2024-11-24 |
Spike29 | Add a note about "New Toys" weapons in the entities... Spike29/entities_newtoys 200/head |
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2024-09-07 |
Spike29 | Merge branch 'uis/opt-stormkeep' into 'master' |
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2024-08-27 |
Spike29 | Merge branch 'Spike29/more_gametypes' into 'master' |
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2024-08-27 |
Spike29 | Remove the KH gametype from Darkzone, Final Rage, Fuse... |
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2024-08-27 |
Spike29 | Add "new" gametypes (tka, mayhem, tmayhem, surv) to... |
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2024-08-25 |
uis | stormkeep: merge few brushes and minor changes |
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2024-08-25 |
uis | stormkeep: improve brushwork in quad room |
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2024-08-25 |
uis | stormkeep: improve outdoors lamps |
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2024-08-25 |
Spike29 | Campaign: improve the description of the first CTF... |
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2024-08-20 |
Spike29 | Nexball Arena: Use detail brushes (fixes a q3map2 warni... |
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2024-08-14 |
Spike29 | Change key types from "model" to "string" for several... |
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2024-08-14 |
Spike29 | Merge branch 'Mario/entity_fields' into 'master' |
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2024-08-14 |
Mario | Fix accidental duplicate targetname key in some entity... |
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2024-08-08 |
Spike29 | Space-Elevator: relink the waypoints, for some reason... |
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2024-08-06 |
Spike29 | Space-Elevator: remove unneeded clips on windows, repla... |
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2024-08-06 |
Spike29 | Space-Elevator: fix nonsolid glass |
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2024-08-06 |
bones_was_here | space-elevator: use new q3map2 default light settings |
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2024-08-04 |
Mario | Improve the wording and fill in the blanks of fields... |
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2024-07-30 |
Spike29 | Merge branch 'Spike29/nomarks' into 'master' |
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2024-07-29 |
Spike29 | Forgot to merge master first, rebuild some maps with... |
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2024-07-29 |
Spike29 | Merge branch 'master' into Spike29/nomarks |
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2024-07-28 |
Spike29 | Rebuild maps whose grate textures had their "surfacepar... |
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2024-07-28 |
Spike29 | Adjust the surfaceparm nomarks shader directive for... |
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2024-07-28 |
Spike29 | Merge branch 'Mario/courtfun_screen_shader' into 'master' |
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2024-07-28 |
Mario | Add some missing screen textures to the courtfun shader |
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2024-07-06 |
Spike29 | Bromine: on the roof area, fix some grass too close... |
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2024-05-12 |
uis | stormkeep: revert stupid skybox edit, better brushes |
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2024-05-12 |
Spike29 | Small cleanups on Bromine: |
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2024-05-09 |
Spike29 | Merge branch 'Spike29/fix_badly_placed_entities' into... |
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2024-05-08 |
Spike29 | Remove duplicate surfaceparm sky directives from map... |
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2024-05-08 |
Spike29 | Remove duplicate surfaceparm sky directives from some... |
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2024-05-05 |
Spike29 | Geoplanetary: fix misplaced dom_controlpoint entities |
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2024-05-02 |
uis | stormkeep: improve brushwork more, remove random caulk... |
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2024-05-02 |
uis | stormkeep: reduce overdraw, improve brushwork |
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2024-04-28 |
Spike29 | Trident: fix misaligned textures on some trim patches |
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2024-04-17 |
Spike29 | Delete the "cubemaps" folder, which was meant to be... |
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2024-04-16 |
Spike29 | Add missing solarpanel to shaderlist.txt |
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2024-04-07 |
Spike29 | Trident: caulk more invisible surfaces and fix misalign... |
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2024-04-01 |
Spike29 | Implosion: raise item_flag_team entities and fix mispla... |
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2024-04-01 |
Spike29 | Geoplanetary: raise item_flag_team entities |
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2024-03-31 |
Spike29 | Courtfun: fix a badly placed onslaught_controlpoint... |
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2024-03-31 |
Spike29 | Vorix: fix 2 badly placed item_health_big entities |
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2024-03-31 |
Spike29 | Courtfun: fix a badly placed item_shield entity |
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2024-03-31 |
Spike29 | Glowplant: fix badly placed entities (2 item_health_med... |
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2024-03-31 |
Spike29 | Erbium: fix 3 badly placed item_armor_small entities |
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2024-03-31 |
Spike29 | Bromine: fix badly placed entities |
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2024-03-30 |
Spike29 | Xoylent: Use common/caulk instead of common/nodraw... |
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2024-03-30 |
Spike29 | Xoylent: Use new q3map2 default light settings |
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2024-03-30 |
Spike29 | SilentSiege: rebuild with q3map2 backsplash disabled |
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2024-03-30 |
Spike29 | Silentsiege: fix nonsolid grates |
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2024-03-30 |
bones_was_here | silentsiege: use new q3map2 default light settings |
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2024-03-30 |
Spike29 | Courtfun: fix nonsolid grates |
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2024-03-30 |
bones_was_here | courtfun: use new q3map2 default light settings |
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2024-03-30 |
Spike29 | Atelier: fix nonsolid grates |
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2024-03-30 |
bones_was_here | atelier: use new q3map2 default light settings |
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2024-03-30 |
Spike29 | Merge branch 'Spike29/darkzone' into 'master' |
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2024-03-30 |
Spike29 | Merge branch 'Spike29/trigger_counter_fix' |
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2024-03-24 |
Spike29 | Merge branch 'Juhu/q3df_misc' into 'master' |
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2024-03-24 |
Spike29 | Add a note about the "speed" key in the target_speed... |
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2024-03-14 |
bones_was_here | Merge branch 'bones_was_here/item_bboxes_2' into 'master' |
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2024-03-14 |
bones_was_here | entities.ent: update small & medium health & armor... |
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2024-02-21 |
Spike29 | Change trigger_counter type to point |
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2024-01-21 |
bones_was_here | Shorten a faux shader parameter to prevent truncation... |
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2024-01-06 |
Spike29 | Update the Bromine screenshot (the grass no longer... |
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2024-01-01 |
SpiKe | Merge branch 'uis/opt-trident' into 'master' |
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2024-01-01 |
uis | A lot of changes improving Trident performance |
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2023-12-23 |
uis | Caulk more |
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2023-11-08 |
SpiKe | Merge branch 'Spike29/misc_breakablemodel_fix' into... |
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2023-11-08 |
SpiKe | Change misc_breakablemodel type to point |
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2023-08-19 |
Spike29 | Stormkeep: use new q3map2 default light settings |
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2023-08-15 |
Spike29 | Afterslime: rebuild with q3map2 backsplash disabled |
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2023-08-15 |
Spike29 | Final Rage: rebuild with q3map2 backsplash disabled |
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2023-08-15 |
bones_was_here | finalrage: use new q3map2 default light settings |
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2023-08-06 |
Spike29 | Darkzone: fix tiny visible caulks + rebuild with q3map2... |
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2023-08-03 |
Spike29 | Leave_em_behind: fix nonsolid grates and glass |
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2023-08-03 |
bones_was_here | leave_em_behind: use new q3map2 default light settings |
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2023-07-09 |
Spike29 | Darkzone: delete an empty _decal entity |
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2023-07-09 |
Spike29 | Darkzone: fix lights with missing targets |
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2023-07-09 |
Spike29 | Darkzone: make the xonlight models non solid, fixes... |
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2023-07-09 |
Spike29 | Techassault: fix a nonsolid grate |
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2023-07-09 |
bones_was_here | techassault: use new q3map2 default light settings |
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2023-07-09 |
Spike29 | Darkzone: fix nonsolid grates |
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2023-07-09 |
bones_was_here | darkzone: use new q3map2 default light settings |
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2023-07-09 |
Spike29 | Remove a leftover file from the Nexuiz tutorial |
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2023-07-05 |
bones_was_here | boil: use new q3map2 default light settings |
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2023-07-05 |
bones_was_here | dance: use new q3map2 default light settings |
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2023-07-05 |
bones_was_here | geoplanetary: use new q3map2 default light settings |
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2023-07-05 |
bones_was_here | implosion: use new q3map2 default light settings |
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2023-07-02 |
Spike29 | Runningman: fix a small z-fight |
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2023-07-02 |
bones_was_here | runningmanctf: use new q3map2 default light settings |
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2023-07-02 |
bones_was_here | runningman: use new q3map2 default light settings |
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2023-07-02 |
bones_was_here | vorix: use new q3map2 default light settings |
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2023-07-02 |
bones_was_here | warfare: use new q3map2 default light settings |
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2023-06-16 |
Spike29 | Bump Trident version xonotic-v0.8.6 |
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2023-06-16 |
Spike29 | Trident: fix misaligned textures |
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2023-06-12 |
bones_was_here | afterslime: use new q3map2 default light settings |
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2023-06-12 |
Spike29 | Nexballarena: fix nonsolid grates and glass |
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2023-06-12 |
bones_was_here | nexballarena: use new q3map2 default light settings |
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2023-06-12 |
Spike29 | Trident: Extend a clip that was too short + fix a tiny... |
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2023-06-11 |
bones_was_here | _hudsetup: use new q3map2 default light settings |
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