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xonotic/darkplaces.git
2010-02-26
havoc
particle geometry can now be rotated for more variety...
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2010-02-26
havoc
use CONFIGFILENAME and STARTCONFIGFILENAME macros inste...
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2010-02-26
havoc
added cl_particles_collisions cvar to allow collisions...
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2010-02-26
havoc
add several more R_TimeReport calls for better analysis...
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2010-02-26
havoc
don't bother calling Mod_ForName in client precache...
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2010-02-26
havoc
changes to rtlight surface culling:
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2010-02-26
eihrul
fix signed vs. unsigned comparison warning in GL_Textur...
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2010-02-26
vortex
Offsetmapping now could be customized on per-texture...
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2010-02-22
divverent
fix degenerate triangle elimination
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2010-02-22
motorsep
+some tune ups for Steel Storm screenshot prefix
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2010-02-22
havoc
fixed BIH line clipping and enabled it, BIH is now...
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2010-02-22
havoc
slight improvement to BIH recursion speeds by checking...
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2010-02-22
havoc
added server and client timing data to r_speeds 2
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2010-02-22
havoc
fix more cg shader errors
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2010-02-22
havoc
fix two compile errors in cg shader
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2010-02-22
havoc
don't error out if external lightmap sizes mismatch...
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2010-02-22
divverent
new argument "force" to gl_texturemode for more augenkr...
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2010-02-22
havoc
moved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
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2010-02-22
havoc
move RESTRICT keyword define to qtypes.h and add it...
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2010-02-22
havoc
added RF_FULLBRIGHT and RF_NOSHADOW renderflags for...
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2010-02-22
havoc
fix a couple enum mixed with int warnings
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2010-02-22
havoc
add bih.[ch] to MSVC projects
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2010-02-22
havoc
set supercontents and surfaceflags on models not using...
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2010-02-22
havoc
make model collisions work when q3 shaders are used...
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2010-02-22
havoc
added some #if 0 test cases for BSP collision culling...
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2010-02-22
havoc
made the old BSP collision code check bounding boxes...
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2010-02-22
havoc
disable broken Mod_CollisionBIH_TracePoint_Mesh and
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2010-02-22
havoc
made BIH collision culling support the mod_q3bsp_curves...
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2010-02-22
havoc
added mod_recalculatenodeboxes cvar to allow this behav...
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2010-02-22
havoc
don't check mod_collision_bih in r_showcollisionbrushes...
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2010-02-22
havoc
deal with colbrushf == NULL cases in Mod_MakeCollisionBIH
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2010-02-22
divverent
fix getsurfacetriangle on a submodel
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2010-02-22
havoc
added mod_q1bsp_polygoncollisions cvar (off by default...
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2010-02-22
eihrul
Mod_Decompile_SMD blend weight fixes
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2010-02-22
eihrul
store blend weights as unsigned char data
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2010-02-22
havoc
implemented and debugged BIH (Bounding Interval Hierarc...
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2010-02-22
eihrul
don't use dummy entries for single-bone blend palette...
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2010-02-22
havoc
don't crash if the model produces no shadowmesh (no...
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2010-02-22
motorsep
+ added bih.c and bih.h files into SDL project file...
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2010-02-22
havoc
don't error out when Mod_Q3BSP_LoadTriangles is called...
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2010-02-22
havoc
fix two typos in Mod_Q3BSP_LoadTriangles errors
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2010-02-22
havoc
fix unaligned memory access crash on skeletal models...
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2010-02-22
eihrul
make R_Shadow_CullFrustumSides assume infinite far...
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2010-02-22
havoc
implementing Bounding Interval Hierarchy collision...
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2010-02-22
vortex
r_shadows_shadowmapscale cvar which as a multiple to...
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2010-02-22
divverent
hide one's own refraction (NOT reflection)
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2010-02-22
havoc
more statics...
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2010-02-22
havoc
rearrange particle_t fields to save memory
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2010-02-22
havoc
added texturename parameter in particles/particlefont.txt
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2010-02-22
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sort particles by effect origin rather than particle...
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2010-02-22
motorsep
+ Added Steel Storm game
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2010-02-22
vortex
Experimental feature of saving buffers within savegame...
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2010-02-22
eihrul
fix missing restrict keyword
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2010-02-22
eihrul
yet faster VSDCT instruction sequences
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2010-02-22
vortex
Workaround F1/F12 binding for GAME_BLOODOMNICIDE
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2010-02-22
eihrul
shorter non-VSDCT GetShadowMapTC
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2010-02-22
divverent
fix r_showsurfaces 3 again
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2010-02-22
eihrul
attempting cheaper non-VSDCT projection
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2010-02-07
eihrul
apply bias to orthographic shadowmaps
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2010-02-07
eihrul
don't shift the shadowmapping focus based on view angle...
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2010-02-06
havoc
allow multiple steps in one move
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2010-02-06
eihrul
when using PBLEND_INVMOD or PBLEND_ADD modes for partic...
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2010-02-06
divverent
fix 9924 REALLY, this time transforming dp_ into dp...
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2010-02-06
eihrul
fix r_shadows_focus cvar so it is properly relative...
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2010-02-06
eihrul
flip projection and sample matrices for R_DrawModelShad...
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2010-02-06
eihrul
invert cull face settings when drawing model shadowmaps
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2010-02-06
eihrul
fix unseen ents + r_shadows check in R_View_UpdateEntit...
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2010-02-06
eihrul
added r_shadows_focus cvar that allows a vector offset...
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2010-02-06
eihrul
try to cache fewer animations for entities when r_shado...
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2010-02-06
eihrul
faster skeletal animation based on blend-palettes
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2010-02-06
eihrul
fixed calculation of model shadowmap cull origin
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2010-02-06
eihrul
more accurate cull boxes on R_DrawModelShadowMaps
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2010-02-06
eihrul
don't render shadowmaportho onto noselfshadow entities...
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2010-02-06
eihrul
moved pants to 7, reflectmask to 5, reflectcube to...
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2010-02-06
eihrul
reuse screenspace depth texture unit for orthographic...
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2010-02-06
eihrul
update CG shader for shadowmaportho
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2010-02-06
eihrul
when r_shadow_shadowmapping is enabled, r_shadows uses...
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2010-02-06
divverent
fix typo in previous commit
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2010-02-06
divverent
fix some inconsistent naming: some shader parameters...
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2010-02-06
divverent
strip proquake QC messages if in Quake protocol
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2010-02-06
havoc
change default cl_netfps from 20 to 72
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2010-02-06
eihrul
factored R_Shadow_MakeShadowMap out of R_Shadow_RenderM...
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2010-02-06
eihrul
reuse batchsurfacelist between R_Q1BSP_DrawShadowMap...
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2010-02-06
eihrul
check if a model's textures have deforms that need...
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2010-02-06
divverent
ATTN VorteX: add a new field stainsize and stainalpha...
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2010-02-06
eihrul
make Matrix_ToBonePose6s check the podality of quaterni...
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2010-02-06
eihrul
handle case where trace is zero in Matrix4x4_ToOrigin3Q...
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2010-02-01
eihrul
unsigned long vs. size_t printf format warning fix
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2010-02-01
eihrul
size vs. int warning fix
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2010-02-01
eihrul
fix unsigned vs. signed comparison warnings
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2010-02-01
havoc
increase sv_areagrid_mingridsize from 64 to 128 to...
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2010-02-01
havoc
fix off-by-one bug with bone numbers in skel_build
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2010-02-01
havoc
use less stack space
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2010-02-01
havoc
fix some bugs with skeletonindex handling
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2010-02-01
divverent
fix sky drawing really this tiem
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2010-02-01
divverent
disable showdebug while drawing sky, yields more flexib...
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2010-02-01
havoc
fix a compile error
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2010-02-01
havoc
fix more warnings
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2010-02-01
havoc
fix a bunch of warnings
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2010-02-01
divverent
fix a return value
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