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xonotic/xonotic-data.pk3dir.git
2016-03-18
Mario
Silence a warning when countdown number is higher than...
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2016-03-18
Mario
Bring back some old hacks to allow taunting while spect...
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2016-03-17
TimePath
Makefile: escape dirty asterisk
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2016-03-17
TimePath
oo: destructors
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2016-03-17
TimePath
iter: allow toggling between const/mutable `it`
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2016-03-15
TimePath
Accept hash change in c88e4741
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2016-03-15
TimePath
Increase net_connecttimeout a bit to help with connecti...
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2016-03-15
TimePath
Fix NOTIF_ALL notifications
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2016-03-15
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Check viewmodel alignment more frequently
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2016-03-15
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Delete old macros
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2016-03-15
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qcc.sh: fix preprocessor error reporting
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2016-03-15
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Tweak doxygen commit messages
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2016-03-15
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server: pass compilation units test
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2016-03-15
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client: pass compilation units test
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2016-03-15
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menu: #undef IMPLEMENTATION
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2016-03-14
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qcc.sh: require bash, not sh
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2016-03-14
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Fix compilation unit tester
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2016-03-14
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gitignore: remove redundant qccversion pattern
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2016-03-14
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Move scripts to qcsrc/tools
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2016-03-14
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Revert "Accept hash change"
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2016-03-14
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Migrate relative includes in headers to #include <>
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2016-03-14
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#pragma once
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2016-03-14
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Header police
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2016-03-14
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Antilag: fix vehicles and monsters
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2016-03-14
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vehicles: remove old out of sync configs
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2016-03-14
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W_WeaponFrame: use weapon reference, not id
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2016-03-14
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warpzones: revert FindRadius fast path
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2016-03-14
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damagetext: migrate legacy formatting
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2016-03-13
Mario
Don't use nade team (breaks modes where friendly fire...
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2016-03-13
Mario
Always precache trigger_multiple sound (reduces spam...
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2016-03-13
Mario
Greatly reduce amount of hidden spam when changing...
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2016-03-13
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Damagetext: simplify format specifier
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2016-03-13
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Disable pathlib debug to suppress model warnings
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2016-03-13
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Suppress null model warning
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2016-03-13
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Log: add progname prefix
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2016-03-13
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Porto launch: fix laser tracer
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2016-03-13
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Accept hash change
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2016-03-13
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Remove uses of LAMBDA(), not handled well by uncrustify
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2016-03-13
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FOREACH_ENTITY_RADIUS
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2016-03-13
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Use ClientState more
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2016-03-13
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observers: fix size
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2016-03-13
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antilag: use ClientState
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2016-03-13
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cl_multijump: default to opt-in
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2016-03-13
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Viewmodel: fix switching when spectating
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2016-03-13
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Accept hash change
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2016-03-13
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CA: cleanup; fix being moved to spectators
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2016-03-13
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debug: generic find command
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2016-03-12
Rudolf Polzer
Generally allow respawn settings on pure servers.
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2016-03-12
Mario
Revert tweak to touch function (has the possibility...
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2016-03-12
Mario
Tweak touch handling of physics a little
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2016-03-12
TimePath
_Movetype_UnstickEntity: micro-optimize
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2016-03-12
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_Movetype_UnstickEntity: optimize
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2016-03-12
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s/make_pure/new_pure/
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2016-03-12
TimePath
W_PROP_reloader: pure
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2016-03-12
Mario
Increase the weapon cvar update interval to 5 seconds...
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2016-03-12
Mario
Merge branch 'Mario/impulse_broken'
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2016-03-12
Mario
Apply a hack to fix being unable to switch weapons...
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2016-03-12
Mario
Broken attempt to bring back switching weapons while...
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2016-03-12
Mario
Push the location further to the side when setting...
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2016-03-12
Mario
Disable spawning near teammates if a team has only...
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2016-03-12
Mario
Don't spawn behind the player in spawn near teammates...
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2016-03-11
Mario
Make nade teams more reliable, also fix effects broken...
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2016-03-11
Mario
Update hash
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2016-03-11
Mario
Disable picking up nades by default
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2016-03-11
Mario
Fix shotgun and machine unable to hit nades (also fixes...
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2016-03-11
TimePath
Fix compile
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2016-03-11
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Makefile: enhance
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2016-03-10
TimePath
Renumber item flags
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2016-03-10
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Merge branch 'TimePath/notifications' into 'master'
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2016-03-10
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Merge branch 'master' into TimePath/notifications
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2016-03-10
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Accept hash changes (entity indices)
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2016-03-10
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PutObserverInServer: cleanup
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2016-03-10
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Move more entities away from world origin
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2016-03-10
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Suppress mutator blocked weapon warnings
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2016-03-10
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Move client setup to ClientState_attach
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2016-03-10
Mario
Apply a hack to fix old Quake 3 map teleporters (may...
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2016-03-09
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Replace uses of GetCvars with simpler REPLICATE
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2016-03-09
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Fix indentation
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2016-03-09
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Remove TRUE and FALSE
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2016-03-09
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Use PHYS_INPUT_BUTTON_*
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2016-03-09
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Use 7za when available
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2016-03-09
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Fix autobuilds
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2016-03-09
Mario
Don't use a countdown if the powerup is set to respawn...
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2016-03-09
Mario
Add a new key to override the initial item respawn...
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2016-03-09
Mario
Fix visible teleporters (was a side effect of disabling...
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2016-03-08
Mario
Use macros for the vector reading functions
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2016-03-06
Mario
Use Coord instead of Short for spawnpoint origins ...
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2016-03-06
Mario
Fix unecessary setting of self in sandbox
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2016-03-06
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Notifications: relocate
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2016-03-06
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Fix clean build
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2016-03-06
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Make csprogs pk3
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2016-03-06
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Resolve some TODOs
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2016-03-06
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Notifications: strong typing
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2016-03-05
Mario
Remove a few old TODOs that now have issues
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2016-03-05
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Notifications: strong typing
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2016-03-05
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Mark pure entities
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2016-03-05
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Notifications: don't register twice
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2016-03-05
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Notifications: register
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2016-03-05
Mario
Round up the health/armor values before sending them
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2016-03-05
Mario
Make sure a vote is actually running before trying...
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