.c:60: warning: implicit declaration of function... |
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2002-02-01 |
knghtbrd | cgamevm.h:11:6: no newline at end of file, fixed. |
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2002-02-01 |
lordhavoc | added gib shower effect, they leave no trails but make... |
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2002-02-01 |
lordhavoc | added CGVM_Stain function |
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2002-02-01 |
lordhavoc | removed unnecessary if in setting up divide table for... |
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2002-02-01 |
molivier | Removed warnings in MSVC6. Updated the DSP file. |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-31 |
lordhavoc | qsockets are now dynamically allocated/freed, this... |
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2002-01-30 |
eviltypeguy | Fix for memset glibc bug crash |
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2002-01-29 |
lordhavoc | changed free(dat) to Mem_Free(dat) (EWWW I HAD A FREE... |
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2002-01-28 |
lordhavoc | replaced a bunch of one-line 3-statement while loops... |
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2002-01-27 |
lordhavoc | fix problem with dynamic lights on lightmaps wider... |
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2002-01-27 |
lordhavoc | halved corona size |
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2002-01-27 |
lordhavoc | added coronas (glow) to dynamic lights |
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2002-01-27 |
lordhavoc | added gl_mesh_dupetransverts cvar (found it is a slowdo... |
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2002-01-26 |
lordhavoc | additive water |
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2002-01-26 |
lordhavoc | made most particles additive (speedup in fog) |
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2002-01-26 |
lordhavoc | made explosions additive, softened edges (hacky but... |
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2002-01-26 |
lordhavoc | changed most #define macros to use (,,,) format instead... |
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2002-01-26 |
lordhavoc | got rid of cl_glowinglightning cvar, lightning no longe... |
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2002-01-26 |
lordhavoc | made "entities" command show scale and alpha |
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2002-01-26 |
lordhavoc | renamed R_GetFragmentLocation to R_FragmentLocation |
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2002-01-26 |
lordhavoc | due to Mercury's insistance you can disable bobbing... |
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2002-01-25 |
molivier | Updated MSVC6 project files. Vanilla MSVC6 doesn't... |
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2002-01-25 |
lordhavoc | added back intermission overlays (oops) |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-22 |
lordhavoc | moved CHECKGLERROR to detect errors *after* rather... |
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2002-01-22 |
lordhavoc | made lights half as bright |
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2002-01-22 |
lordhavoc | make dedicated work again |
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2002-01-22 |
lordhavoc | fake answers for R_GetFragmentLocation when running... |
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2002-01-22 |
lordhavoc | models don't allocate a texture pool when running dedicated |
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2002-01-22 |
lordhavoc | more thorough checking of 'this should never happen... |
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2002-01-22 |
lordhavoc | flush unused models when running dedicated server |
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2002-01-22 |
lordhavoc | fixed 4 warnings in MSVC related to assigning -1000... |
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2002-01-21 |
lordhavoc | removed a lot of memory checks now that it works again |
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2002-01-21 |
lordhavoc | fix for bug in memory checking |
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2002-01-21 |
lordhavoc | yet more memory testing |
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2002-01-21 |
lordhavoc | changed way windings are allocated, may fix memory... |
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2002-01-21 |
lordhavoc | added some memory corruption checks, trying to find... |
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2002-01-19 |
lordhavoc | improved error reporting on memory functions |
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2002-01-19 |
lordhavoc | rearranged error checking during portal building so... |
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2002-01-19 |
lordhavoc | moved cl_visedicts to r_refdef.entities |
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2002-01-18 |
lordhavoc | cleaned up a lot of particle rendering properties ... |
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2002-01-18 |
lordhavoc | minor optimization to fogged decal rendering |
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2002-01-18 |
lordhavoc | view model is no longer fully fogged (it was a divide... |
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2002-01-18 |
lordhavoc | grenades no longer stick when you fire down a slope |
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2002-01-17 |
molivier | Fixed a couple of warnings on MSVC6 |
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2002-01-17 |
lordhavoc | removed no longer used static light parsing code |
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2002-01-17 |
lordhavoc | made directional static lighting work, then disabled... |
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2002-01-17 |
lordhavoc | removed (experimental, and broken) particles with polyg... |
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2002-01-16 |
lordhavoc | changed behavior about 'Bad Surfaces Extents', now... |
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2002-01-16 |
lordhavoc | updated project to match added/removed files |
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2002-01-16 |
lordhavoc | hushed unitialized warning on end in cl_particles.c... |
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2002-01-16 |
lordhavoc | fix for missing (byte *) cast, and fix for WIN32 functi... |
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2002-01-16 |
lordhavoc | fixed a typo in cl_particles.c that happened to work... |
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2002-01-16 |
lordhavoc | forgot to remove these |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-29 |
eviltypeguy | Small fixes to tab completion |
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2001-12-17 |
knghtbrd | -safe now does something approximately close to correct... |
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2001-12-13 |
lordhavoc | forgot to add this |
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2001-12-05 |
molivier | Updated MSVC6 project files |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-11-12 |
lordhavoc | reenabled some invisible entity checking (probably... |
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2001-11-12 |
lordhavoc | added comments about use of the functions, and regroupe... |
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2001-11-08 |
lordhavoc | got rid of two trigraph warnings in gcc 3.0 |
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2001-11-08 |
lordhavoc | changed swapintblock loop to hopefully get rid of a... |
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2001-11-08 |
lordhavoc | fix for gcc 3.0 warnings on MSG_ReadByte in function... |
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2001-11-06 |
molivier | Added MSVC6 project files |
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2001-11-02 |
lordhavoc | two-layer sky rendering now uses GL_ARB_texture_env_com... |
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2001-11-02 |
lordhavoc | fixed gl_combine so it is enabled by default (if present) |
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2001-11-02 |
lordhavoc | removed support for GL_SGIS_multitexture (ancient) |
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2001-11-02 |
lordhavoc | minor buffer-size-safe improvement in Sys_Printf, and... |
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2001-11-02 |
lordhavoc | possible improvement to keep camera out of walls (still... |
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2001-11-02 |
lordhavoc | corrected a typo in a comment referring to the e4 hall... |
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