2002-11-07 |
havoc | don't allow stencil without bitsperpixel 32 |
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2002-11-04 |
havoc | added comments explaining what all the fields of surfme... |
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2002-11-04 |
havoc | removed use of 3D textures |
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2002-11-04 |
havoc | renamed r_staticworldlights to r_shadow_staticworldlights |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-11-03 |
havoc | fix polygon distance checks (the radius comparison... |
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2002-11-03 |
havoc | added support for glPolygonOffset (not used though) |
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2002-10-31 |
havoc | untested support for tenebrae override/ textures directory |
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2002-10-31 |
havoc | make view kicks (both angle and origin) occur before... |
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2002-10-30 |
havoc | fixed all the signed/unsigned mismatch warnings |
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2002-10-30 |
havoc | commented out two unused static const int variables... |
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2002-10-30 |
havoc | fix viewmodel crash |
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2002-10-29 |
havoc | minor update to texture flags and logic stuff |
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2002-10-29 |
havoc | fix for use of cubemaps on hardware without 3d texture... |
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2002-10-29 |
havoc | view model is now properly lit in realtime mode |
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2002-10-29 |
havoc | color the torch light |
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2002-10-29 |
havoc | tweak large flame lights a bit more |
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2002-10-29 |
havoc | bumpscale is now adjustable (r_shadow_bumpscale) for... |
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2002-10-29 |
havoc | now lights are automatically loaded from the .bsp,... |
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2002-10-29 |
havoc | * LordHavoc slaps self for having loadmodel->mempool... |
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2002-10-29 |
havoc | changed how QC interpreter handles edict field access... |
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2002-10-28 |
havoc | faster number to edict lookup (sv.edictstable) and... |
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2002-10-28 |
havoc | check for negative pr_depth in PR_Crash just to be... |
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2002-10-28 |
havoc | fixed CopyEntity builtin, now only copies the vars... |
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2002-10-28 |
havoc | implemented scissor rect clipping of lights in realtime... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-27 |
havoc | added a FIXME note about skyboxes and vid_restart |
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2002-10-27 |
havoc | set depth and stencil clear values |
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2002-10-27 |
havoc | check for out of bounds fraction |
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2002-10-27 |
havoc | add an error check for invalid maxfrac before returning... |
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2002-10-26 |
havoc | fix for drawing explosions and sky twice as much as... |
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2002-10-25 |
havoc | fix for lift blocking due to imprecision at very low... |
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2002-10-25 |
havoc | minor whitespace cleanup |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-22 |
havoc | added a comment describing GL triangle strip order... |
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2002-10-22 |
havoc | make profile now works |
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2002-10-22 |
havoc | cast shadows from frontfaces instead of backfaces |
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2002-10-22 |
havoc | don't use 3d textures on drivers that don't explicitly... |
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2002-10-21 |
havoc | change maximum lerp time from 1 second to 0.1 seconds... |
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2002-10-21 |
molivier | The new video menu is clean now (or at least cleaner... |
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2002-10-19 |
havoc | reorganized how heartbeat timing works (much simpler... |
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2002-10-19 |
molivier | Implemented a very simple video mode selection menu... |
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2002-10-19 |
molivier | Added a test when freeing textures (glt->image can... |
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2002-10-17 |
havoc | trying less optimizations in hopes that it will fix... |
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2002-10-17 |
havoc | MSVC has a pathetic stack size. |
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2002-10-16 |
havoc | oops, removed the wrong one |
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2002-10-16 |
havoc | remove unused variables |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-16 |
molivier | Added back "turn left" and "turn right" to the Transfus... |
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2002-10-15 |
havoc | made the QueueWantsMore message a Con_DPrintf |
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2002-10-14 |
havoc | cruft |
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2002-10-14 |
havoc | fix jitter in interpolation of monster movement |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-11 |
molivier | Added Frag'M to the Transfusion map list |
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2002-10-09 |
havoc | fixed glowing entities disappearing randomly (by testin... |
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2002-10-07 |
havoc | Elric rewrote the makefile, it is quite self explanator... |
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2002-10-06 |
havoc | now checks for both TexImage3D built into the OpenGL... |
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2002-10-06 |
havoc | make r_shadows 3 mode mostly match lighting conditions... |
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2002-10-06 |
havoc | fix restart command |
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2002-10-06 |
havoc | clean up map changes a little more |
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2002-10-06 |
havoc | fix fragment texture image creation so it has depth 1 |
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2002-10-06 |
havoc | GL_DrawRangeElements now reports if it got a bogus... |
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2002-10-06 |
havoc | R_ShadowMesh_Finish now discards empty meshs |
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2002-10-06 |
havoc | detect 3D textures as GL_EXT_texture3D again |
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2002-10-06 |
havoc | use qbyte * math instead of void * math to keep MSVC... |
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2002-10-06 |
havoc | 3D attenuation texture works now |
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2002-10-05 |
havoc | backend now supports 1D, 2D, 3D, and Cubemap texture... |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-04 |
havoc | now uploads a 3D attenuation texture (not used yet) |
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2002-10-04 |
havoc | forgot to add prototypes for new texture functions... |
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2002-10-04 |
havoc | 1D, 3D, and cubemap textures are now supported (in... |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-04 |
molivier | Added a couple more "const". Fixed "+map" in the comman... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-10-03 |
molivier | From LordHavoc: the r_quickmodels cvar wasn't used... |
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2002-10-03 |
molivier | Removed an unused variable in gl_draw.c (Forest, could... |
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2002-10-02 |
molivier | Fixed dedicated server (the server was never really... |
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2002-10-02 |
molivier | Made a few changes to makefile so we can switch compile... |
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2002-10-02 |
molivier | Tried to be a little smarter with the heartbeats, using... |
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2002-09-30 |
havoc | optimized trianglefacing calculation, per Vic's recomme... |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-30 |
havoc | smoke from bullet impacts and rocket trails now grows... |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-30 |
havoc | fix changelevel, and simplify restart code |
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2002-09-30 |
havoc | fix view blends |
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2002-09-30 |
havoc | newline to keep gcc3 happy |
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2002-09-30 |
havoc | forgot to commit this |
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2002-09-30 |
havoc | new experimental shadow volumes, try r_shadows 2 to... |
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2002-09-30 |
havoc | added radius and radius2 (squared radius) fields to... |
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2002-09-30 |
havoc | ent field added back to dlight structures |
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2002-09-30 |
havoc | now uses more smoke particles for gunshots, looks better |
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2002-09-30 |
havoc | added -gl_driver commandline option, and cleaned up... |
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2002-09-29 |
havoc | fix DrawQ_Fill rendering (Pic with no string) |
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2002-09-28 |
havoc | fixed vid_restart |
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2002-09-28 |
havoc | needed one more prototype |
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2002-09-28 |
havoc | trying to fix many forward references in input code |
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2002-09-28 |
havoc | major speedup to alias model fake shadow rendering |
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2002-09-28 |
havoc | disabled smoke from explosions, it was a minor effect... |
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2002-09-28 |
havoc | fix restart command (can't do the "connect local" for... |
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next |