2012-03-03 |
MirceaKitsune | First usage of pitched sounds. Player sounds and voices... |
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2012-03-03 |
MirceaKitsune | Implement engine framework in the gamecode for changing... |
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2012-03-03 |
MirceaKitsune | Don't shake the ground for prey |
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2012-03-03 |
MirceaKitsune | Add the last feature to the release notes |
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2012-03-03 |
MirceaKitsune | Lastly, make the earthquake effect only be caused by... |
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2012-03-03 |
MirceaKitsune | Earthquake for falling, obviously stronger than that... |
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2012-03-03 |
MirceaKitsune | Make the macro earthquake effect work for spectators too |
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2012-03-03 |
MirceaKitsune | Fix and improve the final touches for footstep earthquakes |
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2012-03-03 |
MirceaKitsune | Shake the ground when a giant player is nearby. Not... |
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2012-03-03 |
MirceaKitsune | Fix lightning on Skycastle. Seems this map doesn't... |
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2012-03-03 |
MirceaKitsune | Another mission successful |
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2012-03-03 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/macro_walk_effects |
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2012-03-03 |
MirceaKitsune | Some important TODO's |
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2012-03-03 |
MirceaKitsune | Better footstep sound volumes |
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2012-03-03 |
MirceaKitsune | Actually, make ground impact particle amount depend... |
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2012-03-03 |
MirceaKitsune | Fix some things I forgot, and make ground impact partic... |
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2012-03-03 |
MirceaKitsune | Commit the macro sounds to GIT |
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2012-03-03 |
MirceaKitsune | Same for the falling sounds |
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2012-03-03 |
MirceaKitsune | Improve code in the last commit |
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2012-03-03 |
MirceaKitsune | Make the earthquake sounds work properly with macro... |
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2012-03-03 |
MirceaKitsune | Make the feature dependent on g_healthsize |
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2012-03-03 |
MirceaKitsune | Simplify and improve my last commit |
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2012-03-03 |
MirceaKitsune | Play the normal footstep sounds based on micro status... |
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2012-03-03 |
MirceaKitsune | Allow setting the volume of a global sound |
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2012-03-03 |
MirceaKitsune | Play some "giantess footstep" effects when the player... |
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2012-03-01 |
MirceaKitsune | Better songs for the new maps, and add another idea... |
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2012-03-01 |
MirceaKitsune | Fix a shader issue causing a missing texture on Bleach |
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2012-03-01 |
MirceaKitsune | Commit the rest of the new maps |
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2012-03-01 |
MirceaKitsune | Port two more maps from Nexuiz, Bleach and Dieselpower |
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2012-03-01 |
MirceaKitsune | Realize some TODO's are already done or cannot be done |
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2012-03-01 |
MirceaKitsune | Campaign: Disable HUD armor power in in the levels... |
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2012-03-01 |
MirceaKitsune | Some more plans regarding textures and maps |
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2012-03-01 |
MirceaKitsune | Recompile most maps in order to update metal footsteps... |
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2012-03-01 |
MirceaKitsune | Recompile Ruiner with the "calm sea" skybox |
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2012-03-01 |
MirceaKitsune | Use refractions for slime instead, but still keep them... |
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2012-03-01 |
MirceaKitsune | Cubemap reflections for all fluid types, for much bette... |
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2012-03-01 |
MirceaKitsune | Don't allow consumable items when g_vore is disabled... |
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2012-03-01 |
MirceaKitsune | Fix the death chase camera showing while you're in... |
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2012-03-01 |
MirceaKitsune | Fix and improve my last tweaks |
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2012-03-01 |
MirceaKitsune | Improve my last commit |
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2012-03-01 |
MirceaKitsune | Don't cut prey sound volume when that prey is either... |
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2012-03-01 |
MirceaKitsune | Prevent an assignment to world |
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2012-03-01 |
MirceaKitsune | Cvar and fix crouch speed |
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2012-03-01 |
MirceaKitsune | Make it possible to pass the tutorial map again, by... |
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2012-02-12 |
MirceaKitsune | Add a new TODO |
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2012-02-11 |
MirceaKitsune | Update some TODO's to match priorities better |
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2012-02-01 |
MirceaKitsune | Add another bug to the list |
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2012-02-01 |
MirceaKitsune | Found another bug to fix |
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2012-02-01 |
MirceaKitsune | Fix an issue with forced reload on the grabber |
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2012-02-01 |
MirceaKitsune | Safer implementation for removing consumable items |
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2012-02-01 |
MirceaKitsune | Give more damage to the Grabber again |
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2012-02-01 |
MirceaKitsune | Not sure if to change something I did later on |
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2012-02-01 |
MirceaKitsune | Fix camera angles not getting stuck with the latest... |
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2012-02-01 |
MirceaKitsune | I can confirm consumable items are handled properly... |
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2012-02-01 |
MirceaKitsune | Fix consumable health giving one health unit more than... |
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2012-02-01 |
MirceaKitsune | Improve a formula for my last commit |
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2012-02-01 |
MirceaKitsune | Make display digits use the proper weapon model, as... |
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2012-02-01 |
MirceaKitsune | Hopefully fix a bug causing display digits to appear... |
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2012-02-01 |
MirceaKitsune | Some more checks to do in the future |
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2012-02-01 |
MirceaKitsune | Small improvements to the bot AI, as well as a fix |
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2012-01-31 |
MirceaKitsune | Fixed the bug causing the engine to crash when changing... |
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2012-01-31 |
MirceaKitsune | Push some TODO's for later, since we'll be slowly appro... |
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2012-01-31 |
MirceaKitsune | Make it harder to get health, making the gameplay a... |
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2012-01-31 |
MirceaKitsune | Use a little less kickpitch |
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2012-01-31 |
MirceaKitsune | Update some TODOs |
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2012-01-31 |
MirceaKitsune | Re-arrange player colors in rainbow order, as done... |
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2012-01-31 |
MirceaKitsune | Fix some issues with weapon reloading |
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2012-01-31 |
MirceaKitsune | Tweak several effects and other settings |
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2012-01-31 |
MirceaKitsune | Don't show ammo on the HUD when dead |
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2012-01-31 |
MirceaKitsune | Set cl_deathfade a little higher |
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2012-01-31 |
MirceaKitsune | Don't cause surface impact particles for flying spectators |
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2012-01-31 |
MirceaKitsune | Randomize all recoils and punch angles in several direc... |
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2012-01-30 |
MirceaKitsune | More TODOs |
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2012-01-30 |
MirceaKitsune | Don't pickup health items when they no longer offer... |
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2012-01-30 |
MirceaKitsune | Fade prey out while swallowing them, to better simulate... |
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2012-01-30 |
MirceaKitsune | Document the new character portraits |
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2012-01-30 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits |
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2012-01-30 |
MirceaKitsune | Reverse glow and shirt textures for the second vixen... |
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2012-01-30 |
MirceaKitsune | Still draw the portrait when the HUD is rebooting. |
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2012-01-30 |
MirceaKitsune | Always send the player model / skin to the client,... |
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2012-01-30 |
MirceaKitsune | Fix something I forgot in my code. The correct player... |
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2012-01-30 |
MirceaKitsune | Draw portrait when dead |
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2012-01-30 |
MirceaKitsune | Lastly, show portraits when they need to be shown,... |
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2012-01-30 |
MirceaKitsune | The chat portraits are pretty much done. But I plan... |
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2012-01-30 |
MirceaKitsune | Free unused strings from memory |
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2012-01-30 |
MirceaKitsune | Limit name length for portraits, so they don't exceed... |
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2012-01-30 |
MirceaKitsune | Prevent using bad strings. Fixes crash |
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2012-01-30 |
MirceaKitsune | Make the portrait slide in and out of the left edge |
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2012-01-30 |
MirceaKitsune | Implement code to fade the portrait in and out, using... |
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2012-01-29 |
MirceaKitsune | Properly strunzone strings |
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2012-01-29 |
MirceaKitsune | Don't strunzone portrait image and name after the timer... |
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2012-01-29 |
MirceaKitsune | Make portraits expire after an amount of time |
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2012-01-29 |
MirceaKitsune | Cvars and code comments |
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2012-01-29 |
MirceaKitsune | Handle portrait updates |
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2012-01-29 |
MirceaKitsune | Draw the player's name as well |
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2012-01-29 |
MirceaKitsune | Draw portrait in the proper location and at the proper... |
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2012-01-29 |
MirceaKitsune | Get the portrait to draw on the screen. |
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2012-01-29 |
MirceaKitsune | Simplify server code for portraits |
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2012-01-29 |
MirceaKitsune | Obtain image name from the character's text file |
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2012-01-29 |
MirceaKitsune | Network the player name in portraits. Also move my... |
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next |