]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2011-08-21 vortex2 new cvars: sv_gameplayfix_unstickentities and sv_game...
2011-08-20 divverentcvar: csqc_usedemoprogs
2011-08-20 divverentdpshaderkill enhancements
2011-08-20 havocadded dpshaderkillifcvar and dpshaderkillifcvarzero...
2011-08-18 divverentsys_usenoclockbutbenchmark: use double for the timer,
2011-08-18 divverentbe more clear that the crypto_keys fingerprints are...
2011-08-17 divverenturi_post: make content type mandatory
2011-08-17 divverentallow extra args for messagemode and messagemode2 to...
2011-08-16 divverentMOVETYPE_FLY_WORLDONLY (movetype 33)
2011-08-16 havocallow drawpic calls without flag parameter, as per...
2011-08-16 havocallow calls to drawstring without the flag parameter...
2011-08-16 havocexpose R_SetView (aka setproperty) as builtin 309 as...
2011-08-16 havocimplemented CSQC_InputEvent type 2 and type 3 mouse...
2011-08-16 havocfix MOVETYPE_FAKEPUSH (tenebrae movetype 13) implementation
2011-08-16 havocdon't draw bouncegrid on custom csqc scenes without...
2011-08-16 havocfix GLSL shader error with directional bouncegrid and fog
2011-08-14 divverentfix a wrong variable name
2011-08-14 divverentfix support of odd heights in YUV conversion for video...
2011-08-07 havocadded cast_half, cast_half2, cast_half3, cast_half4...
2011-08-05 havocfix typos
2011-08-05 havocdon't depend on ptrdiff_t
2011-08-05 havocwe probably don't need to call SDL_GL_LoadLibrary on...
2011-08-05 havocfix a couple compile issues affecting Maemo
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-08-03 divverentfix an obvious crash in user controlled wave func handling
2011-08-02 divverentfix line feeds
2011-08-02 divverentadd a helper function to release all keys "properly"
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-07-31 vortexLightmaps merging debug print ("copying original lightm...
2011-07-29 eihrulremoving more memcpys from IQM loading
2011-07-29 eihrulIQM loading fixes and optimizations
2011-07-29 havocre-optimize the IQM model loader somewhat by not alloca...
2011-07-29 havocreworked iqm model loader to copy all data into allocat...
2011-07-28 vortexQuick fix on COM_ToLowerString/COM_ToUpperString to...
2011-07-27 vortexFix savegame loading crash
2011-07-27 divverentSV_PushMove: no longer assume that just rotating the...
2011-07-25 havocdisable VorteX's gamma corrected 2D drawing because...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-07-23 havocadded sv_namechangetimer cvar which allows the name...
2011-07-21 havocremove a redundant (and bugged) check
2011-07-16 divverentfix two errors in DDS format as written by DP
2011-07-13 havocadded a FIXME comment - R_CompleteLightPoint should...
2011-07-11 eihrulhandle IQM models with no blend weights
2011-07-10 eihrultab formatting fix
2011-07-10 eihrulbuild static frame for IQM models with no animations
2011-07-09 havocadded -developer3 for crazy debugging sessions (gl_prin...
2011-07-09 havocprint shader compile and link logs always if developer_...
2011-07-09 divverentUpdate the default values for the motionblur..... I...
2011-07-09 divverentAdd/update cvars and such... Almost done now basically...
2011-07-09 divverentChange how the factor is calculated and set it up to...
2011-07-09 divverentBegin a quick re-write of how motionblur values are...
2011-07-09 divverentDifferent fade rates for adapting to bright scenes...
2011-07-09 havocchanged qwmasters - kubus.rulez.pl is down, added qwmas...
2011-07-08 divverentfix gl_mesh_testmanualfeeding
2011-07-08 divverentOS X compile: do not build the AGL target by default...
2011-07-05 divverentDP_SND_SOUND7_WIP1
2011-07-02 divverentmove gecko builtins to menudefs.qc
2011-07-01 havoceffectinfo velocitymultiplier defaults to 0 again
2011-07-01 havocfix default effectinfo gravity and size
2011-07-01 havocdefault effectinfo velocitymultiplier to 0 in nexuiz...
2011-06-30 havocfix some loading errors on effectinfo.txt where variabl...
2011-06-28 havocfix offsetmapping without a q3 shader on Q1BSP and MDL
2011-06-28 havocdon't spam joy_active notices with developer_extra
2011-06-27 divverentprevent segfault caused by stringlistsort
2011-06-27 havocfix C++ compile errors
2011-06-27 havocfix the solid water bug for real
2011-06-27 havocanother attempt at fixing solid water in the dedicated...
2011-06-26 havocimplemented DP_ENT_TRAILEFFECTNUM extension, which...
2011-06-26 divverentfix a bug in EntityFrame5 stats delta bits handling
2011-06-26 divverentfunny feature: cl_lerpexcess
2011-06-26 divverentadd a workaround to make the ^ key work on some X.org...
2011-06-26 divverentwork around broken XLookupKeysym returning "" on XK_asc...
2011-06-26 havoccleaned up the fix for solid water in q1bsp dedicated...
2011-06-26 havocfix q1bsp dedicated server collisions, a simplification...
2011-06-24 havocfixed gfx/menuplyr handling - Draw_NewPic now flags...
2011-06-23 havocdraw weapons on sbar at full opacity like they are...
2011-06-23 havocfix model loading memory corruption errors related to
2011-06-23 havocmore rework of r_shadow_bouncegrid, now dynamic mode...
2011-06-23 havocadded r_shadow_bouncegrid 2 which disables rtlights...
2011-06-22 havocadded sv_gameplayfix_q1bsptracelinereportstexture cvar...
2011-06-21 divverent"real" Unicode upper/lowercase (only 1:1 mappings,...
2011-06-20 havocfix two typos in DP_PHYSICS_ODE explanation (thanks...
2011-06-19 havocchange default r_texture_dds_load_logfailure to 0 as...
2011-06-14 divverentfix entity networking AGAIN
2011-06-13 divverentfix wrong array sizes in MODE_WATER in softrast causing...
2011-06-13 divverentfix some warnings about useless code (unsigned < 0...
2011-06-13 divverentfix detection of multisampling for ATC
2011-06-13 havocrefactored MSG_ReadString to be nicer code (and fix...
2011-06-13 divverentMSG_ReadString: if hitting the max length of the string...
2011-06-12 divverentmake "exec" accept wildcards
2011-06-12 divverentremove duplicate names from file search results
2011-06-08 havocfix a crash on saving a game
2011-06-08 divverentuse subtractive blend equation to support negative...
2011-06-08 havocreworked progs loading so that entvars_t and globalvars...
2011-06-08 havoceliminated S_LockSfx and S_UnlockSfx which were not...
2011-06-08 havocimplemented r_transparent_alphatocoverage 2 which promo...
2011-06-08 havocdisable sv_gameplayfix_nudgeoutofsolid by default until...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-06-08 havocreduce cvar spam when using developer_extra
2011-06-07 divverenttheora encoding: simplify; bump default quality to...
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