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xonotic/xonotic-data.pk3dir.git
2016-06-16
Mario
Disable scoreboard_dynamichud by default
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2016-06-16
Mario
Fix a crash in CTF
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2016-06-14
Mario
Merge branch 'Mario/fullbright_skins' into 'master'
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2016-06-14
Mario
Merge branch 'terencehill/hud_shake_fix' into 'master'
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2016-06-14
Mario
Merge branch 'terencehill/rollkill' into 'master'
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2016-06-14
terencehill
Make the hud shake effect more subtle
325/head
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2016-06-14
terencehill
Merge branch 'master' into terencehill/hud_shake_fix
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2016-06-14
terencehill
Fix v_deathtilt effect causing the view to flicker...
326/head
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2016-06-14
Mario
Merge branch 'master' into Mario/fullbright_skins
311/head
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2016-06-14
Mario
Merge branch 'Mario/entrap_nade' into 'master'
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2016-06-14
Mario
Merge branch 'master' into Mario/entrap_nade
324/head
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2016-06-13
TimePath
Increase script portability
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2016-06-13
Mario
Merge branch 'master' into Mario/fullbright_skins
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2016-06-13
Mario
Fix capture shield HUD
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2016-06-13
Mario
Always show the panel when a flag is shielded
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2016-06-13
TimePath
s/world/NULL/
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2016-06-13
TimePath
Prefer using droptofloor over builtin_droptofloor
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2016-06-12
Mario
Add new nade to the cvar descriptions
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2016-06-12
Mario
Fix captureshield texture, also make entrap affect...
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2016-06-12
Mario
Merge branch 'master' into Mario/entrap_nade
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2016-06-12
Mario
Use a stock model to remain compatible with old clients
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2016-06-12
Mario
Make orb visible from the inside, also show a tint...
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2016-06-12
Mario
Fix bumblebee gunners
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2016-06-12
Mario
Tidy up the setorigin calls a little
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2016-06-12
Mario
Revert rollkill fix (breaks warpzones)
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2016-06-12
Mario
Replace some more vlen checks with vdist and vlen2
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2016-06-12
Mario
Apply new texture by -z-
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2016-06-12
Mario
Profectile
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2016-06-12
TimePath
Fix invisible devastator rockets
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2016-06-12
TimePath
Remove uses of WITHSELF
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2016-06-11
terencehill
Don't shake the hud when changing spectated player
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2016-06-11
Mario
Merge branch 'master' into Mario/entrap_nade
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2016-06-11
Mario
Fix a crash with nades
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2016-06-11
Mario
Apply rough placeholder nade orb texture
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2016-06-11
Mario
Manually rotate it
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2016-06-11
Mario
Add defaults to the cvar definitions
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2016-06-11
Mario
Merge branch 'master' into Mario/entrap_nade
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2016-06-11
TimePath
Step 6: complete
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2016-06-11
Mario
Remove some more unnecessary WITHSELFs
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2016-06-11
Mario
Remove a now unnecessary WITHSELF
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2016-06-11
TimePath
Fix gameplay regression
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2016-06-11
Mario
Fix argument number, hopefully fixes crash
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2016-06-11
Mario
We still need WITHSELF on PutClientInServer...
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2016-06-11
Mario
Fix prediction of jumppads without targets
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2016-06-11
Mario
Network movedir (should fix jumppads that don't use...
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2016-06-11
Mario
Fix a crash with sandbox
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2016-06-11
Mario
Add a few more bulldozer levels
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2016-06-11
Mario
Allow placing and controlling more than one dozer
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2016-06-11
Mario
Prevent save and fill commands from working when not...
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2016-06-10
Mario
Cleanse PlayerRegen
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2016-06-10
Mario
Make sure event_damage is set before calling it
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2016-06-10
Mario
Hopefully fix monster model detection
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2016-06-10
Mario
Allow changing other/toucher from item and buff touch...
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2016-06-10
Mario
Add player argument to FixPlayermodel
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2016-06-10
Mario
Give Weapon_ImpactEffect an argument for the effect...
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2016-06-10
Mario
Remove a couple of missed WITHSELFs
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2016-06-10
Mario
Kill off some now useless WITHSELF cases
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2016-06-10
Mario
wr_resetplayer no longer needs WITHSELF
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2016-06-10
Mario
Step 5: complete
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2016-06-10
Mario
Step 4: complete
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2016-06-10
Mario
Make setself extinct
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2016-06-10
Mario
Remove unnecessary returns
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2016-06-10
Mario
Fix some mistakes
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2016-06-10
Mario
Fix compile
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2016-06-10
Mario
Purge WITHSELF from all non-engine functions
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2016-06-10
Mario
Clean out some more SELFPARAMs
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2016-06-10
Mario
Enable a Quake entity long since forgotten
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2016-06-10
Mario
Remove some more SELFPARAMs
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2016-06-10
Mario
Cleanse vehicles of SELFPARAM
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2016-06-10
Mario
Purge SELFPARAM from the turret code
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2016-06-10
Mario
Finish off turret SELFPARAMs
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2016-06-10
Mario
Clean up some of the turret code's self uses
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2016-06-10
Mario
Clean out some waypoint sprite SELFPARAMs
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2016-06-10
Mario
Clean up some SELFPARAMs
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2016-06-10
Mario
Cleanse GetPressedKeys
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2016-06-10
Mario
Cleanse server client commands
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2016-06-10
Mario
Fix up some #ifdef'd code
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2016-06-10
Mario
Cleanse PlayerUseKey and PlayerPreThink
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2016-06-10
Mario
Cleanse the physics hooks
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2016-06-10
Mario
Cleanse the last of the server side mutator hooks
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2016-06-10
Mario
Kill the ret_string global
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2016-06-10
Mario
Fix up even more mutators
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2016-06-10
Mario
Fix up more mutator hooks
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2016-06-10
Mario
Cleanse more of the mutator hooks
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2016-06-10
Mario
Purge self from the damage/death mutator hooks
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2016-06-10
Mario
Purify PutClientInServer and PlayerSpawn mutator hooks
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2016-06-10
Mario
Fix output of announcer option mutator hook
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2016-06-10
Mario
Port client mutator hooks to new arguments system
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2016-06-09
Mario
Purify PlayerDamage_Calculate
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2016-06-09
Mario
Cleanse GetCvars
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2016-06-09
TimePath
Re-number mutator args to be more like varargs
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2016-06-09
Mario
Remove even more self
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2016-06-09
TimePath
Remove selfparam from triggers
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2016-06-09
Mario
Fix a few more selfparam's randomly
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2016-06-09
Mario
Remove unused function
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2016-06-09
Mario
Purge self from playerdemo.qc
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2016-06-09
TimePath
Wrap customizeentityforclient
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2016-06-08
Mario
Fix vaporizer missing its muzzle flash if the particle...
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2016-06-08
Mario
Merge branch 'terencehill/dynamic_hud' into 'master'
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2016-06-08
Mario
Don't do exact trigger checks if the activator is not...
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