]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2016-06-18 MarioReset player's buff time to 0 (possible fix for droppin...
2016-06-18 MarioOnly hide the flag from the player if the player can...
2016-06-18 MarioFix MOVETYPE_FOLLOW
2016-06-17 MarioFix GetRecords mutator hook
2016-06-17 MarioDon't run client-side player physics while inside a...
2016-06-17 MarioDon't use client TICRATE for noclip prediction (fixes...
2016-06-17 MarioHide a spammy message
2016-06-16 MarioDisable scoreboard_dynamichud by default
2016-06-16 MarioFix a crash in CTF
2016-06-14 MarioMerge branch 'Mario/fullbright_skins' into 'master'
2016-06-14 MarioMerge branch 'terencehill/hud_shake_fix' into 'master'
2016-06-14 MarioMerge branch 'terencehill/rollkill' into 'master'
2016-06-14 terencehillMake the hud shake effect more subtle 325/head
2016-06-14 terencehillMerge branch 'master' into terencehill/hud_shake_fix
2016-06-14 terencehillFix v_deathtilt effect causing the view to flicker... 326/head
2016-06-14 MarioMerge branch 'master' into Mario/fullbright_skins 311/head
2016-06-14 MarioMerge branch 'Mario/entrap_nade' into 'master'
2016-06-14 MarioMerge branch 'master' into Mario/entrap_nade 324/head
2016-06-13 TimePathIncrease script portability
2016-06-13 MarioMerge branch 'master' into Mario/fullbright_skins
2016-06-13 MarioFix capture shield HUD
2016-06-13 MarioAlways show the panel when a flag is shielded
2016-06-13 TimePaths/world/NULL/
2016-06-13 TimePathPrefer using droptofloor over builtin_droptofloor
2016-06-12 MarioAdd new nade to the cvar descriptions
2016-06-12 MarioFix captureshield texture, also make entrap affect...
2016-06-12 MarioMerge branch 'master' into Mario/entrap_nade
2016-06-12 MarioUse a stock model to remain compatible with old clients
2016-06-12 MarioMake orb visible from the inside, also show a tint...
2016-06-12 MarioFix bumblebee gunners
2016-06-12 MarioTidy up the setorigin calls a little
2016-06-12 MarioRevert rollkill fix (breaks warpzones)
2016-06-12 MarioReplace some more vlen checks with vdist and vlen2
2016-06-12 MarioApply new texture by -z-
2016-06-12 MarioProfectile
2016-06-12 TimePathFix invisible devastator rockets
2016-06-12 TimePathRemove uses of WITHSELF
2016-06-11 terencehillDon't shake the hud when changing spectated player
2016-06-11 MarioMerge branch 'master' into Mario/entrap_nade
2016-06-11 MarioFix a crash with nades
2016-06-11 MarioApply rough placeholder nade orb texture
2016-06-11 MarioManually rotate it
2016-06-11 MarioAdd defaults to the cvar definitions
2016-06-11 MarioMerge branch 'master' into Mario/entrap_nade
2016-06-11 TimePathStep 6: complete
2016-06-11 MarioRemove some more unnecessary WITHSELFs
2016-06-11 MarioRemove a now unnecessary WITHSELF
2016-06-11 TimePathFix gameplay regression
2016-06-11 MarioFix argument number, hopefully fixes crash
2016-06-11 MarioWe still need WITHSELF on PutClientInServer...
2016-06-11 MarioFix prediction of jumppads without targets
2016-06-11 MarioNetwork movedir (should fix jumppads that don't use...
2016-06-11 MarioFix a crash with sandbox
2016-06-11 MarioAdd a few more bulldozer levels
2016-06-11 MarioAllow placing and controlling more than one dozer
2016-06-11 MarioPrevent save and fill commands from working when not...
2016-06-10 MarioCleanse PlayerRegen
2016-06-10 MarioMake sure event_damage is set before calling it
2016-06-10 MarioHopefully fix monster model detection
2016-06-10 MarioAllow changing other/toucher from item and buff touch...
2016-06-10 MarioAdd player argument to FixPlayermodel
2016-06-10 MarioGive Weapon_ImpactEffect an argument for the effect...
2016-06-10 MarioRemove a couple of missed WITHSELFs
2016-06-10 MarioKill off some now useless WITHSELF cases
2016-06-10 Mariowr_resetplayer no longer needs WITHSELF
2016-06-10 MarioStep 5: complete
2016-06-10 MarioStep 4: complete
2016-06-10 MarioMake setself extinct
2016-06-10 MarioRemove unnecessary returns
2016-06-10 MarioFix some mistakes
2016-06-10 MarioFix compile
2016-06-10 MarioPurge WITHSELF from all non-engine functions
2016-06-10 MarioClean out some more SELFPARAMs
2016-06-10 MarioEnable a Quake entity long since forgotten
2016-06-10 MarioRemove some more SELFPARAMs
2016-06-10 MarioCleanse vehicles of SELFPARAM
2016-06-10 MarioPurge SELFPARAM from the turret code
2016-06-10 MarioFinish off turret SELFPARAMs
2016-06-10 MarioClean up some of the turret code's self uses
2016-06-10 MarioClean out some waypoint sprite SELFPARAMs
2016-06-10 MarioClean up some SELFPARAMs
2016-06-10 MarioCleanse GetPressedKeys
2016-06-10 MarioCleanse server client commands
2016-06-10 MarioFix up some #ifdef'd code
2016-06-10 MarioCleanse PlayerUseKey and PlayerPreThink
2016-06-10 MarioCleanse the physics hooks
2016-06-10 MarioCleanse the last of the server side mutator hooks
2016-06-10 MarioKill the ret_string global
2016-06-10 MarioFix up even more mutators
2016-06-10 MarioFix up more mutator hooks
2016-06-10 MarioCleanse more of the mutator hooks
2016-06-10 MarioPurge self from the damage/death mutator hooks
2016-06-10 MarioPurify PutClientInServer and PlayerSpawn mutator hooks
2016-06-10 MarioFix output of announcer option mutator hook
2016-06-10 MarioPort client mutator hooks to new arguments system
2016-06-09 MarioPurify PlayerDamage_Calculate
2016-06-09 MarioCleanse GetCvars
2016-06-09 TimePathRe-number mutator args to be more like varargs
2016-06-09 MarioRemove even more self
2016-06-09 TimePathRemove selfparam from triggers
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