2015-12-02 |
Mario | Apply a temporary fix for superweapons |
commit | commitdiff | tree | snapshot |
2015-12-02 |
Mario | Make the WeaponModel hook common |
commit | commitdiff | tree | snapshot |
2015-12-02 |
TimePath | Sound: always send .wav strings |
commit | commitdiff | tree | snapshot |
2015-12-02 |
Mario | Don't show doublejump in running mutators |
commit | commitdiff | tree | snapshot |
2015-12-02 |
Mario | Fix it more cleanly |
commit | commitdiff | tree | snapshot |
2015-12-02 |
Mario | Fix projectiles on jumppads |
commit | commitdiff | tree | snapshot |
2015-12-02 |
TimePath | Sound8: potentially fix player sound issue |
commit | commitdiff | tree | snapshot |
2015-12-01 |
TimePath | Debugdraw: hide more entities |
commit | commitdiff | tree | snapshot |
2015-12-01 |
TimePath | Shownames: fade when moving to spectate |
commit | commitdiff | tree | snapshot |
2015-12-01 |
TimePath | Mutators: network |
commit | commitdiff | tree | snapshot |
2015-12-01 |
Mario | Always draw ladders (reduces amount of bandwidth wasted... |
commit | commitdiff | tree | snapshot |
2015-12-01 |
Mario | Link ladders (landing on them is rough, unfixable curre... |
commit | commitdiff | tree | snapshot |
2015-12-01 |
Mario | Allow any height value |
commit | commitdiff | tree | snapshot |
2015-12-01 |
Mario | Hopefully fix issues with vaporizer beam |
commit | commitdiff | tree | snapshot |
2015-12-01 |
Mario | Fix spawn near teammates |
commit | commitdiff | tree | snapshot |
2015-11-30 |
Mario | Fix intermission track for reals |
commit | commitdiff | tree | snapshot |
2015-11-30 |
TimePath | Viewmodels: fix white |
commit | commitdiff | tree | snapshot |
2015-11-30 |
TimePath | Add a few checks |
commit | commitdiff | tree | snapshot |
2015-11-30 |
TimePath | Merge branch 'TimePath/csqc_viewmodels' into 'master' |
commit | commitdiff | tree | snapshot |
2015-11-30 |
Mario | Fix prediction of jumping onto ledges |
commit | commitdiff | tree | snapshot |
2015-11-30 |
TimePath | Viewmodels: call wr_glow on activeweapon, not switching... 250/head |
commit | commitdiff | tree | snapshot |
2015-11-30 |
TimePath | Viewmodels: fix muzzleflashes |
commit | commitdiff | tree | snapshot |
2015-11-30 |
TimePath | Viewmodels: match engine cl_followmodel and cl_bobmodel |
commit | commitdiff | tree | snapshot |
2015-11-30 |
Mario | Use a temporary hack to fix teleporters and jumppads... |
commit | commitdiff | tree | snapshot |
2015-11-30 |
TimePath | Viewmodels: network weaponrate factor |
commit | commitdiff | tree | snapshot |
2015-11-30 |
TimePath | Viewmodels: network switchdelays |
commit | commitdiff | tree | snapshot |
2015-11-30 |
TimePath | Viewmodels: smooth switch with high latency |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Viewmodels: clientside Vortex glow |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Merge branch 'master' into TimePath/csqc_viewmodels |
commit | commitdiff | tree | snapshot |
2015-11-29 |
Mario | Add a hook to team change function, will come in handy... |
commit | commitdiff | tree | snapshot |
2015-11-29 |
Mario | Predict teleporters (yay) |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Viewmodels: cl_bobmodel: check onground for other playe... |
commit | commitdiff | tree | snapshot |
2015-11-29 |
Mario | Clean up hacks a bit |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Viewmodels: cl_bobmodel: not in the air |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Viewmodels: attempt to smooth out teleporting |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Viewmodels: support cl_bobmodel, cl_leanmodel, cl_follo... |
commit | commitdiff | tree | snapshot |
2015-11-29 |
Mario | Fix some issues with movetype prediction, also make... |
commit | commitdiff | tree | snapshot |
2015-11-29 |
Mario | Fix some issues with QC movetypes |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Merge branch 'TimePath/stats' into 'master' |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | entcs: de-jitter |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Multijump: fix 262/head |
commit | commitdiff | tree | snapshot |
2015-11-29 |
Mario | This commit is dedicated to TimePath |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Merge branch 'master' into TimePath/stats |
commit | commitdiff | tree | snapshot |
2015-11-29 |
TimePath | Stats: port vectors |
commit | commitdiff | tree | snapshot |
2015-11-28 |
TimePath | Stats: port gamemodes |
commit | commitdiff | tree | snapshot |
2015-11-28 |
TimePath | Stats: port remaining movevars |
commit | commitdiff | tree | snapshot |
2015-11-27 |
Rudolf Polzer | Fix some SVQC and CSQC string leaks. |
commit | commitdiff | tree | snapshot |
2015-11-27 |
Rudolf Polzer | Fix memory leaks in ATTRIB(..., strzone(...)) calls. |
commit | commitdiff | tree | snapshot |
2015-11-27 |
Rudolf Polzer | init.bsp: Properly shutdown the mapinfo subsystem. |
commit | commitdiff | tree | snapshot |
2015-11-27 |
Rudolf Polzer | Fix most menuqc leaks. |
commit | commitdiff | tree | snapshot |
2015-11-27 |
Mario | Finish off the last of the stats |
commit | commitdiff | tree | snapshot |
2015-11-27 |
Mario | Do another bunch of stats |
commit | commitdiff | tree | snapshot |
2015-11-27 |
Mario | Add an option to burn the player when they enter lava |
commit | commitdiff | tree | snapshot |
2015-11-26 |
Mario | Make sure self is set on the PlayerJump mutator hook |
commit | commitdiff | tree | snapshot |
2015-11-26 |
Mario | Kill use of self in player physics code |
commit | commitdiff | tree | snapshot |
2015-11-26 |
Mario | Kill the use of self in movetype code, to make it usabl... |
commit | commitdiff | tree | snapshot |
2015-11-25 |
TimePath | entcs: cleanup |
commit | commitdiff | tree | snapshot |
2015-11-25 |
Mario | Potentially fix an issue with buff times and vehicle... |
commit | commitdiff | tree | snapshot |
2015-11-25 |
TimePath | ArrayList: free on shutdown |
commit | commitdiff | tree | snapshot |
2015-11-24 |
Rudolf Polzer | Fix memory leak in counting.qh. |
commit | commitdiff | tree | snapshot |
2015-11-24 |
TimePath | Stats: port 5 more |
commit | commitdiff | tree | snapshot |
2015-11-24 |
TimePath | Stats: remove dependence on engine assigned stats |
commit | commitdiff | tree | snapshot |
2015-11-24 |
Mario | Hide kills/frags in CTS |
commit | commitdiff | tree | snapshot |
2015-11-24 |
Mario | Fix compile |
commit | commitdiff | tree | snapshot |
2015-11-24 |
Mario | Move race winning conditions into race file |
commit | commitdiff | tree | snapshot |
2015-11-23 |
Mario | Make multijump smoother |
commit | commitdiff | tree | snapshot |
2015-11-23 |
Mario | Decouple doublejump |
commit | commitdiff | tree | snapshot |
2015-11-23 |
Mario | Remove a dependence on multijump |
commit | commitdiff | tree | snapshot |
2015-11-23 |
Mario | Remove a remnant of the old Tetris game |
commit | commitdiff | tree | snapshot |
2015-11-23 |
Mario | Move spider web slowness entirely into spider file |
commit | commitdiff | tree | snapshot |
2015-11-23 |
Mario | Move the vortex charge thing into a mini mutator (why... |
commit | commitdiff | tree | snapshot |
2015-11-23 |
Mario | Decouple bugrigs from the main code base |
commit | commitdiff | tree | snapshot |
2015-11-23 |
Mario | Move dodging related stuff into the dodging file (no... |
commit | commitdiff | tree | snapshot |
2015-11-23 |
Mario | Make physics hook common, move multijump stuff into... |
commit | commitdiff | tree | snapshot |
2015-11-23 |
Mario | Minor performance optimization, also disable engine... |
commit | commitdiff | tree | snapshot |
2015-11-23 |
TimePath | Weapons: cache WepSet |
commit | commitdiff | tree | snapshot |
2015-11-23 |
TimePath | Registry: break limits |
commit | commitdiff | tree | snapshot |
2015-11-23 |
TimePath | entcs: use ArrayList |
commit | commitdiff | tree | snapshot |
2015-11-23 |
TimePath | ArrayList: implement |
commit | commitdiff | tree | snapshot |
2015-11-23 |
TimePath | Shownames: optimize |
commit | commitdiff | tree | snapshot |
2015-11-22 |
Mario | Update bulldozer to use new assets by KingPimpCommander... |
commit | commitdiff | tree | snapshot |
2015-11-22 |
TimePath | General cleanup/optimize |
commit | commitdiff | tree | snapshot |
2015-11-22 |
TimePath | lib/iter: FOREACH_ENTITY |
commit | commitdiff | tree | snapshot |
2015-11-22 |
TimePath | Physics: unroll unstick_offsets |
commit | commitdiff | tree | snapshot |
2015-11-21 |
TimePath | csqcmodel: optimize server2csqc |
commit | commitdiff | tree | snapshot |
2015-11-21 |
TimePath | CA: fix spectate |
commit | commitdiff | tree | snapshot |
2015-11-21 |
Mario | Do 10 more stats |
commit | commitdiff | tree | snapshot |
2015-11-21 |
Mario | Add the last 2 remaining brick types for the main bulld... |
commit | commitdiff | tree | snapshot |
2015-11-20 |
TimePath | entcs: unset .has_origin when player model leaves PVS |
commit | commitdiff | tree | snapshot |
2015-11-20 |
Mario | Don't send weapon priority on update, as this can break... |
commit | commitdiff | tree | snapshot |
2015-11-20 |
Mario | Merge branch 'terencehill/hud_cvars' into 'master' |
commit | commitdiff | tree | snapshot |
2015-11-18 |
TimePath | CTS: fix player not being reset |
commit | commitdiff | tree | snapshot |
2015-11-17 |
terencehill | HUD skins: sync cfg exporter with cfg files 259/head |
commit | commitdiff | tree | snapshot |
2015-11-17 |
terencehill | Get rid of a pointless convention (unquoted main panel... |
commit | commitdiff | tree | snapshot |
2015-11-17 |
terencehill | hud_configure_grid_xsize and hud_configure_grid_ysize... |
commit | commitdiff | tree | snapshot |
2015-11-17 |
Mario | Add level 5 |
commit | commitdiff | tree | snapshot |
2015-11-17 |
Mario | Do another 6 |
commit | commitdiff | tree | snapshot |
2015-11-17 |
Mario | Port another 10 stats |
commit | commitdiff | tree | snapshot |
2015-11-17 |
TimePath | Merge branch 'TimePath/csqc_sounds' into 'master' |
commit | commitdiff | tree | snapshot |
2015-11-17 |
TimePath | Globalsounds: update entcs origin 251/head |
commit | commitdiff | tree | snapshot |
next |