]> git.rm.cloudns.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2009-10-20 havocfix bug with rotating bmodels
2009-10-20 havocuse dInitODE instead of dInitODE2
2009-10-20 divverentfix two pointer bugs in ODE code
2009-10-20 divverentculling: fix culling of rotating entities... might...
2009-10-20 divverentmove the ODE_API modifiers where they should be
2009-10-19 havocODE physics engine support, needs more work, disabled...
2009-10-19 havocadded examples of installing ogg cd tracks
2009-10-19 havocfix a crash when r_shadow_lightattenuation* cvars are...
2009-10-18 divverentmore rcon_secure cleanup
2009-10-18 divverentclean up rcon_secure checks
2009-10-18 havocreplaced host_sleep with cl_maxfps_alwayssleep cvar...
2009-10-17 havocimplemented real support for QW skins (pants, shirt...
2009-10-17 divverentalso support bouncefactor for MOVETYPE_BOUNCEMISSILE
2009-10-17 eihruluse r_shadow_shadowmapmaxsize instead of directly acces...
2009-10-17 eihrulfix r_shadow_shadowmapping_maxsize validation to not...
2009-10-17 havoclimit shadowmap maxsize to a value based on gl_max_size
2009-10-17 havocchanged submodel polygonoffset from 2 to 4 to fix the...
2009-10-16 havocadded r_shadow_dot3 cvar to control whether GL1.3 hardw...
2009-10-16 havocturn off gl_combine by default, it's just too nasty...
2009-10-16 havocreorganized sv.writeentitiestoclient handling of Mod_Ca...
2009-10-16 havocchanged handling of forbidden world writes - they are...
2009-10-14 havocdo not use VBOs when gl_mesh_testarrayelement is 1
2009-10-14 havocfixed bug with gl_paranoid 1 when gl_vbo is 0 where...
2009-10-14 havocprocess particles/decals movement even if r_drawparticl...
2009-10-14 havocdisable glLineWidth setting because it is producing...
2009-10-12 eihruldisabled old shadowmap lod formula entirely
2009-10-12 vortexExperimental r_shadow_shadowmapping_quality cvar which...
2009-10-12 eihrulsupport slope-dependent shadowmap biasing with polygon...
2009-10-11 divverentrestrict the protocols libcurl allows when redirecting...
2009-10-11 divverentincrease the accuracy of r_bloom_brighten a bit (or...
2009-10-10 divverentfix bug that caused newlines of console lines to be...
2009-10-10 divverentfix r_bloom_blur logic to not change brightness any...
2009-10-08 eihrulrearrange r_shadow_shadowmap_texturetype settings so...
2009-10-08 eihruluse R_SHADOW_SHADOWMODE_ enum for shadowmode for readab...
2009-10-08 eihrulonly honor r_shadow_shadowmapping cvar if both GLSL...
2009-10-08 havoccheck gl_support_fragment_shader before setting up...
2009-10-07 eihrulfix for noselfshadow entities no culling from shadowmap...
2009-10-07 eihrulavoid repeatedly thrashing GL state when switching...
2009-10-07 eihrulimproved culling of shadowmap sides against view frustum
2009-10-07 eihruluse bounding boxes for shadowmap side culling instead...
2009-10-06 vortexAdded reliable Q3BSP tangentspace/modelspace deluxemaps...
2009-10-06 eihrulfixed biasing issue in shadowmap frustum culling
2009-10-06 eihrulimproved shadowmap side culling
2009-10-06 eihruluse cached matrix elements for calculating determinant
2009-10-06 divverenteven better matrix inversion (will test it later),...
2009-10-06 havocdisable some slow code (clearing unused parameters...
2009-10-05 divverentfix typo :P
2009-10-05 divverentfix typo elsif
2009-10-05 divverentadd yet another (disabled) variant of determinants
2009-10-05 eihrulif(foo = false) -> if(foo == false) bug fix
2009-10-05 havocfaster Matrix4x4_Invert_Full based on David Moore code...
2009-10-05 divverentrename them to dp_glossintensitymod and dp_glossexponentmod
2009-10-05 divverentwhile I am at it, also dp_specularscalemod
2009-10-05 divverentnew shader keyword: dp_specularpowermod 2, makes gloss...
2009-10-04 vortex-added game Blood Omnicide
2009-10-04 divverentalso don't call PostThink on disconnected clients ;)
2009-10-04 havocadded sv_gameplayfix_consistentplayerprethink which...
2009-10-04 havocadded DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD...
2009-10-04 divverenttell QC about pixelheight too
2009-10-04 havocchanged uniform GlowScale to GlowColor
2009-10-04 havocduplicated PRVM_ExecuteProgram to become MVM_ExecutePro...
2009-10-04 havocuse one markframe variable
2009-10-04 havocaudited trace.endpos code
2009-10-04 havocfix another case of Trace.endpos being set too early
2009-10-04 havocfix bug in last patch - must set trace.endpos AFTER...
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-10-03 havocadded r_renderview cvar (similar to scr_refresh but...
2009-10-03 divverentfix two not freed search handles
2009-10-03 divverentremove now unneeded code
2009-10-03 divverentfix connect after getchallenge, rcon, getchallenge...
2009-10-03 divverentfix two bugs in srcon/rcon_secure 2. It now WORKS.
2009-10-03 havocminor optimization to CL_RelinkLightFlashes
2009-10-03 havocenable networking clients as legacy even with sv_onlycs...
2009-10-03 havocadded cvar sv_onlycsqcnetworking which disables legacy...
2009-10-03 eihrulcompile separate index lists for each cubemap shadowmap...
2009-10-02 divverenttry making srcon work better with many rcon comamnds...
2009-10-02 havocanother fix
2009-10-02 havocpossible bugfix for r_water bugs introduced recently
2009-10-02 divverentsorry for this 100% untested change... making srcon...
2009-10-02 divverentrcon_secure: alternative getchallenge-based authenticat...
2009-10-02 eihruladded cvar r_shadow_shadowmapping_precision to control...
2009-10-02 eihrulstub out face culling for shadowmapping temporarily
2009-10-02 eihrulenable backface culling for shadowmap rendering
2009-10-01 eihruluse nearest filtering on VSDCT
2009-10-01 eihrulavoid unnecessary texture offset scaling in shadowmap...
2009-10-01 eihrulbetter VSDCT transform
2009-10-01 eihrulGLSL compiler variable declaration workaround
2009-10-01 eihruldefault to using texture rectangle shadowmaps when...
2009-10-01 eihrulautomagically select best shadowmapping filter mode...
2009-10-01 havocuse 4 periods in ALSA instead of 2 for lower latency...
2009-10-01 eihruladded a cheaper 3x3 PCF settings for shadowmaps
2009-10-01 eihruldepth texture mode fixes
2009-09-30 havocfixed water rendering in shrunken views
2009-09-30 eihrulshadowmap projection fixes
2009-09-30 eihrulmake use of virtual shadow depth cube texture optional
2009-09-30 eihrulALU cubemap indirection fixes
2009-09-30 havocclarify surfedge handling with a comment about surfedge 0
2009-09-30 eihruladded support for more shadowmap2D PCF modes and provis...
2009-09-30 havocuse hash lookups on shader permutations to greatly...
2009-09-30 eihruldisable compare mode on shadowmapcube when not using...
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