2010-11-19 |
havoc | for purposes of better compatibility with proquake... |
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2010-11-19 |
havoc | changed default status output to match ProQuake 4.51 |
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2010-11-19 |
havoc | don't spam warnings about bogus frame numbers in states... |
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2010-11-19 |
havoc | fix proquake rcon replies - use NetConn_Write, not... |
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2010-11-19 |
havoc | added server support for proquake rcon when running... |
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2010-11-19 |
divverent | developer_extra: also spam some messages during model... |
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2010-11-19 |
vortex | playvideo: cl_video_keepaspectratio == 2 will do clip... |
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2010-11-19 |
havoc | illuminated surfaces are now sorted by texture, giving... |
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2010-11-13 |
divverent | avoid NULL pointer access if a surface had an unsupport... |
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2010-11-13 |
divverent | show more detail in "has no triangles" and "has no... |
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2010-11-12 |
havoc | fix serious bug with stencil shadows from world caused... |
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2010-11-12 |
divverent | fix leaked font fallbacks |
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2010-11-12 |
divverent | Store the data pointer and free it on Font_UnloadFont |
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2010-11-12 |
divverent | Free the data of each font attachment in Font_UnloadFont |
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2010-11-12 |
divverent | be more clear in the overflow message of OGG_FetchSound |
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2010-11-09 |
vortex | add joy_axiskeyevents cvar which turns on engine-side... |
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2010-11-09 |
divverent | DPrint the LHNET_Read and LHNET_Write errors (as they... |
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2010-11-07 |
divverent | new shader parameter "dppolygonoffset <factor> <offset... |
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2010-11-06 |
divverent | fix a small bug regarding bobfall |
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2010-11-04 |
divverent | remove some stupid \n chars in infobar strings |
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2010-11-04 |
vortex | R_CompleteLightPoint: more correct sampling |
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2010-11-04 |
divverent | win32: don't use select() for waiting, use Sleep()... |
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2010-11-01 |
vortex | new m_newmap() MenuQC function which gets executed... |
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2010-11-01 |
vortex | remove unnecessary Con_Printf |
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2010-10-30 |
vortex | fix SHADERSTATICPARMS_COUNT to right value |
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2010-10-30 |
vortex | For lightgrid sampling move lightstyle[0] applying... |
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2010-10-30 |
divverent | offsetmapping: make it work on ATI Radeon 9500-9800... |
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2010-10-30 |
vortex | oops, video texture unlinking was accidentally removed... |
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2010-10-30 |
vortex | cvar "cl_video_keepaspectratio" which scales fullscreen... |
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2010-10-30 |
divverent | fix some warnings |
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2010-10-30 |
divverent | add a "dummy protocol" support |
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2010-10-29 |
divverent | I suppose 0xE000 is a valid fontmap char... so render... |
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2010-10-29 |
divverent | don't translate \0 to \uE000 when receiving that keycod... |
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2010-10-29 |
divverent | fix one issue with textshadow moving oddly around in... |
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2010-10-22 |
vortex | Fix nasty bug with dp_fonts structure expanding, once... |
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2010-10-22 |
havoc | added GAME_MOONHELM |
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2010-10-22 |
divverent | new .gitattributes file, no visible change |
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2010-10-22 |
divverent | fix in entity teleport detection of FlyMove |
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2010-10-22 |
divverent | new r_stereo modes (horiz and vert split) |
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2010-10-22 |
divverent | make getsurface* not animate vertices if the model... |
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2010-10-22 |
divverent | as the SSE bug seems fixed now, use SSE in MSVC builds... |
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2010-10-22 |
divverent | experimental: do not auto allocate a skeletonobject... |
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2010-10-19 |
Rudolf Polzer | new r_stereo modes (horiz and vert split) |
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2010-10-18 |
divverent | fix a Mem_Free(NULL) warning |
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2010-10-18 |
vortex | fix a crash in R_CompleteLightPoint during rtworld... |
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2010-10-18 |
vortex | Properly unlink video texture and suspend videos on... |
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2010-10-18 |
vortex | R_CompleteLightPoint bugfixed, dynamic lights actually... |
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2010-10-18 |
vortex | Fix sprites whose name begins from ! (assumed lit sprit... |
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2010-10-18 |
vortex | add sv_gameplayfix_nostepmoveonsteepslopes which preven... |
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2010-10-17 |
divverent | fix two types to hopefulyl compile on MSVC |
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2010-10-17 |
divverent | extension (does this need a QC extension name?): allow... |
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2010-10-17 |
divverent | try fixing the SSE skeletonobjects case |
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2010-10-17 |
divverent | only enable SSE if __GNUC__ for the moment... needs... |
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2010-10-15 |
Rudolf Polzer | oops, add back 3 lines I accidentally removed |
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2010-10-15 |
divverent | PolygonBegin: support a third argument "is2d"; fix... |
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2010-10-15 |
divverent | R_BeginPolygon: if done in 3D stage, make sure depth... |
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2010-10-15 |
divverent | only apply the CFLAGS_CRYPTO to the crypto compile... |
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2010-10-15 |
divverent | Cryptographic authentication support for the d0_blind_i... |
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2010-10-14 |
divverent | move EXACTSPECULARMATH to the "lightweight" permutation... |
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2010-10-14 |
divverent | add back VorteX's "lightweight shader parameter" system... |
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2010-10-14 |
vortex | remove r_glsl_saturation_redcompensate, as it's conside... |
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2010-10-14 |
vortex | Added dp_waterscroll <scale> <speed> shader keyword... |
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2010-10-14 |
vortex | add r_glsl_saturation_redcompensate optional effect... |
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2010-10-13 |
divverent | hope the scissor code is fine now |
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2010-10-13 |
vortex | bring old R_Shadow_ScissorForBBox code (new code still... |
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2010-10-13 |
divverent | oops, scissormode wasn't meant to be CVAR_SAVE |
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2010-10-13 |
divverent | shut up a gcc warning |
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2010-10-13 |
divverent | fix D3D scissoring |
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2010-10-13 |
divverent | fix another typo in the water rendering improvement |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = scissor only, 2... |
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2010-10-13 |
divverent | adjust for left handed coordinate system in a reflected... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-10-13 |
divverent | "cl_movement_replay 0" to disable the built-in prediction |
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2010-10-13 |
divverent | I have no idea why, but R_Viewport_TransformToScreen... |
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2010-10-08 |
divverent | SSE patch by kyre, with runtime CPU detection and a... |
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2010-10-06 |
divverent | fix another warning |
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2010-10-06 |
divverent | fix a syntax error. Why didn't my gcc catch it? clang... |
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2010-10-06 |
divverent | fix misparsing of portless IPv6 addresses |
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2010-10-06 |
divverent | adding my own IPv6 master server: dpmaster.div0.qc... |
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2010-10-03 |
divverent | turn off the weird "%interface_name" thing in IPv6... |
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2010-10-03 |
divverent | make IPv6 addresses actually work in server queries |
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2010-10-03 |
divverent | make "status" support IPv6 |
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2010-10-02 |
divverent | fix a stupid and trivial IPv6 bug that causes a v6... |
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2010-10-01 |
havoc | don't crash in obj loading if v, vt, or vn are NULL... |
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2010-09-29 |
divverent | depthonly, prepass: do not compare lightmap texture... |
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2010-09-29 |
Rudolf Polzer | fix lightmap switching/batching in fakelight |
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2010-09-29 |
divverent | Revert "for some reason, it's faster to always set... |
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2010-09-28 |
Rudolf Polzer | fix vertextextureblend in fakelight |
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2010-09-28 |
Rudolf Polzer | for some reason, it's faster to always set the lightmap... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-28 |
havoc | avoid crashes if MAX_SVBSP_POLYGONPOINTS would be exceeded |
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2010-09-28 |
divverent | cameras: when new eye pos == old eye pos, do not create... |
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2010-09-26 |
divverent | fix alpha in water rendering |
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2010-09-26 |
divverent | fix autoload semantics of drawpics |
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2010-09-26 |
divverent | fix a display issue with warpzone decals I caused in... |
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2010-09-26 |
divverent | fix warnings in terencehill's code |
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2010-09-25 |
divverent | allow .alpha to fade out water/refraction/reflection... |
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2010-09-25 |
divverent | Fix a typo (v_idlescale is always 0 there) |
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2010-09-25 |
divverent | Fix showsound that cannot be shown alone cause of a... |
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2010-09-25 |
divverent | loadfont now prints a warning if it gets more than... |
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next |