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xonotic/xonotic-data.pk3dir.git
2016-06-11
Mario
Merge branch 'master' into Mario/entrap_nade
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2016-06-11
TimePath
Step 6: complete
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2016-06-11
Mario
Remove some more unnecessary WITHSELFs
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2016-06-11
Mario
Remove a now unnecessary WITHSELF
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2016-06-11
TimePath
Fix gameplay regression
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2016-06-11
Mario
Fix argument number, hopefully fixes crash
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2016-06-11
Mario
We still need WITHSELF on PutClientInServer...
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2016-06-11
Mario
Fix prediction of jumppads without targets
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2016-06-11
Mario
Network movedir (should fix jumppads that don't use...
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2016-06-11
Mario
Fix a crash with sandbox
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2016-06-11
Mario
Add a few more bulldozer levels
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2016-06-11
Mario
Allow placing and controlling more than one dozer
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2016-06-11
Mario
Prevent save and fill commands from working when not...
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2016-06-10
Mario
Cleanse PlayerRegen
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2016-06-10
Mario
Make sure event_damage is set before calling it
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2016-06-10
Mario
Hopefully fix monster model detection
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2016-06-10
Mario
Allow changing other/toucher from item and buff touch...
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2016-06-10
Mario
Add player argument to FixPlayermodel
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2016-06-10
Mario
Give Weapon_ImpactEffect an argument for the effect...
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2016-06-10
Mario
Remove a couple of missed WITHSELFs
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2016-06-10
Mario
Kill off some now useless WITHSELF cases
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2016-06-10
Mario
wr_resetplayer no longer needs WITHSELF
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2016-06-10
Mario
Step 5: complete
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2016-06-10
Mario
Step 4: complete
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2016-06-10
Mario
Make setself extinct
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2016-06-10
Mario
Remove unnecessary returns
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2016-06-10
Mario
Fix some mistakes
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2016-06-10
Mario
Fix compile
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2016-06-10
Mario
Purge WITHSELF from all non-engine functions
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2016-06-10
Mario
Clean out some more SELFPARAMs
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2016-06-10
Mario
Enable a Quake entity long since forgotten
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2016-06-10
Mario
Remove some more SELFPARAMs
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2016-06-10
Mario
Cleanse vehicles of SELFPARAM
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2016-06-10
Mario
Purge SELFPARAM from the turret code
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2016-06-10
Mario
Finish off turret SELFPARAMs
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2016-06-10
Mario
Clean up some of the turret code's self uses
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2016-06-10
Mario
Clean out some waypoint sprite SELFPARAMs
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2016-06-10
Mario
Clean up some SELFPARAMs
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2016-06-10
Mario
Cleanse GetPressedKeys
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2016-06-10
Mario
Cleanse server client commands
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2016-06-10
Mario
Fix up some #ifdef'd code
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2016-06-10
Mario
Cleanse PlayerUseKey and PlayerPreThink
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2016-06-10
Mario
Cleanse the physics hooks
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2016-06-10
Mario
Cleanse the last of the server side mutator hooks
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2016-06-10
Mario
Kill the ret_string global
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2016-06-10
Mario
Fix up even more mutators
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2016-06-10
Mario
Fix up more mutator hooks
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2016-06-10
Mario
Cleanse more of the mutator hooks
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2016-06-10
Mario
Purge self from the damage/death mutator hooks
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2016-06-10
Mario
Purify PutClientInServer and PlayerSpawn mutator hooks
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2016-06-10
Mario
Fix output of announcer option mutator hook
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2016-06-10
Mario
Port client mutator hooks to new arguments system
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2016-06-09
Mario
Purify PlayerDamage_Calculate
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2016-06-09
Mario
Cleanse GetCvars
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2016-06-09
TimePath
Re-number mutator args to be more like varargs
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2016-06-09
Mario
Remove even more self
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2016-06-09
TimePath
Remove selfparam from triggers
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2016-06-09
Mario
Fix a few more selfparam's randomly
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2016-06-09
Mario
Remove unused function
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2016-06-09
Mario
Purge self from playerdemo.qc
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2016-06-09
TimePath
Wrap customizeentityforclient
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2016-06-08
Mario
Fix vaporizer missing its muzzle flash if the particle...
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2016-06-08
Mario
Merge branch 'terencehill/dynamic_hud' into 'master'
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2016-06-08
Mario
Don't do exact trigger checks if the activator is not...
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2016-06-08
Mario
Merge branch 'terencehill/hud_smooth_weapon_switch...
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2016-06-08
Mario
Merge branch 'terencehill/v_deathtilt_fix' into 'master'
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2016-06-08
Mario
Merge branch 'terencehill/respawn_timer_fix' into ...
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2016-06-08
Mario
Merge branch 'terencehill/hud_no_joypad_keys' into...
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2016-06-03
Mario
Remove a now useless WITHSELF
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2016-06-02
Mario
Fix func_pointparticles (draw function referencing...
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2016-06-01
Mario
Move nexball eventchase handling into nexball file
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2016-06-01
Mario
Fix a reference to a nexball function outside nexball...
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2016-05-28
TimePath
Remove various SELFPARAM
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2016-05-28
TimePath
Remove weapon SELFPARAM
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2016-05-28
TimePath
Remove the last SELFPARAM from client/
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2016-05-26
TimePath
Merge branch 'TimePath/killself' into 'master'
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2016-05-24
terencehill
Don't show joypad keys in the HUD if no joypad has...
320/head
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2016-05-24
TimePath
Remove SELFPARAM() from .think and .touch
322/head
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2016-05-23
TimePath
Use think accessors
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2016-05-22
TimePath
CSQC: use touch accessors
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2016-05-22
TimePath
Remove unused trigger_touch
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2016-05-22
TimePath
Introduce touch accessors
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2016-05-22
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Cleanup self wrappers
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2016-05-22
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Update self removal plan
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2016-05-22
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Remove unused SELFPARAM();
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2016-05-22
TimePath
Kill more setself
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2016-05-22
TimePath
Kill more setself
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2016-05-22
TimePath
Kill more setself
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2016-05-22
TimePath
Kill more setself
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2016-05-22
TimePath
Delete unused SELFPARAM
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2016-05-22
Mario
Kill more setself
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2016-05-22
Mario
Fix up some more questionable setself's
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2016-05-22
Mario
Clean out self from wr_checkammo1 & wr_checkammo2
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2016-05-22
Mario
Clean out more self from the pathlib code
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2016-05-21
Mario
Clean out self from some of the pathlib code
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2016-05-21
Mario
Clean up some self uses in demo code
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2016-05-21
Mario
Cleanse steerlib and movelib of self
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2016-05-21
Mario
Clean out some self uses from teamplay file
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2016-05-21
Mario
Clean out self use from the weapon selection code
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2016-05-19
Mario
Clean self uses from some of the casings code
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