]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2013-04-30 Debuggerremoved mg ammo
2013-04-21 Debuggerfixed some console output bug
2013-04-19 Debuggerfixed some stuff
2013-04-14 Debuggerready for merge after compiling
2013-04-13 Debuggerfixed some entities and replaced rifle
2013-03-03 Samual LenksKeyhunt belongs on the DM version, not team version
2013-03-03 Samual LenksMerge remote-tracking branch 'origin/samual/runningman_...
2013-03-03 Samual LenksUpdate the image
2013-02-28 FruitieXhurr align some things
2013-02-28 FruitieXsamual's runningman thing :-)
2013-02-20 FruitieXz-fight fix
2013-02-15 FruitieXMerge branch 'samual/runningman_separate' of git:/...
2013-02-15 FruitieXOOPS I $(touch runningmanctf.map)'d IT AGAIN
2013-02-15 FruitieXalign thing above flag thing. yay!
2013-02-15 Samual LenksNew image for runningman-ctf map
2013-02-14 FruitieXoops. we don't want two blue flags on the map now do...
2013-02-14 FruitieXfix some leaks
2013-02-14 FruitieXmerged in a "fixed" flag area from a community patch...
2013-02-14 FruitieXMerge branch 'samual/runningman_separate' of git:/...
2013-02-14 FruitieXadd a screenshot entity, bump version number
2013-02-14 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2013-01-29 Rudolf PolzerMerge remote-tracking branch 'origin/morphed/pillar...
2012-08-29 Samual LenksBetter mapshot position
2012-08-29 Samual LenksFix punctuation issue with ctf map
2012-08-29 Samual LenksFixes for runningman maps
2012-08-28 Samual LenksFix the maps which ACTUALLY NEED new screenshots for now
2012-08-28 Samual LenksAdd info_autoscreenshot entities to runningman maps too
2012-08-28 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2012-08-28 Samual LenksAdd info_autoscreenshot entities to 11 more maps
2012-07-03 Morphedits tall and can support things
2012-04-05 Rudolf Polzerfix shader-cpp on unconditional shaders
2012-04-05 Rudolf Polzerfix a change I accidentally
2012-04-05 Rudolf Polzerdetected unmatched #if/#else/#endif
2012-04-05 Rudolf Polzerfix a typo for nested ifdefs
2012-04-05 Rudolf Polzerpreprocessor fixes
2012-04-05 Rudolf Polzeralso make a shaderlist maker
2012-04-05 Rudolf Polzeradd a Makefile to run the preprocessor
2012-04-05 Rudolf Polzeradd a shader-preprocessor (like cpp)
2012-04-05 Rudolf Polzerfactor out the shader parsing from the audit
2012-03-12 Rudolf PolzerMerge remote-tracking branch 'origin/savagex/darkzone...
2012-03-11 Maik Mertenautoscreenshot entity, another minor lighting tweak
2012-03-11 Maik Mertenminor fixes/tweaks to darkzone. Fix rocket-swallowing...
2012-03-09 Rudolf Polzerturn off rune-darkzone. First 0.6.0 erratum...
2012-03-06 Rudolf PolzerARGH, this file really must not be in git xonotic-v0.6.0
2012-03-06 Rudolf PolzerSquashed commit of the following:
2012-03-01 Rudolf Polzerfix some mapinfo stuff
2012-02-29 Rudolf Polzerfix some shader naming bugs
2012-02-29 Rudolf Polzerapply rename of sound files to other map files too
2012-02-29 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/darkzone'
2012-02-28 SamualMerge remote branch 'origin/morphed/exomorphx-alphashad...
2012-02-27 Morphedadd alphashadow to grate textures in exomorphx set
2012-02-26 SamualNewer campaign by Mirio
2012-02-13 cbrutail*bump
2012-02-13 cbrutailMerged new textures, and fixed in map.
2012-02-13 cbrutailMerge branch 'cbrutail/texture-exx_wall-metal01c' into...
2012-02-13 cbrutailA new texture and modified shader for darkzone
2012-02-13 cbrutailChanges to textures
2012-02-11 cbrutailMerge branch 'master' into cbrutail/darkzone
2012-02-11 Rudolf PolzerMerge remote-tracking branch 'origin/cbrutail/map-light...
2012-02-10 cbrutailVines were not 1 qu thick. Also, new mapimage.
2012-02-10 cbrutailMerge branch 'master' into cbrutail/map-lightspeed_dome...
2012-02-10 cbrutailSome fixes here and there, plus adding some little...
2012-02-09 Rudolf Polzerrecompile courtfun and g-23 due to sRGB -fast bug
2012-02-06 cbrutail*bump
2012-02-06 cbrutailNew map image, and fixing some textures here and there...
2012-02-06 cbrutailAdding samplesize 4, and bounce 6
2012-02-05 cbrutailFixing the screen, it was never ok.
2012-02-05 cbrutailIntroducing sRGB, also fixing lights inside the bsp...
2012-02-05 cbrutailReplaced the ugly patch domes with models from THEFTBOT...
2012-02-02 Rudolf Polzerapply the game type renames
2012-01-27 Rudolf Polzerfix a few more bad uses of tcmod scroll
2012-01-26 Rudolf Polzerreverse order of scroll/scale because scroll snaps...
2012-01-24 SamualMerge remote branch 'origin/master' into samual/running...
2012-01-24 SamualAdd keepaway to afterslime, and also add clan arena...
2012-01-21 cbrutailDirtscale -> 1.5
2012-01-21 cbrutailMerge branch 'master' into cbrutail/darkzone
2012-01-21 Rudolf Polzerbump g-23
2012-01-21 Rudolf Polzerredo courtfun autoscreenshots please :P
2012-01-20 SamualMapshot for courtfun
2012-01-20 Samualwhoops, afterslime already had 91 of these haha
2012-01-20 SamualReplace weapon_hlac with various other solutions for...
2012-01-20 SamualTry info_autoscreenshot positions on afterslime
2012-01-20 SamualMerge remote branch 'origin/master' into samual/running...
2012-01-20 Rudolf Polzercourtfun: fix cvar name g_powerups
2012-01-20 Rudolf Polzerautoscreenshot locations for glowplant
2012-01-20 Rudolf Polzeralso support "target" in info_autoscreenshot (not imple...
2012-01-20 Samual-nosRGB for runningman still
2012-01-20 SamualUpdates by kuniuthefrog
2012-01-20 SamualMerge remote branch 'origin/master' into samual/running...
2012-01-16 Rudolf PolzerMerge remote-tracking branch 'origin/savagex/courtfun...
2012-01-16 Rudolf Polzeranother recompile please, Y U no make good screenshots
2012-01-16 Rudolf Polzernew compile and screenshot run please to test info_auto...
2012-01-16 Rudolf Polzerdefine the first autoscreenshot point for g-23
2012-01-16 Rudolf Polzerautoscreenshot location
2012-01-15 Maik Mertenadd some lighting detail (grate shadows, yeah!) and...
2012-01-15 Maik Mertenmerge some brushes that originate from the original...
2012-01-14 Maik Mertenmoar smoke
2012-01-14 Maik Mertenslightly tweak floodlight
2012-01-13 Maik Mertenadd -sRGB to map options, just to be sure
2012-01-13 Maik Mertenadjust to sRGB
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