]> git.rm.cloudns.org Git - voretournament/voretournament.git/shortlog
voretournament/voretournament.git
2012-03-15 MirceaKitsuneCorrection to a texture
2012-03-15 MirceaKitsuneBig improvements to the radar, and us a good set of...
2012-03-15 MirceaKitsuneRename teamradar to radar, and also allow it in non...
2012-03-15 MirceaKitsuneI'm pretty sure the correct blue color is being used
2012-03-15 MirceaKitsuneFinish my last commit
2012-03-15 MirceaKitsuneUse setproperty instead of R_SetView
2012-03-15 MirceaKitsuneFix a bug causing the stomach load helper voice to...
2012-03-15 MirceaKitsuneFix a bug causing stomach load not to show for spectate...
2012-03-15 MirceaKitsuneAllow observers to see player names, and also show...
2012-03-15 MirceaKitsuneFix player names showing for prey
2012-03-15 MirceaKitsuneRemove a bug which is either very rare or was a fake...
2012-03-15 MirceaKitsuneCreate new and functional waypoints for Bloodprison...
2012-03-15 MirceaKitsuneFix a weird bug in a recent commit which was breaking...
2012-03-15 MirceaKitsuneMake dropped consumables work with g_nodepthtestitems
2012-03-15 MirceaKitsuneGive better colors and glow to the insides of the color...
2012-03-15 MirceaKitsuneFix textures not being transparent on greatwall_revisit...
2012-03-15 MirceaKitsuneUpdate waypoint caches for all maps that need them
2012-03-15 MirceaKitsuneRename the other shadow settings to look better
2012-03-15 MirceaKitsuneAllow r_shadows 2 to be enabled (ambient shadows),...
2012-03-15 MirceaKitsuneFix a crash caused by display digits
2012-03-15 MirceaKitsuneItems always have a scale, even when healthsize is...
2012-03-15 MirceaKitsuneApply my previous commit to items as well
2012-03-15 MirceaKitsunePrey / predator velocity when regurgitating / being...
2012-03-15 MirceaKitsuneMake weapon display warn amount depend on weapon and...
2012-03-15 MirceaKitsuneMY display digits are cured! (hopefully). Also add...
2012-03-15 MirceaKitsuneFurther improve display digits
2012-03-15 MirceaKitsuneImprove the new display digit implementation, and get...
2012-03-15 MirceaKitsuneUse a better system for initiating weapon display digit...
2012-03-14 MirceaKitsuneDon't apply the same effect in two places of the code...
2012-03-14 MirceaKitsuneFix a bug caused by something I forgot regarding displa...
2012-03-14 MirceaKitsuneUnfortunately, I have to delay a major bug for version...
2012-03-14 MirceaKitsuneFix a bug with the grabber hook not spawning if shootin...
2012-03-14 MirceaKitsuneFollowing the Xonotic menu, anisotropy is also a video...
2012-03-14 MirceaKitsuneMove anti-aliasing and FBO to the Video menu instead...
2012-03-14 MirceaKitsuneCreate missing preview images for both menu skins
2012-03-14 MirceaKitsuneDistributed digestion confirmed to be working
2012-03-14 MirceaKitsuneFix g_nodepthtestplayers
2012-03-14 MirceaKitsuneBump some TODO notes, and delay some features to releas...
2012-03-08 MirceaKitsuneAdd two new bugs to the list
2012-03-08 MirceaKitsuneSpecify cdtrack by name in all maps
2012-03-08 MirceaKitsuneShow stomach load when g_healthsize is off, because...
2012-03-08 MirceaKitsuneFix healthsize FOV
2012-03-04 MirceaKitsuneGood songs and settings for the new maps
2012-03-04 MirceaKitsuneRemaining parts of the new maps
2012-03-04 MirceaKitsune3 new Nexuiz maps
2012-03-04 MirceaKitsuneColorize display digits red when ammo is too low
2012-03-03 MirceaKitsune0.3 is actually better
2012-03-03 MirceaKitsuneDocument the voice pitch feature
2012-03-03 MirceaKitsuneChange player pitch less
2012-03-03 MirceaKitsuneProperly precache macro walking sounds
2012-03-03 MirceaKitsuneApply pitch properly to both stomach kicks and stomach...
2012-03-03 MirceaKitsuneFirst usage of pitched sounds. Player sounds and voices...
2012-03-03 MirceaKitsuneImplement engine framework in the gamecode for changing...
2012-03-03 MirceaKitsuneDon't shake the ground for prey
2012-03-03 MirceaKitsuneAdd the last feature to the release notes
2012-03-03 MirceaKitsuneLastly, make the earthquake effect only be caused by...
2012-03-03 MirceaKitsuneEarthquake for falling, obviously stronger than that...
2012-03-03 MirceaKitsuneMake the macro earthquake effect work for spectators too
2012-03-03 MirceaKitsuneFix and improve the final touches for footstep earthquakes
2012-03-03 MirceaKitsuneShake the ground when a giant player is nearby. Not...
2012-03-03 MirceaKitsuneFix lightning on Skycastle. Seems this map doesn't...
2012-03-03 MirceaKitsuneAnother mission successful
2012-03-03 MirceaKitsuneMerge branch 'master' into mirceakitsune/macro_walk_effects
2012-03-03 MirceaKitsuneSome important TODO's
2012-03-03 MirceaKitsuneBetter footstep sound volumes
2012-03-03 MirceaKitsuneActually, make ground impact particle amount depend...
2012-03-03 MirceaKitsuneFix some things I forgot, and make ground impact partic...
2012-03-03 MirceaKitsuneCommit the macro sounds to GIT
2012-03-03 MirceaKitsuneSame for the falling sounds
2012-03-03 MirceaKitsuneImprove code in the last commit
2012-03-03 MirceaKitsuneMake the earthquake sounds work properly with macro...
2012-03-03 MirceaKitsuneMake the feature dependent on g_healthsize
2012-03-03 MirceaKitsuneSimplify and improve my last commit
2012-03-03 MirceaKitsunePlay the normal footstep sounds based on micro status...
2012-03-03 MirceaKitsuneAllow setting the volume of a global sound
2012-03-03 MirceaKitsunePlay some "giantess footstep" effects when the player...
2012-03-01 MirceaKitsuneBetter songs for the new maps, and add another idea...
2012-03-01 MirceaKitsuneFix a shader issue causing a missing texture on Bleach
2012-03-01 MirceaKitsuneCommit the rest of the new maps
2012-03-01 MirceaKitsunePort two more maps from Nexuiz, Bleach and Dieselpower
2012-03-01 MirceaKitsuneRealize some TODO's are already done or cannot be done
2012-03-01 MirceaKitsuneCampaign: Disable HUD armor power in in the levels...
2012-03-01 MirceaKitsuneSome more plans regarding textures and maps
2012-03-01 MirceaKitsuneRecompile most maps in order to update metal footsteps...
2012-03-01 MirceaKitsuneRecompile Ruiner with the "calm sea" skybox
2012-03-01 MirceaKitsuneUse refractions for slime instead, but still keep them...
2012-03-01 MirceaKitsuneCubemap reflections for all fluid types, for much bette...
2012-03-01 MirceaKitsuneDon't allow consumable items when g_vore is disabled...
2012-03-01 MirceaKitsuneFix the death chase camera showing while you're in...
2012-03-01 MirceaKitsuneFix and improve my last tweaks
2012-03-01 MirceaKitsuneImprove my last commit
2012-03-01 MirceaKitsuneDon't cut prey sound volume when that prey is either...
2012-03-01 MirceaKitsunePrevent an assignment to world
2012-03-01 MirceaKitsuneCvar and fix crouch speed
2012-03-01 MirceaKitsuneMake it possible to pass the tutorial map again, by...
2012-02-12 MirceaKitsuneAdd a new TODO
2012-02-11 MirceaKitsuneUpdate some TODO's to match priorities better
2012-02-01 MirceaKitsuneAdd another bug to the list
2012-02-01 MirceaKitsuneFound another bug to fix
2012-02-01 MirceaKitsuneFix an issue with forced reload on the grabber
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