2011-08-02 |
MirceaKitsune | Better helper sounds |
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2011-08-02 |
MirceaKitsune | Rename sounds as well |
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2011-08-02 |
MirceaKitsune | Rename cvars |
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2011-08-02 |
MirceaKitsune | Stomach load helper |
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2011-08-02 |
MirceaKitsune | Speed helper |
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2011-08-02 |
MirceaKitsune | Ammo helper sound |
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2011-08-02 |
MirceaKitsune | Ammo helper |
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2011-08-02 |
MirceaKitsune | Armor helper |
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2011-08-02 |
MirceaKitsune | Don't trigger the helper in many circumstances |
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2011-08-02 |
MirceaKitsune | Beginning of a helper system (voice that speaks to... |
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2011-08-02 |
MirceaKitsune | Make gib sound volume dependent on gib size |
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2011-08-02 |
MirceaKitsune | Make small dead bodies more likely to gib, and large... |
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2011-08-02 |
MirceaKitsune | Don't make shrinking dead players part of the vore... |
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2011-08-02 |
MirceaKitsune | Tweak healthsize cvar functionality, and allow specifyi... |
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2011-08-02 |
MirceaKitsune | Shrink dead prey less by default |
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2011-08-02 |
MirceaKitsune | Remove g_healthsize_vore_pos, since it wasn't working... |
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2011-08-02 |
MirceaKitsune | For some reason, this doesn't seem to prevent anything... |
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2011-08-02 |
MirceaKitsune | Make the shrink dead prey cvar part of g_healthsize_... |
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2011-08-02 |
MirceaKitsune | Change how scaling of dead prey is applied |
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2011-08-02 |
MirceaKitsune | Fix my last commit |
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2011-08-02 |
MirceaKitsune | Specify a shrink limit for digested dead prey |
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2011-08-02 |
MirceaKitsune | Cvar the feature to scale dead prey as it digests |
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2011-08-02 |
MirceaKitsune | Remove g_vore_neighborprey_scale, as I realized it... |
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2011-08-02 |
MirceaKitsune | Allow dead prey to be scaled between 0 and 1 when digested |
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2011-08-02 |
MirceaKitsune | Fix a bug I introduced in the last commits |
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2011-08-02 |
MirceaKitsune | Don't allow scale to be smaller than 0.1, since that... |
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2011-08-02 |
MirceaKitsune | Don't allow player / weapon model scale to go under 0 |
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2011-08-01 |
MirceaKitsune | Document the new feature |
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2011-08-01 |
MirceaKitsune | Some tweaks to the last feature |
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2011-08-01 |
MirceaKitsune | Allow prey to stay inside dead predators (long as they... |
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2011-08-01 |
MirceaKitsune | Compile Corsair with full VIS support. ONE WHOLE WEEK... |
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2011-08-01 |
MirceaKitsune | Tweak some balancing settings that have changed functio... |
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2011-08-01 |
MirceaKitsune | No vore taunts for dead prey and predators with dead... |
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2011-07-31 |
MirceaKitsune | Some more balancing tweaks |
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2011-07-31 |
MirceaKitsune | Oops... fix a bug in a recent bot AI code |
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2011-07-31 |
MirceaKitsune | Don't bulge the belly at all if our total prey is very... |
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2011-07-31 |
MirceaKitsune | Gib size now depends on player size |
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2011-07-31 |
MirceaKitsune | Teach bots to use the new feature wisely |
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2011-07-31 |
MirceaKitsune | I think stomach kicks can do more damage now, since... |
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2011-07-31 |
MirceaKitsune | Document the new change in release notes |
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2011-07-31 |
MirceaKitsune | Show HUD status when dead, if we are eaten |
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2011-07-31 |
MirceaKitsune | Spawn gibs when regurgitating a dead body below gib... |
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2011-07-31 |
MirceaKitsune | Make sure health doesn't go below the limit |
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2011-07-31 |
MirceaKitsune | Don't allow some vore functions when dead |
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2011-07-31 |
MirceaKitsune | Don't allow prey that's still being digested to respawn |
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2011-07-31 |
MirceaKitsune | Amplify digestion damage for dead prey |
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2011-07-31 |
MirceaKitsune | Add a damage limit down to which dead prey can be diges... |
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2011-07-31 |
MirceaKitsune | Show minus health for prey on the stomach board |
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2011-07-31 |
MirceaKitsune | Allow dead prey to remain in the stomach and be digeste... |
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2011-07-31 |
MirceaKitsune | Remove the feature to keep dead prey in the belly,... |
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2011-07-31 |
MirceaKitsune | Wash stomach fluids faster off players that are underwater |
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2011-07-31 |
MirceaKitsune | Tweak how regurgitation colors are applied for prey... |
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2011-07-30 |
MirceaKitsune | Not if we're a gibbed dead body or not visible any... |
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2011-07-30 |
MirceaKitsune | Tweak the particle effects better |
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2011-07-30 |
MirceaKitsune | Some code and code comment arrangements for the last... |
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2011-07-30 |
MirceaKitsune | Implement constant particles falling off regurgitated... |
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2011-07-23 |
MirceaKitsune | Move the Racetrack radar to the correct folder |
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2011-07-22 |
MirceaKitsune | Move map docs to the docs folder |
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2011-07-22 |
MirceaKitsune | Corsair docs |
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2011-07-22 |
MirceaKitsune | Waypoints for Corsair |
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2011-07-22 |
MirceaKitsune | The non-official Nexuiz map corsair |
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2011-07-22 |
MirceaKitsune | Corsair radar |
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2011-07-22 |
MirceaKitsune | Scripts for an upcoming map |
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2011-07-22 |
MirceaKitsune | Sounds for an upcoming map |
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2011-07-22 |
MirceaKitsune | Textures for an upcoming map |
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2011-07-22 |
MirceaKitsune | Models for an upcoming map |
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2011-07-22 |
MirceaKitsune | New skybox for an upcoming map |
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2011-07-22 |
MirceaKitsune | Good song for CyberParcour |
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2011-07-22 |
MirceaKitsune | Info updates |
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2011-07-22 |
MirceaKitsune | Compile a radar image, still |
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2011-07-22 |
MirceaKitsune | The CTS map, CyberParcour. Since no items are placed... |
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2011-07-22 |
MirceaKitsune | CyberParcour shader |
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2011-07-22 |
MirceaKitsune | CyberParcour textures |
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2011-07-22 |
MirceaKitsune | Racetrack waypoints. Although bots will never be as... |
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2011-07-22 |
MirceaKitsune | Better Racetrack song |
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2011-07-22 |
MirceaKitsune | Racetrack radar and other stuff |
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2011-07-22 |
MirceaKitsune | The Nexuiz race map, racetrack |
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2011-07-22 |
MirceaKitsune | Shaders for the new textures |
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2011-07-22 |
MirceaKitsune | Commit some textures that will be needed |
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2011-07-22 |
MirceaKitsune | Fix a bug causing the strength fire sound to be spammed... |
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2011-07-20 |
MirceaKitsune | Good songs for the new maps |
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2011-07-20 |
MirceaKitsune | Document new maps in release notes |
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2011-07-20 |
MirceaKitsune | Update maplist |
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2011-07-20 |
MirceaKitsune | Toxic radar and waypoints cache |
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2011-07-20 |
MirceaKitsune | Port Toxic, another Nexuiz map |
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2011-07-20 |
MirceaKitsune | Forgotten maplist update |
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2011-07-20 |
MirceaKitsune | Strength radar, and a shader the map uses. Also update... |
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2011-07-20 |
MirceaKitsune | Why were those Ruiner lightmaps not on GIT? |
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2011-07-20 |
MirceaKitsune | Port the Nexuiz map, Strength. |
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2011-07-19 |
MirceaKitsune | Fix a bug with forced reloading |
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2011-07-19 |
MirceaKitsune | Rework the buttons yet again. Both grabber modes is... |
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2011-07-19 |
MirceaKitsune | Properly resize the weapon settings window |
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2011-07-19 |
MirceaKitsune | Document the firing button change |
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2011-07-19 |
MirceaKitsune | Make grabber radius a little smaller now |
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2011-07-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/firing_buttons |
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2011-07-19 |
MirceaKitsune | Make g_healthsize_vore_pos much smaller to reduce the... |
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2011-07-19 |
MirceaKitsune | Ah... keep primary fire for stomach kicks though |
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2011-07-19 |
MirceaKitsune | Teach bots to use the new firing button |
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2011-07-19 |
MirceaKitsune | Move vore swallowing to the alt fire button, which... |
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2011-07-19 |
MirceaKitsune | Allow grabber secondary to be toggled |
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next |