]> git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/shortlog
xonotic/xonotic-maps.pk3dir.git
2011-08-06 Rudolf Polzermake the turrets owned by the controlpoint
2011-08-06 Rudolf Polzerdisable waypoints for items (or the waypoint cache...
2011-08-06 Rudolf Polzermove two onslaught_link from outside into the map,...
2011-08-06 Rudolf PolzerONS changes by cortez
2011-08-04 Rudolf Polzercourtfun: no CTS kill delay, because it's cyclic
2011-08-04 Rudolf Polzersupport CTS on courtfun too
2011-08-04 Rudolf Polzeruse quiet on nexballarena
2011-08-04 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-08-04 Rudolf Polzeruse traveler on leave_em_behind
2011-07-31 Rudolf Polzerchange all gametypefilters to +rc,cts instead of +rc
2011-07-31 mand1ngaWaypoints for nexballarena ;)
2011-07-31 mand1ngaWaypoints for techassault
2011-07-31 mand1ngaSlightly better waypoints for leave_em_behind
2011-07-31 mand1ngaAdded waypoints for leave_em_behind
2011-07-29 Rudolf Polzerin race, make the ammo items smaller
2011-07-29 Rudolf Polzersome improvements
2011-07-29 Rudolf Polzeradd a map shot for courtfun
2011-07-29 Rudolf PolzerRace for Courtfun
2011-07-26 Rudolf Polzerbot waypoints for courtfun
2011-07-25 Rudolf Polzerdamn, forgot a few... this version is right
2011-07-25 Rudolf PolzerBGMScript anim
2011-07-25 Rudolf Polzeradd the BGS file for courtfun
2011-07-25 Rudolf Polzeradd missing mapinfo file
2011-07-25 Rudolf PolzerMerge branch 'divVerent/courtfun2'
2011-07-25 Rudolf PolzerMerge branch 'divVerent/xoylent-sane-options'
2011-07-24 Rudolf Polzerremove lots of insane stuff from xoylent options, let...
2011-07-24 Rudolf Polzerclean up lots of map options files (triggers recompile)
2011-07-24 Rudolf Polzerbump map options of courtfun to trigger a recompile
2011-07-24 Rudolf Polzeradd a dp_water command to make water nicer
2011-07-24 Rudolf PolzerMerge remote branch 'origin/master' into divVerent...
2011-07-24 Maik Mertenfix shader and textures for courtfun screen messages
2011-07-19 Rudolf PolzerMerge remote branch 'origin/morphed/teleporter'
2011-07-18 Morphedteleporter for darkzone map
2011-07-16 Rudolf Polzeradd heights to most of the stein1x textures, and fix...
2011-07-09 Rudolf Polzerhopefully fix the leak
2011-07-09 Rudolf PolzerMerge remote-tracking branch 'origin/master' into divVe...
2011-07-09 Rudolf Polzerversion bumps to trigger a recompile so I can see why...
2011-07-09 Rudolf Polzerbump version of the .options file to trigger a recompil...
2011-07-09 Rudolf PolzerMerge remote-tracking branch 'origin/master' into divVe...
2011-06-30 Rudolf Polzerno longer need this file
2011-06-30 Rudolf Polzermerge .def files of turrets and vehicles into main
2011-06-27 Rudolf Polzersamplesize of red-planet should be 8 for better performance
2011-06-22 Jakob MGEditor models for vehicles
2011-06-22 Jakob MGAdd a .def for vehicles so mappers can use them.
2011-06-17 Rudolf Polzerdocument the new spawnflag
2011-06-16 Jakob MGMerge remote branch 'origin/cbrutail/trakmodelfixes'
2011-06-16 Jakob MGMerge remote branch 'origin/cbrutail/treeleavesfix'
2011-06-15 cbrutailremoved alphafunc from shader, and addded blendfunc
2011-06-14 merlijnMerge remote-tracking branch 'origin/diabolik/afterslime'
2011-06-14 Sahil SinghalUpdate version number.
2011-06-14 Sahil SinghalFixes the object errors, but not sure whats causing...
2011-06-13 cbrutailnew, high-res textures
2011-06-13 cbrutailremoved some obviously floating leaves
2011-06-13 cbrutail4 times larger texture
2011-06-13 cbrutailModified two textures, to look better with ATC rendering
2011-06-08 Rudolf Polzerentities.ent for it too
2011-06-08 Rudolf Polzerentities.def update for target_random
2011-06-06 cbrutailDeleted a backup file
2011-06-06 Jakob MGMerge remote branch 'origin/cbrutail/trakmodelfixes'
2011-06-05 cbrutailIntroducing .skin files for trak's models. Lot's of...
2011-06-05 Rudolf Polzerdocument _skin key in misc_model
2011-06-04 cbrutailFixed trak's models, now they can be used.
2011-05-24 Rudolf Polzerand even more rename of sniperrifle -> rifle
2011-05-24 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-05-24 Rudolf Polzermore sniperrifle -> rifle rename
2011-05-23 merlijnMerge remote-tracking branch 'origin/diabolik/afterslime'
2011-05-22 Rudolf PolzerMerge remote-tracking branch 'origin/mirceakitsune...
2011-05-16 Sahil SinghalForgot to up version number.
2011-05-16 Sahil SinghalFixed jumppad for better flow. Should be ready for...
2011-05-16 Sahil SinghalMerge remote branch 'origin/master' into diabolik/after...
2011-05-14 Rudolf PolzerMerge remote-tracking branch 'origin/savagex/common'
2011-04-29 Rudolf Polzerlet's pass shader-audit
2011-04-29 Rudolf PolzerSquashed commit of the following:
2011-04-22 MirceaKitsunePosition some barrels properly on terrain
2011-04-22 MirceaKitsuneAdd a forgotten weapon clip around a barrel.
2011-04-22 MirceaKitsuneMake all of the barrels explosive. Original idea and...
2011-04-22 Rudolf Polzerdocument respawntime, respawntimejitter
2011-04-22 Rudolf PolzerMerge remote-tracking branch 'origin/morphed/crate02'
2011-04-22 Rudolf Polzerupdate entities.ent file
2011-04-22 Rudolf Polzeradd misc_breakablemodel
2011-04-22 Morphedsmall fix, should be ready to merge now
2011-04-22 Morphedcrate model
2011-04-16 Maik Mertenintroduce common/waternodraw, common/slimenodraw and...
2011-04-12 Rudolf Polzershader-audit: detect broken nesting of braces
2011-04-08 mand1ngaFixed conflicting cdtracks
2011-04-08 mand1ngaMerge branch 'master' into diabolik/afterslime
2011-04-03 mand1ngaMerge remote branch 'origin/mirceakitsune/red_planet'
2011-04-01 cortezmap fixed by cortez
2011-03-19 Maik Mertenfirst new courtfun version in months. Implementing...
2011-03-19 Maik Mertensome more of cortez' ideas
2011-03-19 Maik Mertenstart implementing ideas from cortez666
2011-03-19 Maik MertenMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2011-03-15 Jakob MGMake some trick moves in glowplant less hard
2011-03-09 Rudolf Polzernaming convention fixes
2011-03-09 Rudolf PolzerSquashed commit of the following:
2011-03-06 ssinghalMerge branch 'diabolik/afterslime' of ssh://git.xonotic...
2011-03-06 ssinghalUpdate version in .options.
2011-03-06 ssinghalAdded bot waypoints, music, and dom. Fixed valves.
2011-02-17 MirceaKitsuneGametype filtered models shall not cast shadows. If...
2011-02-17 MirceaKitsuneI think the panel lights are better off left white
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