]> git.rm.cloudns.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2012-02-01 MirceaKitsuneNot sure if to change something I did later on
2012-02-01 MirceaKitsuneFix camera angles not getting stuck with the latest...
2012-02-01 MirceaKitsuneI can confirm consumable items are handled properly...
2012-02-01 MirceaKitsuneFix consumable health giving one health unit more than...
2012-02-01 MirceaKitsuneImprove a formula for my last commit
2012-02-01 MirceaKitsuneMake display digits use the proper weapon model, as...
2012-02-01 MirceaKitsuneHopefully fix a bug causing display digits to appear...
2012-02-01 MirceaKitsuneSome more checks to do in the future
2012-02-01 MirceaKitsuneSmall improvements to the bot AI, as well as a fix
2012-01-31 MirceaKitsuneFixed the bug causing the engine to crash when changing...
2012-01-31 MirceaKitsunePush some TODO's for later, since we'll be slowly appro...
2012-01-31 MirceaKitsuneMake it harder to get health, making the gameplay a...
2012-01-31 MirceaKitsuneUse a little less kickpitch
2012-01-31 MirceaKitsuneUpdate some TODOs
2012-01-31 MirceaKitsuneRe-arrange player colors in rainbow order, as done...
2012-01-31 MirceaKitsuneFix some issues with weapon reloading
2012-01-31 MirceaKitsuneTweak several effects and other settings
2012-01-31 MirceaKitsuneDon't show ammo on the HUD when dead
2012-01-31 MirceaKitsuneSet cl_deathfade a little higher
2012-01-31 MirceaKitsuneDon't cause surface impact particles for flying spectators
2012-01-31 MirceaKitsuneRandomize all recoils and punch angles in several direc...
2012-01-30 MirceaKitsuneMore TODOs
2012-01-30 MirceaKitsuneDon't pickup health items when they no longer offer...
2012-01-30 MirceaKitsuneFade prey out while swallowing them, to better simulate...
2012-01-30 MirceaKitsuneDocument the new character portraits
2012-01-30 MirceaKitsuneMerge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits
2012-01-30 MirceaKitsuneReverse glow and shirt textures for the second vixen...
2012-01-30 MirceaKitsuneStill draw the portrait when the HUD is rebooting.
2012-01-30 MirceaKitsuneAlways send the player model / skin to the client,...
2012-01-30 MirceaKitsuneFix something I forgot in my code. The correct player...
2012-01-30 MirceaKitsuneDraw portrait when dead
2012-01-30 MirceaKitsuneLastly, show portraits when they need to be shown,...
2012-01-30 MirceaKitsuneThe chat portraits are pretty much done. But I plan...
2012-01-30 MirceaKitsuneFree unused strings from memory
2012-01-30 MirceaKitsuneLimit name length for portraits, so they don't exceed...
2012-01-30 MirceaKitsunePrevent using bad strings. Fixes crash
2012-01-30 MirceaKitsuneMake the portrait slide in and out of the left edge
2012-01-30 MirceaKitsuneImplement code to fade the portrait in and out, using...
2012-01-29 MirceaKitsuneProperly strunzone strings
2012-01-29 MirceaKitsuneDon't strunzone portrait image and name after the timer...
2012-01-29 MirceaKitsuneMake portraits expire after an amount of time
2012-01-29 MirceaKitsuneCvars and code comments
2012-01-29 MirceaKitsuneHandle portrait updates
2012-01-29 MirceaKitsuneDraw the player's name as well
2012-01-29 MirceaKitsuneDraw portrait in the proper location and at the proper...
2012-01-29 MirceaKitsuneGet the portrait to draw on the screen.
2012-01-29 MirceaKitsuneSimplify server code for portraits
2012-01-29 MirceaKitsuneObtain image name from the character's text file
2012-01-29 MirceaKitsuneNetwork the player name in portraits. Also move my...
2012-01-29 MirceaKitsuneOnly send portraits to the proper source
2012-01-29 MirceaKitsuneImplement an entity which can send a portrait over...
2012-01-29 MirceaKitsuneDon't attempt to assign some values to the world when...
2012-01-29 MirceaKitsuneFix a bug causing regurgitation to loop if holding...
2012-01-29 MirceaKitsuneGlossy nose for vixen1 too
2012-01-29 MirceaKitsuneSame improvements to the second vixen texture
2012-01-29 MirceaKitsuneHeavy improvements to the first vixen texture. Make...
2012-01-29 MirceaKitsuneCubemap reflections for Ruiner walls
2012-01-29 MirceaKitsuneStronger fall bobbing
2012-01-29 MirceaKitsuneUpdate sound count
2012-01-29 MirceaKitsuneChange some annoying vore taunts
2012-01-29 MirceaKitsuneFixing warpzones and teleporters for flying spectators...
2012-01-29 MirceaKitsunePort flying spectators from Xonotic. They don't go...
2012-01-29 MirceaKitsuneRemove the map Corsair. It can't be an official map...
2012-01-29 MirceaKitsuneAttempt to give the HUD a better default design. I...
2012-01-29 MirceaKitsuneFinish the grab sound feature
2012-01-28 MirceaKitsunePlay a sound when the predator first starts capturing...
2012-01-28 MirceaKitsuneSadly, I need to turn off my effect on items. It impact...
2012-01-28 MirceaKitsuneAdd a cute effect to all health pickups ^^
2012-01-28 MirceaKitsunePlayer leaning: Reverse acceleration angle, so players...
2012-01-28 MirceaKitsuneMore plans and general tweaks
2012-01-28 MirceaKitsuneDocument new changes in Release Notes, and also add...
2012-01-28 MirceaKitsuneRemove now useless TODOs
2012-01-28 MirceaKitsuneMerge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap
2012-01-28 MirceaKitsuneSome more tweaks to the default rendering
2012-01-28 MirceaKitsuneMake a TODO note to add cubemaps to eX and trak5. I...
2012-01-28 MirceaKitsunedesertfactory cubemaps
2012-01-28 MirceaKitsuneMerge two shaders which I don't understand why were...
2012-01-28 MirceaKitsunee7 and e8 cubemap shaders
2012-01-28 MirceaKitsunee7 and e8 cubemaps
2012-01-28 MirceaKitsuneFix another surface which isn't metal
2012-01-28 MirceaKitsuneRemove forgotten _reflect from cubemap shaders
2012-01-28 MirceaKitsuneCubemap some textures I had forgotten
2012-01-28 MirceaKitsuneMake some exceptions to surfaceparm metalsteps
2012-01-28 MirceaKitsuneAdd surfaceparm metalsteps to all cubemapped surfaces...
2012-01-28 MirceaKitsuneCubemaps for evil1 grates
2012-01-28 MirceaKitsuneRe-format the evil8 shaders
2012-01-28 MirceaKitsuneShaders for evil and evil9
2012-01-28 MirceaKitsuneCubemaps for evil and evil9
2012-01-28 MirceaKitsuneFix the final shader typos for the evil set
2012-01-28 MirceaKitsuneevil8 shader update
2012-01-28 MirceaKitsuneevil8 cubemaps
2012-01-28 MirceaKitsuneLight cubemaps for all evil sets
2012-01-28 MirceaKitsuneevil6 shaders
2012-01-28 MirceaKitsuneevil6 cubemap textures
2012-01-28 MirceaKitsuneevil5 reflections
2012-01-28 MirceaKitsuneevil4 shaders (hopefully I didn't break any)
2012-01-28 MirceaKitsuneevil4 envmap textures
2012-01-28 MirceaKitsuneForgotten evil3 textures
2012-01-28 MirceaKitsuneFix shader typos in evil3
2012-01-28 MirceaKitsuneevil3 reflection shaders
next