]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2015-12-02 MarioFix it more cleanly
2015-12-02 MarioFix projectiles on jumppads
2015-12-02 TimePathSound8: potentially fix player sound issue
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-12-01 TimePathMutators: network
2015-12-01 MarioAlways draw ladders (reduces amount of bandwidth wasted...
2015-12-01 MarioLink ladders (landing on them is rough, unfixable curre...
2015-12-01 MarioAllow any height value
2015-12-01 MarioHopefully fix issues with vaporizer beam
2015-12-01 MarioFix spawn near teammates
2015-11-30 MarioFix intermission track for reals
2015-11-30 TimePathViewmodels: fix white
2015-11-30 TimePathAdd a few checks
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 MarioFix prediction of jumping onto ledges
2015-11-30 TimePathViewmodels: call wr_glow on activeweapon, not switching... 250/head
2015-11-30 TimePathViewmodels: fix muzzleflashes
2015-11-30 TimePathViewmodels: match engine cl_followmodel and cl_bobmodel
2015-11-30 MarioUse a temporary hack to fix teleporters and jumppads...
2015-11-30 TimePathViewmodels: network weaponrate factor
2015-11-30 TimePathViewmodels: network switchdelays
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathViewmodels: clientside Vortex glow
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 MarioAdd a hook to team change function, will come in handy...
2015-11-29 MarioPredict teleporters (yay)
2015-11-29 TimePathViewmodels: cl_bobmodel: check onground for other playe...
2015-11-29 MarioClean up hacks a bit
2015-11-29 TimePathViewmodels: cl_bobmodel: not in the air
2015-11-29 TimePathViewmodels: attempt to smooth out teleporting
2015-11-29 TimePathViewmodels: support cl_bobmodel, cl_leanmodel, cl_follo...
2015-11-29 MarioFix some issues with movetype prediction, also make...
2015-11-29 MarioFix some issues with QC movetypes
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 TimePathentcs: de-jitter
2015-11-29 TimePathMultijump: fix 262/head
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-29 TimePathStats: port vectors
2015-11-28 TimePathStats: port gamemodes
2015-11-28 TimePathStats: port remaining movevars
2015-11-27 Rudolf PolzerFix some SVQC and CSQC string leaks.
2015-11-27 Rudolf PolzerFix memory leaks in ATTRIB(..., strzone(...)) calls.
2015-11-27 Rudolf Polzerinit.bsp: Properly shutdown the mapinfo subsystem.
2015-11-27 Rudolf PolzerFix most menuqc leaks.
2015-11-27 MarioFinish off the last of the stats
2015-11-27 MarioDo another bunch of stats
2015-11-27 MarioAdd an option to burn the player when they enter lava
2015-11-26 MarioMake sure self is set on the PlayerJump mutator hook
2015-11-26 MarioKill use of self in player physics code
2015-11-26 MarioKill the use of self in movetype code, to make it usabl...
2015-11-25 TimePathentcs: cleanup
2015-11-25 MarioPotentially fix an issue with buff times and vehicle...
2015-11-25 TimePathArrayList: free on shutdown
2015-11-24 Rudolf PolzerFix memory leak in counting.qh.
2015-11-24 TimePathStats: port 5 more
2015-11-24 TimePathStats: remove dependence on engine assigned stats
2015-11-24 MarioHide kills/frags in CTS
2015-11-24 MarioFix compile
2015-11-24 MarioMove race winning conditions into race file
2015-11-23 MarioMake multijump smoother
2015-11-23 MarioDecouple doublejump
2015-11-23 MarioRemove a dependence on multijump
2015-11-23 MarioRemove a remnant of the old Tetris game
2015-11-23 MarioMove spider web slowness entirely into spider file
2015-11-23 MarioMove the vortex charge thing into a mini mutator (why...
2015-11-23 MarioDecouple bugrigs from the main code base
2015-11-23 MarioMove dodging related stuff into the dodging file (no...
2015-11-23 MarioMake physics hook common, move multijump stuff into...
2015-11-23 MarioMinor performance optimization, also disable engine...
2015-11-23 TimePathWeapons: cache WepSet
2015-11-23 TimePathRegistry: break limits
2015-11-23 TimePathentcs: use ArrayList
2015-11-23 TimePathArrayList: implement
2015-11-23 TimePathShownames: optimize
2015-11-22 MarioUpdate bulldozer to use new assets by KingPimpCommander...
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-22 TimePathlib/iter: FOREACH_ENTITY
2015-11-22 TimePathPhysics: unroll unstick_offsets
2015-11-21 TimePathcsqcmodel: optimize server2csqc
2015-11-21 TimePathCA: fix spectate
2015-11-21 MarioDo 10 more stats
2015-11-21 MarioAdd the last 2 remaining brick types for the main bulld...
2015-11-20 TimePathentcs: unset .has_origin when player model leaves PVS
2015-11-20 MarioDon't send weapon priority on update, as this can break...
2015-11-20 MarioMerge branch 'terencehill/hud_cvars' into 'master'
2015-11-18 TimePathCTS: fix player not being reset
2015-11-17 terencehillHUD skins: sync cfg exporter with cfg files 259/head
2015-11-17 terencehillGet rid of a pointless convention (unquoted main panel...
2015-11-17 terencehillhud_configure_grid_xsize and hud_configure_grid_ysize...
2015-11-17 MarioAdd level 5
2015-11-17 MarioDo another 6
2015-11-17 MarioPort another 10 stats
2015-11-17 TimePathMerge branch 'TimePath/csqc_sounds' into 'master'
2015-11-17 TimePathGlobalsounds: update entcs origin 251/head
2015-11-17 TimePathGlobalsounds: remove optional REGISTRY_SORT parameter
2015-11-17 TimePathPlayersounds: fix volume
2015-11-17 TimePathent_cs: don't remove on death, really
2015-11-17 TimePathent_cs: don't remove on death
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