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xonotic/darkplaces.git
2004-10-18
havoc
add support for 32bit color in SDL builds
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2004-10-17
black
-Renamed two builtins of the new VM
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2004-10-17
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snap curve vertices to solve some finicky collision...
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2004-10-17
havoc
fix an incomplete edit on variable naming
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2004-10-17
havoc
now using all-new Q3 patch tesselation code, matching...
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2004-10-17
havoc
increased edge hash size from 1024 items to 16384,...
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2004-10-17
havoc
added VorteX to thanks list
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2004-10-17
havoc
added DP_QC_GETTAGINFO extension (thanks VorteX!)
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2004-10-17
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2004-10-17
havoc
added |Rain| and feh to credits
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2004-10-16
havoc
fixed an unused variable warning
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2004-10-16
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2004-10-16
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don't spew shaders to console on load unless developer...
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2004-10-16
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forgot to remove a debugging test that emitted sparks...
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2004-10-16
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hush reconnect command warning about signon 0 because...
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2004-10-16
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now parses more of q3 shaders to guess at proper render...
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2004-10-16
black
-Added static, global baseDC and baseRC variables to...
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2004-10-16
havoc
fixed a typo in the numtriangles commit (should have...
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2004-10-16
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skip surfaces with no triangles in Q3BSP rendering...
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2004-10-16
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don't check visframe on q3bsp surfaces, it's not used
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2004-10-16
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expanded PR_PrintState from 5 statements to 8 statement...
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2004-10-16
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added reporting of what model is unprecached in no...
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2004-10-16
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added MoALTz to thanks list
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2004-10-15
havoc
forgot to give strlcat a size
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2004-10-15
havoc
added a newline to chat messages
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2004-10-15
havoc
added -lSDL to the windows SDL link flags
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2004-10-15
black
-Added a more descriptive comment for prvm_edict_t::p
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2004-10-15
havoc
changed main() argv parameter to non-const, and casting...
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2004-10-15
havoc
added DP_LITSPRITES extension string
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2004-10-15
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315
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2004-10-15
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now shows status messages in join game menu when a...
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2004-10-15
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reduced cl_net* cvars to just cl_netlocalping and cl_ne...
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2004-10-15
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revert an optimization to shadow volume generation...
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2004-10-13
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thanks much to Moz for fixing the r_stereo_separation...
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2004-10-13
molivier
Fixed a couple of comments, and modified slightly the...
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2004-10-13
molivier
snd_dma.c -> snd_main.c
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2004-10-13
molivier
Lots of minor fixes and improvements to the sound engin...
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2004-10-12
black
-Its now possible to add support for other edict_privat...
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2004-10-12
havoc
allow invalid skin numbers on entities using tenebrae...
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2004-10-10
havoc
enabled SDL sound and CD
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2004-10-10
havoc
fixed a signed/unsigned warning
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2004-10-10
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made MapKey static since it's not used anywhere else
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2004-10-10
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remove quotes on say commands at the server end (like...
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2004-10-09
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2004-10-09
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added SV_EntitiesInBox function to find entities within...
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2004-10-09
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fixed reconnect command which was being ignored by...
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2004-10-08
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added "QC function <name> is missing" warnings to more...
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2004-10-08
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simplified r_rt* variable setup a little bit
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2004-10-08
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got rid of cl_nodelta cvar (it has never been useful...
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2004-10-08
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fixed constant resetting of animation interpolation...
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2004-10-08
havoc
fix automatic addition of "color" field to be a vector
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2004-10-08
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cleaned up Host_Say to not process the message (MUCH...
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2004-10-07
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fix color problem with glow_trail (the blue trail bug)
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2004-10-07
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306
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2004-10-07
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fixed lingering entities in quake protocol (off by...
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2004-10-07
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added cl_beams_* cvars to effects options menu
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2004-10-06
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now should be able to connect to another server without...
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2004-10-06
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now begins loading plaque at all the appropriate places...
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2004-10-06
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fix nehahra movie support (forgot to handle its protoco...
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2004-10-06
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sprites now work with EF_NODEPTHTEST
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2004-10-05
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only enable watershader on fullbright water
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2004-10-05
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now compiles on x86_64 successfully (still a crash...
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2004-10-05
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added commandline options section
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2004-10-05
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revised commandline option comments for better categori...
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2004-10-05
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added COMMANDLINEOPTION comments for every commandline...
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2004-10-04
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fix colormap checking in ValidateState, it was throwing...
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2004-10-04
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fix skybox in hlbsp not rendering
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2004-10-04
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MSG_ReadAngle functions now return -180 to +180 range...
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2004-10-04
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305
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2004-10-04
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fix negative frags showing up as 65535 and such
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2004-10-04
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304
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2004-10-04
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fix a very stupid way of addressing memory which is...
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2004-10-04
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NUM_FOR_EDICT now casts to int so that it never returns...
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2004-10-04
molivier
Allocated the log queue earlier in Log_Init since Cvar_...
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2004-10-04
molivier
Moved the clamping of volumes higher in the mixing...
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2004-10-03
havoc
304
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2004-10-03
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2004-10-03
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remove support for GL_NV_vertex_array_range as it's...
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2004-10-03
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added -novideosync disable for WGL swap control
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2004-10-02
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fix cvar_string to check if the cvar exists
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2004-10-01
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298
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2004-10-01
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299
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2004-10-01
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2004-10-01
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save shorter rtlights lines when cubemap/corona/angles...
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2004-10-01
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fix an accidentally removed variable, and move a couple...
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2004-09-30
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made shadowvolume building about 40% faster by not...
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2004-09-30
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sped up nexuiz rtlights benchmark by 4% by optimizing...
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2004-09-30
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removed a few fields from q3msurface_t
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2004-09-29
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recalculate model->brushq3.num_leafs during loading...
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2004-09-28
havoc
updated darkplaces icon with 6 sizes of 32bit (XP icon...
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2004-09-28
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324
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2004-09-28
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implemented DP_EF_NODEPTHTEST extension
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2004-09-28
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use a less bizarre method of byte swapping q1bsp/q3bsp...
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2004-09-27
tomaz
325
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2004-09-27
tomaz
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2004-09-27
havoc
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2004-09-27
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upgraded particle font texture to 512x512 and changed...
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2004-09-27
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fixed r_shadow_realtime_world_lightmaps cvar control...
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2004-09-27
havoc
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2004-09-27
tomaz
326
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