]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2002-10-06 havocdetect 3D textures as GL_EXT_texture3D again
2002-10-06 havocuse qbyte * math instead of void * math to keep MSVC...
2002-10-06 havoc3D attenuation texture works now
2002-10-05 havocbackend now supports 1D, 2D, 3D, and Cubemap texture...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocnow uploads a 3D attenuation texture (not used yet)
2002-10-04 havocforgot to add prototypes for new texture functions...
2002-10-04 havoc1D, 3D, and cubemap textures are now supported (in...
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-04 molivierAdded a couple more "const". Fixed "+map" in the comman...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-10-03 molivierFrom LordHavoc: the r_quickmodels cvar wasn't used...
2002-10-03 molivierRemoved an unused variable in gl_draw.c (Forest, could...
2002-10-02 molivierFixed dedicated server (the server was never really...
2002-10-02 molivierMade a few changes to makefile so we can switch compile...
2002-10-02 molivierTried to be a little smarter with the heartbeats, using...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocsmoke from bullet impacts and rocket trails now grows...
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocfix changelevel, and simplify restart code
2002-09-30 havocfix view blends
2002-09-30 havocnewline to keep gcc3 happy
2002-09-30 havocforgot to commit this
2002-09-30 havocnew experimental shadow volumes, try r_shadows 2 to...
2002-09-30 havocadded radius and radius2 (squared radius) fields to...
2002-09-30 havocent field added back to dlight structures
2002-09-30 havocnow uses more smoke particles for gunshots, looks better
2002-09-30 havocadded -gl_driver commandline option, and cleaned up...
2002-09-29 havocfix DrawQ_Fill rendering (Pic with no string)
2002-09-28 havocfixed vid_restart
2002-09-28 havocneeded one more prototype
2002-09-28 havoctrying to fix many forward references in input code
2002-09-28 havocmajor speedup to alias model fake shadow rendering
2002-09-28 havocdisabled smoke from explosions, it was a minor effect...
2002-09-28 havocfix restart command (can't do the "connect local" for...
2002-09-28 havocmap and load commands are now delayed until the video...
2002-09-28 havoc2D is now drawn using R_Mesh system
2002-09-28 havocfixed glOrtho call
2002-09-28 havocadded sparks and smoke to explosions
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-27 havocstencil is now supported (optional, off by default...
2002-09-27 havocalias mdl/md2 models now have a mdlmd2data_triangleneig...
2002-09-27 havocadded Mod_FindTriangleWithEdge and Mod_BuildTriangleNei...
2002-09-27 havocadded newline to end of Draw_CachePic error message
2002-09-26 molivierUpdated Transfusion map list
2002-09-26 molivierThe call to alloca has been removed. This function...
2002-09-26 havocincreased maximum stack depth
2002-09-26 havoclimit entity movement lerp to 10th of a second
2002-09-26 havocfix for repeated mode switchs losing keyboard/mouse...
2002-09-26 havocthis commit adds video mode switching, and preferred...
2002-09-25 havocadded -gl_driver commandline option, it's useless thoug...
2002-09-24 havocfix warnings
2002-09-24 havocfix some prototype warnings
2002-09-24 havocupdate file list
2002-09-24 havocfix a warning on argv
2002-09-24 havocremove an unused extension function list
2002-09-24 havocThanks to Elric for adding dpmaster support!
2002-09-24 havocwhitespace changes by Elric
2002-09-24 havocstatic crosshair is now drawn during sbar stage (where...
2002-09-24 havocnow pretends gfx.wad pics are in the gfx/ directory...
2002-09-24 havocfixed.
2002-09-23 havocdefault to 640x480x16 again, just for consistency with...
2002-09-23 havocwglGetExtensionsString is properly detected now (was...
2002-09-23 havocVID_CompareMode removed
2002-09-23 havocalmost completely rewrote vid_wgl's mode code, there...
2002-09-23 havocnow uses VID_Shutdown instead of VID_SetDefaultMode...
2002-09-23 havocno need to include winquake.h
2002-09-23 eviltypeguyMake formatting sane
2002-09-22 havocfixed crash on startup and shutdown
2002-09-22 havocVID_Init now takes an int bpp parameter
2002-09-22 havocconst.
2002-09-22 havocMem_Free on a const pointer apparently irritates MSVC...
2002-09-21 havocDOS line endings
2002-09-20 havocfix for glowing invisible models showing up (artifact...
2002-09-19 havocfix for beams coming from invisible objects
2002-09-19 havocshuffled cl_light and some of cl_tent into cl_main...
2002-09-18 havocdisable profiling by default
2002-09-18 havocmove CL_RelinkBeams after CL_RelinkNetworkEntities...
2002-09-18 havocmake lightning come from player's gun
2002-09-18 havocmatchpattern can now be case insensitive if desired
2002-09-17 havocyou can now build a darkplaces-dedicated executable...
2002-09-17 havocsparks and rain are now beam particles
2002-09-17 havocadded R_CalcBeamVerts function, calculates vertex array...
2002-09-17 havoccolors for DrawQ_Mesh are now float rather than byte...
2002-09-17 havocm.wantoverbright is gone
2002-09-15 havocinteger dlight code is now 32bit (instead of 64bit)
2002-09-14 havocenlarge bbox for visibility purposes if there is a...
2002-09-13 havocGL_SetupView_* functions added, they replace most of...
2002-09-13 havocunused variable arraylocked removed
2002-09-12 havocgot rid of gl_mesh_drawmode, now only gl_mesh_drawrange...
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-12 havocmanually inlined GL_LockArray and GL_UnlockArray in...
2002-09-12 havocadded pr_traceqc cvar, to enable serious spew (printing...
2002-09-12 havoca little extra error checking in keynum lookup
2002-09-11 havocVID_Init now takes mode settings (fullscreen, width...
2002-09-11 havocwhitespace
2002-09-11 havoccheck for -safe
2002-09-11 havocR_SetSkyBox now takes a const char *
2002-09-11 havocwhitespace
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