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voretournament/voretournament.git
2011-11-19
MirceaKitsune
Re-tweak a balance setting
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2011-11-19
MirceaKitsune
Teach bots how to use consumable items a bit more wisely
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2011-11-19
MirceaKitsune
Tweak the last change better
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2011-11-19
MirceaKitsune
Change how stomach load influences swallow progress
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2011-11-19
MirceaKitsune
Merge branch 'master' into mirceakitsune/consumable_items
mirceakitsune/consumable_items
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2011-11-19
MirceaKitsune
The feature of consumable items is now ready and functi...
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2011-11-19
MirceaKitsune
Fix a division by zero introduced in a recent commit
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2011-11-19
MirceaKitsune
Improvements to item positioning
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2011-11-19
MirceaKitsune
Fix another bug with consumable items
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2011-11-19
MirceaKitsune
Fix a bug with items getting stuck when near 0 health...
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2011-11-19
MirceaKitsune
Make each digesting item to grant health up to its...
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2011-11-19
MirceaKitsune
Health rot needs to pause when gaining health from...
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2011-11-19
MirceaKitsune
Pause health rot when gaining health from digesting...
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2011-11-19
MirceaKitsune
Fix a bug with picking partly consumed items back up
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2011-11-19
MirceaKitsune
Fix an issue with distributed digestion working in...
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2011-11-19
MirceaKitsune
Fix some older bugs with the digestion sounds
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2011-11-19
MirceaKitsune
Implement digestible items and get them working properly
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2011-11-19
MirceaKitsune
Allow items to be digested. Only partly implemented
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2011-11-19
MirceaKitsune
Consumable items will scale down as they are digested...
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2011-11-19
MirceaKitsune
Better mass defaults for healths
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2011-11-19
MirceaKitsune
Remove the stealprey feature. It's hard to test and...
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2011-11-19
MirceaKitsune
Use different means of removing consumable items from...
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2011-11-19
MirceaKitsune
Use a slightly different system for forced regurgitatio...
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2011-11-19
MirceaKitsune
Allow dropped food to be picked back up by anyone....
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2011-11-19
MirceaKitsune
Only apply y angle to dropped consumables
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2011-11-19
MirceaKitsune
Set colormod properly on consumable items
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2011-11-19
MirceaKitsune
Dropped consumables should fade after a while. Also...
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2011-11-19
MirceaKitsune
Allow consumable items to be dropped instead of disappe...
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2011-11-19
MirceaKitsune
Remove consumable items when the player disconnects...
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2011-11-19
MirceaKitsune
Tweak predator definition for swallowing items
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2011-11-19
MirceaKitsune
Consumable item effects for swallowing and regurgitatin...
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2011-11-19
MirceaKitsune
Only pickup an item if there's enough room
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2011-11-19
MirceaKitsune
Properly apply item mass
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2011-11-19
MirceaKitsune
Consumable items now add to stomach load as well
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2011-11-19
MirceaKitsune
Make consumable items possible to regurgitate. Will...
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2011-11-19
MirceaKitsune
Make consumable items show when and where they should...
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2011-11-19
MirceaKitsune
Make consumable health work. Currently, picking up...
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2011-11-19
MirceaKitsune
Use the new cvars
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2011-11-19
MirceaKitsune
Cvars for consumable items
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2011-11-19
MirceaKitsune
Correct my last fix
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2011-11-19
MirceaKitsune
Fix a small and unlikely bug that I discovered in Vore...
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2011-11-18
MirceaKitsune
Fix the worst cases of divisions by zero
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2011-11-18
MirceaKitsune
Damage leaning: Only lean the player if damage was...
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2011-11-18
MirceaKitsune
Fix a bug with the new volume cutting
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2011-11-18
MirceaKitsune
Cvars for volume cutting now work in reverse
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2011-11-18
MirceaKitsune
Volume cutting: Don't reduce music and sound volume...
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2011-11-18
MirceaKitsune
Forgot one switchweapon
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2011-11-18
MirceaKitsune
Display digits - Use owner.weapon, not owner.switchweapon
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2011-11-18
MirceaKitsune
Fix warpzone textures with the latest engine
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2011-11-18
MirceaKitsune
Fix a bgmscript crash that was happening with the lates...
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2011-11-17
MirceaKitsune
Use a better and carefully tweaked bloom setup
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2011-11-17
MirceaKitsune
Port the latest new cvars from Xonotic
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2011-11-17
MirceaKitsune
The latest engine no longer uses bloom and HDR separate...
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2011-11-17
MirceaKitsune
Update the engine
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2011-11-17
MirceaKitsune
Some more small tweaks
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2011-11-17
MirceaKitsune
Further reduce the view poking out of the stomach....
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2011-11-17
MirceaKitsune
Fix something in my last commit
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2011-11-17
MirceaKitsune
Several changes aimed at reducing the view poking out...
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2011-11-17
MirceaKitsune
Grabber display completed and fully functional
mirceakitsune/weapon_display
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2011-11-17
MirceaKitsune
Lastly, give dropped grabbers some good display texture...
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2011-11-17
MirceaKitsune
Make display digits much less reflective
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2011-11-17
MirceaKitsune
Make Grabber display slightly reflective
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2011-11-17
MirceaKitsune
Remove alpha channels from digit textures, as they...
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2011-11-17
MirceaKitsune
Fix the - symbol not showing for weapon load digits...
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2011-11-17
MirceaKitsune
Use floor() for ammo on weapon screens. Fixes ammo...
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2011-11-17
MirceaKitsune
Fix zero being displayed for empty digits on the Grabbe...
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2011-11-17
MirceaKitsune
Empty screen digit, when no number is present
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2011-11-17
MirceaKitsune
Code functionality for ammo digits. Grabber display...
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2011-11-17
MirceaKitsune
Skin files for the ammo digits
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2011-11-17
MirceaKitsune
Show the minus symbol while the weapon is being reloade...
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2011-11-17
MirceaKitsune
First functionality of the Grabber screen. Weapon load...
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2011-11-17
MirceaKitsune
Add skin files for the weapon load digits. Unfortunatel...
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2011-11-17
MirceaKitsune
Properly add numbers to the shader file
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2011-11-17
MirceaKitsune
Minus number texture. It will be used on the display...
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2011-11-17
MirceaKitsune
Minor digit code tweaks
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2011-11-17
MirceaKitsune
Enable display digits for exterior weapon too (so you...
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2011-11-17
MirceaKitsune
Apply all properties of the weapon model to the display...
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2011-11-17
MirceaKitsune
Properly get and attach all display digits
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2011-11-17
MirceaKitsune
Get digits to attach properly to the weapon model
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2011-11-17
MirceaKitsune
Rename some shaders to make the digit system more flexible
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2011-11-17
MirceaKitsune
More changes to the weapon models. I will be taking...
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2011-11-17
MirceaKitsune
Merge branch 'master' into mirceakitsune/weapon_display
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2011-11-17
MirceaKitsune
Minor tweaks to minor things
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2011-11-17
MirceaKitsune
Add a permanent post-processing cartoon effect (previou...
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2011-11-17
MirceaKitsune
Make the powerup sharpen effect less intense by default
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2011-11-17
MirceaKitsune
Make artwork shaders per-map. It will be easier to...
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2011-11-17
MirceaKitsune
Since fuel is the only ammo, always show its count...
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2011-11-17
MirceaKitsune
Move Grabber recoil in the proper function, instead...
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2011-11-17
MirceaKitsune
Make level 17 of the campaign Clan Arena instead of...
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2011-11-17
MirceaKitsune
Rename sbar.qc to hud.qc
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2011-11-17
MirceaKitsune
Add and improve things in release notes
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2011-11-17
MirceaKitsune
Fix a bug that caused grabber recoil to not work
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2011-11-17
MirceaKitsune
Some minor fixes
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2011-11-17
MirceaKitsune
Recompile the Tutorial and Voretemple maps with the...
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2011-11-16
MirceaKitsune
Delete the old player exporter tools based on the zym...
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2011-11-16
MirceaKitsune
Some tweaks to the new vixen model. Make vixens more...
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2011-11-16
MirceaKitsune
Major changes to the vixen model! Players now use the...
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2011-11-16
MirceaKitsune
Don't offset the FOV based on health when we're an...
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2011-11-16
MirceaKitsune
Fix a minor thing in my last code
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2011-11-16
MirceaKitsune
New effect: Modify field of view based on side, to...
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